Tag Archives: Whitevale

A Traitor’s Gamble

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Guide

  1. On ground, close to couple of Exile Drill Bots and Digbots, surrounded with a junk pile, Palerock Wilds.
  2. On a table, with red, holographic top, bellow tent roof, close to NPCs like Scientist Pomi Vrizz and Researcher Finazzi Vrizz, Sunderstone Watch.
  3. On a small, circular, metal junk piece, close to a house with a closed door, next to a small lamppost, close to a flame cached ground, Sunderstone Hold.
  4. On scorched ground, next to a crashed, yellow machine on fire, in the area where Traggis the Colossus group quest objective mob is, Palerock Wilds.
  5. On a small, rectangular, wooden table inside of the first larger Abandoned XAS Research Cave room you can enter. Entrance to the Abandoned XAS Research Cave is just west from the tale location marked at map. You can find DATACUBE ENTRY: Deadly Reaction at its start.
  6. Inside tiny tent, next to a small campfire with couple of inmates nearby, Deadrock Prison.
  7. On a big, burning mound with prisoners next to it, next to a road going southwest from Palerock Post to a lake.
  8. On the northern ledge on the Eldan platform east of Camp Virtue. It’s next to a big Eldan generator.

Map

Whitevale

Whitevale

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

Lore

Captain Caeson Aurelius stood on the bridge of his flagship, the Radiant, his command screen dominated by the swirling, red planet of Quorin Prime. The Dominion armada had found its prey. Outnumbered and outgunned, the battered rebel fleet of the traitorous Serrick Brightland, his previous commander and mentor, clustered together on the far side of the planet.

Brightland was using a classic tactic: hiding his fleet in the gravity well of the planet. It was a maneuver Caeson knew well, one he had learned
from Brightland himself. After their last skirmish, the rebel fleet was in desperate need of repairs, but Caeson had tracked them down before they were able to complete them.

On Caeson’s command, coruscating weapons-fire lit up the skies, systematically wearing down the enemy’s shields. As the Exiles struggled to return fire, Caeson watched a crippled ship decay from orbit, trailing fire as it fell toward the planet’s surface. The timing was perfect. Victory was inevitable.

The Exiles began their
retreat, and the Dominion pursued them. Aurelius knew that the planet’s gravity well made jumping to hyperspeed impossible, and the empire’s attack ships would be well in range before the rebels could reach safe distance.

But just as Aurelius prepared to target the fleeing vessels, Brightland turned his warship and set a course directly for the Radiant itself.

Aurelius’s armada unleashed every battery and cannon it had in response, engulfing the approaching ship in ghostly zero-g flame. Behind it,
Exile starship spindrives flashed one by one, leaving their leader alone and undefended. Brightland’s suicidal maneuver had saved the remaining rebel ships, but his imminent death would mean an end to their pathetic rebellion. Caeson’s armada could easily hunt down rebel stragglers once this final deed was done.

Despite taking heavy damage, Brightland’s ship relentlessly continued its collision course with the Radiant. Caeson unleashed his full arsenal on approaching ship, destroying its few remaining
defenses. In the midst of the violent barrage, Aurelius received an incoming call: Brightland was hailing him.

The image of his mentor appeared on the command screen. He was obviously wounded, leaning heavily upon his ship’s navigation console, coughing and spitting blood.

“This is not over… Aurelius.”

The Dominion captain stoically regarded his old friend and mentor, burying the visceral pain caused by his betrayal.

“It is for you, traitor.”

Chunks of hull plating flew from the two
ships as they hurtled toward impact. Aurelius ordered his men to stay the course, prepared to die in order to ensure Brightland’s death. But just before the two ships collided, the rebel warship jumped into hyperspace and was gone.

Aurelius cried out in rage. The traitor’s desperate gamble had worked.

Furious, Caeson Aurelius swore an oath. His family would not rest until they had eliminated the last vestiges of Brightland’s traitorous rebellion, even if it took them a thousand years or more.

Quick Facts

A Traitor's Gamble

Faction: Dominion

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

The Temple of Dak-Buun

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Guide

  1. Tale is located near wrecked “ship’s hull”, on a black surface, in Fortune’s Fool.
  2. Tale can be found on the ground, beside two opened, wooden boxes, and a purple “antenna”, in Redmoon’s Dockyard.
  3. Tale is hidden on a small, wooden platform, positioned above Rimewater River. There is also a boat next to the platform. This boat carries passengers to Skullcano.
  4. On ground, next to a small rock, with green grass and many mushrooms top, close to Darkice Scratcher creatures, Darkice Village.
  5. On ground, near to a barb wire fence, Dominion NPC Shatterforce Infantry and a cannon, southwest from a nearby pond, Inception’s Stand.
  6. On ground, bellow small, crashed space ship, next to a Mutated Soldier creature, Blasted Fields.
  7. On the western shore of a frozen lake, east of Synergy Station, near stacked boxes and a barrel.
  8. Lying on a wooden box, next to a pile of more boxes and barrels, just as you cross a bridge southwest of Wigwalli Village.
  9. Southwest of Inception’s Stand, lying on a data board located between the outer eastern wall section and a rock. Directly across Broken Bike Vendor who gives you Road Kill.

Map

Whitevale

Whitevale

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

Lore

Far-Trader Diki crept into the dim subterranean chamber. He was in the legendary Temple of Dak-Buun, where no Lopp had ever walked before.

Raising a glowstick, he studied the chamber. Upon the far wall, there was a vibrant painting of a fantastical blue spirit, surrounded by kneeling Lopp, with inset gems appearing to rain down upon them. The floor leading up to the painting was a complex grid of colorful tiles.

Sensing a trap, Diki inched forward. He had already survived the Corridor of a Thousand K
nives, the Chamber of Flame, and the Labyrinth of Whirling Blades. One false step, and he was certain something bad would happen.

He scrutinized the floor tiles. They formed a pattern he had seen long ago on the ancient Tapestry of Raatha-Shugg, woven to display the stars of Lagos. But which tiles were safe? Of course! Those that represented the constellation of Oonga, Hunter of Shinies! His tiny Lopp feet danced across the floor, bouncing from one safe tile to the next. Soon he was across the room, sta
nding before a massive, ornate archway.

Suddenly, the chamber echoed with the sound of heavy footsteps. Like many Lopp, he was never without his faithful kurg, Shaggy, and the bulky beast had somehow managed to follow him into the temple. Looking back, Diki saw the curious kurg poking his snout into the chamber.

“Shaggy, no!” he shouted. “Room is dangerous. Very, very dangerous!”

Diki took cover as the kurg crashed into the room. Its big paw stomped on several tiles, and the walls shook. Diki da
shed through the archway, hoping that Shaggy would survive the trap and follow him into the next chamber.

Diki turned to see the room behind him collapse violently. Shaggy was nowhere to be seen! Sadness overwhelmed the tiny Lopp, but he couldn’t turn back now.

Ahead of him, illuminated by a single shaft of light, was the prize he sought. The shiniest of shinies. The iridescent pearl known as the Relic of Dak-Buun! Still grieving for his lost friend, he approached it, hoping against hope that the le
gends were true. With a trembling paw, he rubbed its surface.

A brilliant light suffused the room, and a magnificent spectral entity rose from the pearl. The legendary spirit Dak-Buun!

“FINALLY! I AM FREE! I WILL THANK YOU BY GRANTING ONE WISH!”

Diki fell to his knees. “Dak-Buun!” he implored. “Diki beseeches you! More than fame or fortune or shinies, Diki wants one thing. Diki wants his beloved kurg back!”

The room shook with a thunderous rumble. He looked back to see Shaggy wriggle his way ou
t from under a pile of rubble. Barreling forward, it gleefully knocked Diki to the ground.

“My kurg!” Diki shouted. “Shaggy lives!”

“YOUR WISH HAS BEEN GRANTED!” intoned Dak-Buun.

“Very, very good!” said Diki.

Dak-Buun beamed with joy. “AND MY WISH HAS BEEN GRANTED! AS WE ARE TRAPPED HERE, I NOW HAVE SOMEONE TO TALK TO FOR ETERNITY!”

As the light of his glowstick began to fade, Diki contemplated his next adventure: escaping from the legendary Temple of Dak-Buun!

Quick Facts

The Temple of Dak-Buun

No. of Collectibles required: 9

Type: Tales from Beyond the Fringe

Subject 33

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Guide

  1. You can spot the Tale on the ground, near control consoles, with a totemic signs. It’s close to the lake in South Whitevale area.
  2. You can find the Tale on the ground, next to a long tent, in Doomtide Village.
  3. You can find the Tale on top of a green, round plateau, on a higher floor of Augment Facility X426.
  4. On a table, inside tall house, just behind NPC Prosperity Junction Outfitter (Arcane Vendor), Prosperity Junction.
  5. On snow, close to a Colossal Gronyx creature, Southwestern Whitevale.
  6. Just bellow a small platform with Silverscale Dreadnaught on, Southern Silverscale Station Area. This is the area where you can find Prime Gillsting. He is a “Primal Powers and Triton’s Dread” quest objective mob.
  7. In water, eastern part of Calmwater Lake, close to a river mouth.
  8. Southeast of Shiphand: Rage Logic, southeast of the crossroads, between a road and a metal fence.
  9. On the southeastern ledge on the eastern platform, Augment Facility X426.

Map

Whitevale

Whitevale

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Subject 33

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Subject 33

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Subject 33

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Subject 33

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Subject 33

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Subject 33

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Subject 33

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Subject 33

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Subject 33

Lore

Subject 33 woke up in a tank full of fluid. He reflexively thrashed, kicking as though he was drowning. Oxygenated fluid seeped into his lungs. 33 struggled to breathe, drifting in a haze of fear and adrenaline.

Cloudy memories drifted past: hunting in Whitevale, a flash of light, and a long, cold darkness.

33 couldn’t recognize the murky forms stalking past his transparent tank. As his eyes adjusted, he could see spacesuits and helmets. He drifted to the edge until he could barely make out a face. B
ehind its visor, it methodically gnashed rows of razor-sharp teeth.

The murky fluid conducted sounds from outside the tank. His long Aurin ears perked up. Footfalls marched past, as he strained to hear his captors’ cold, clinical voices.

“Evaluation: adrenaline levels exceed parameters.”

“Suggestion: remove brain stem for further analysis.”

Subject 33 started kicking the side of the tank.

“Observation: subject of limited intelligence. Panic reflex. Prepare first experiment.”

They had go
ne and done something very foolish.

“Confirmation: first intelligence experiment begins now.”

They had put an angry esper in a tank full of water.

33’s mind screamed. Outside the walls, a massive psychokinetic fist pounded the floor, and the walls of his tank shattered. Shards of glass blasted out in every direction. Surging fluids gushed out of the tank, as his captors struggled to stay upright.

He leapt out feet first, smashing into the nearest creature’s translucent helmet. Spiderweb crack
s formed on the surface. As he prepared for his next leap, he looked his enemy in the eye. He could almost see fear. Almost.

One by one the wasp-waisted humanoids slowly turned to evaluate him. One creature slowly reached for its weapon, and the Aurin furrowed his brow. Would they stun him? Was that an electroprod? That gave him an idea.

Subject 33 leapt to a hatch on the wall, grabbed the valve that opened it, and held on. With a thought, he hurled a psychic blade across the room, connecting with
an electrical panel. A sparking metal box dropped to the ground. Hip-deep in water, his captors twitched like ragdolls shaken in a dagun’s mouth.

33 spun the valve until the hatch opened and tumbled through. Straight ahead, red lights flashed in a long corridor. Through an aperture at the far end, he could see outside. Blue sky. White clouds. Calm waters. Freedom.

Subject 33 ran. Turrets in the walls and ceiling rained fiery death, missing him by inches. The Aurin ran faster.

A calm, alien voice
made a stern announcement over an intercom. “Observation: Aurin subject escaping.” 33 took in a deep breath of fresh sea air as he leapt toward the aperture.

Steel shutters dropped. The exit slammed shut. He fell to the ground.

The voice returned. “Verification: performance test concluded. Capture and prepare for vivisection. Subject 33 may still be of use to the Ikthian Empire.”

Blades flashed. The lights went out. The experiment continued.

Quick Facts

Subject 33

No. of Collectibles required: 9

Type: Tales from Beyond the Fringe

Weapons Manifest

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Guide

Weapons Manifest Journal is inside a rusty container on a dock, next to a couple of red boxes and behind NPC quest giver Agent Lazilo, in southern Thermock Hold.

Map

Whitevale

Whitevale

1.
Weapons Manifest

Lore

WEAPONS DEPOT: THERMOCK HOLD

Inventory List

12 x ArctArms Unislot Z-Blade

7 x Galaxtec Nanoburst Photon Gun

24 x ThetaTech Hyperwave Blasters (pair)

26 x Vega Defense Offensive Shields

16 x Polaris “QuickCleave!” Sword

8 x Polaris “FlashShot!” Pistols (pair)

8 x Polaris “MindFreeze!” Psyblade

42.7 x Assorted Timed Explosives, Small-Yield

116 x Assorted Timed Explosives, Medium-Yield

283.9 x
Assorted Timed Explosives, High-Yield

41 x Assorted Timed Explosives, Massive-Yield

806 x Improvised Timing Devices

1,933 x Improvised Detonators

4,200,000 x Rounds Universal Ammunition (estimate)

———————————————————————–

QUARTERMASTER’S SUMMARY

This is gettin’ outta hand. I got enough munitions here to blow Thermock Hold sky-high, and I
can barely keep track of who’s usin’ what. I been on the horn to FCON every blasted day this month, and the high-and-mighty commander is too busy takin’ it to the Dommies to worry about my “logistics problem.” Well, this “logistics problem” could take out The Last Man Standing and most of the rest of the town besides the next time somebody drops a match.

That’s why I’m putting all this here gear on molecular lockdown. Won’t none of it
work for anyone without the code, and I’m the only one with the code. I ain’t givin’ it to no one but the commander, either, and only if he shows up in person.

Copyin’ this to my superiors up the chain. If this means they drum me outta FCON, so be it. At least I wasn’t lettin’ the relentless and reckless pursuit’a revenge get the better’a me, like some folk.

-Quartermaster Silverdown

Quick Facts

Faction: Exile

Type: Journal

Whitevale Datacubes, Journals and Tales Locations

Map

Filter: All
Whitevale

List of collectibles

NameTypeMapFaction
1. A Marauder’s Quarterly o’ Ribald DelightsJournal
2. A Song of Ice and WaterJournal
3. A Traitor’s GambleTales from Beyond the FringeDominion
4. Alchemical Ingredients of Nexus to AvoidJournalExile
5. An Innocent GranokJournalDominion
6. Beverage ListJournalExile
7. Bot Identification Made EZ!JournalExile
8. Call of the ChompacabraJournalDominion
9. Captain Aurelius’s LogJournalDominion
10. DATACUBE ENTRY: Aborted EffortDatacube
11. DATACUBE ENTRY: Appropriate SelectionDatacubeDominion
12. DATACUBE ENTRY: Artificial EvocationDatacube
13. DATACUBE ENTRY: Beneficial AdaptationDatacubeExile
14. DATACUBE ENTRY: Beneficial TraitsDatacube
15. DATACUBE ENTRY: Biomechanical AdvancementDatacube
16. DATACUBE ENTRY: Chosen OneDatacubeExile
17. DATACUBE ENTRY: Cybernetic ProgressDatacubeDominion
18. DATACUBE ENTRY: Dangerous HistoryDatacube
19. DATACUBE ENTRY: Dangerous OpinionsDatacubeExile
20. DATACUBE ENTRY: Deadly ReactionDatacubeDominion
21. DATACUBE ENTRY: Extreme ConcernDatacubeExile
22. DATACUBE ENTRY: Fluid InstabilityDatacubeExile
23. DATACUBE ENTRY: Frozen DeathDatacubeExile
24. DATACUBE ENTRY: Gender EnhancementDatacube
25. DATACUBE ENTRY: Grim WarningDatacube
26. DATACUBE ENTRY: Imminent ConflictDatacube
27. DATACUBE ENTRY: Inevitable DeclineDatacube
28. DATACUBE ENTRY: Organic CombinationDatacube
29. DATACUBE ENTRY: Physiological AmplifierDatacube
30. DATACUBE ENTRY: Protocol DeteriorationDatacube
31. DATACUBE ENTRY: Questionable OmniscienceDatacubeDominion
32. DATACUBE ENTRY: Severe ConcernDatacubeDominion
33. DATACUBE ENTRY: Surface AccessDatacube
34. DATACUBE ENTRY: System FailureDatacubeDominion
35. DATACUBE ENTRY: Toxic ResultDatacubeExile
36. DATACUBE ENTRY: Tragic ConclusionDatacubeDominion
37. DATACUBE ENTRY: Tragic OutcomeDatacube
38. DATACUBE ENTRY: Unexpected SuccessDatacubeDominion
39. DATACUBE ENTRY: Unpredictable OutcomeDatacube
40. DATACUBE ENTRY: Unstable TranscendenceDatacube
41. Dawn of the SquirgJournal
42. Day of the SquirgJournal
43. Deepfreeze Containment ProtocolsJournal
44. Ivanna CooksJournalDominion
45. Modern Lopp BrideJournal
46. Neither Death Nor Dishonor by X.P. MiscovusJournal
47. Night of the SquirgJournal
48. Prison ScheduleJournalDominion
49. Putting the “Assist” in Assistant: A Guide for New AssistantsJournal
50. Say You, Say Bleep: A Guide to Interspecies RelationsJournal
51. Shipping ManifestJournalDominion
52. Status Report: GrismaraJournalExile
53. Subject 33Tales from Beyond the Fringe
54. The Love Song of the Skeech QueenJournal
55. The MegadroidiconJournal
56. The Rules of the ‘ROKJournal
57. The Temple of Dak-BuunTales from Beyond the Fringe
58. The Widow’s WebTales from Beyond the FringeExile
59. Today’s ListingsJournalExile
60. Weapons ManifestJournalExile

Beverage List

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Guide

The Journal is left on the bar in a club called The Last Man Standing, next to a Brewmaster Grok, in Thermock Hold area.

Map

Whitevale

Whitevale

1.
Beverage List

Lore

– The Last Man Standing –

***Current Beverage Selections***

“Ask Grok for the latest arrivals.”
– Brewmaster Grok

OLD SQUIRGLICKER BROWN LAGER
A distinctive, nutty brown lager flavored with essence of squirg. Don’t worry, we’re completely sure the alchohol kills the microscopic parasites that can trigger homicidal squirg-zombie outbreaks. Well, pretty completely sure.
…………….5

GROK’S PRIVATE RESERVE NO. 7
A full-bodied ale brewed in the Granok tradition.
Numbers 1-6 have been withdrawn due to fatalities among non-Granok consumers. Also, the vomiting. So. Much. Vomiting.
…………….7

GNOX BLUE RIBBON
Looking to get drunk cheap? You came to the right place, so long as you’re ordering a GBR and don’t fill up on bread first.
…………….2

PROTOSTAR CLONE-STRENGTH MALTED LIQUOR-STYLE BEVERAGE WITH FLAV-O-RITE
Protostar pays handsomely to make us carry this… stuff. Look, it’s worst-selling beer
at The Last Man Standing for a reason, but even if you order one you’ll probably get a GBR. Grok has standards.
…………….11

MORDEBRÄU
Fortified with exotic serums, rare elements, genuine Grismaran spices, and a surprising alcohol level of 0%, this beverage is restricted to Mordesh patrons only – which is good, because no one else wants to drink it.
…………….17

LOPP DOUBLE-HOPPED
Brewed by Lopp artisans with rare Lagosian hops brought from their homeworld,
Lopp Double-Hopped has become the beverage of choice for patrons who also enjoy short scarves, absurdly tight denim pants, thick-rimmed spectacles, and asymmetrical haircuts. Ever since GBR was adopted by the masses without irony, at least.
…………….7

KROGGFIDDIE
Say what you will about the Darkspur Cartel, but they sure known how to distill a mean single malt. Even Exile judges have been known to kick back with a glass or
seven. Served on the rocks – not ice, but actual rocks, because Krogg are like that – or neat. We’re in Whitevale, you want ice, go get some.
…………….12

PIRATE-STRENGTH ROTGUT RUM
Marauders make this (the secret flavor? Bilge water!). It’s really strong. We’re probably not supposed to be selling it. Drink at your own risk. Hey, at least it’s not Slush.
…………….3

SLUSH CLASSIC
This is so illegal. It’s really only on the menu
because it makes us seem a little extra bad-ass. Please do not order this or the bartender will be arrested and probably hanged.
…………….Not For Sale (but seriously talk to the bartender)
…………….72

Quick Facts

Faction: Exile

Type: Journal

Today’s Listings

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Guide

Journal can be found in the snow, next to an old, broken TV and a small wooden path in Tundra Jabbit area, in front of The Botcave tunnel entrance.

Map

Whitevale

Whitevale

1.
Today’s Listings

Lore

5:00 Nexus Mean Time (NMT)
Network 17
WAKE UP THE HELL UP with ZOG BOOMSHALE
Hey! Why are ya still in dreamland, ya slaggin’ idiot? Get off yer lazy duff and put it to good use shakin’ and quakin’ with the calisthenics regimen that keeps the Free Companies from turnin’ into the FAT Companies!
ZOG BOOMSHALE…..Himself
EXERCISE CHOREOGRAPHOLOGY…..Zog Boomshale
“Zog’s Gonna Wake You the Hell
Up” performed by Zog Boomshale and the Boomshakers
Mr. Boomshale’s wardrobe by Argok of Thayd
Special Appearance by KRAG STUDROCK

6:30 NMT
Network 22
AMO EN LA KOSMO (dramserio de Bezgelor)
Hudo subtenas iun daton kun Biffi kiu ne estas kia ajn el ili atendas. Tiffi decenigas robotoj, kaj neatendite sentimentala sentoj, sur la logantaro de malgranda Ekzilo urbo kiu poste ciuj mortos, kiel estas guste kaj tauga.
Pungo havas sekretan (gi estas morto de radioj.) Moryo kaj Murbo elovigo planon, kaj pluraj strangaj ovojn ili trovis en kaverno sur Ligilo, kiu probable iros nur bone.
HUDO/MORYO…..Zongo Ferp
BIFFI/MURBO…..Zinni Ferp
TIFFI…..Tiffi Rox
PUNGO…..Tumpo Zood
PICO TRANSDONO CHUA…..Waffo Shub

9:00 NMT

Network 748
DROP CHEF
Thirteen of the galaxy’s most talented amateur chefs will get
the challenge of their lives in the new Network 748 hit DROP CHEF! Every episode, it’s a new cooking challenge – and the pressure is on! Why? Because these challenges must be completed entirely within the fuselage of a drop pod en route to the surface of Nexus! Who will drop dead… and who will DROP CHEF?
CO-HOST… Loreline Lumpkill
SECOND CO-HOST… Grent Weatherford
HOST EMERITUS… Joliet Juvenal
DROP SITE CLEANUP
provided courtesy of “FCON CARES”

11:30 NMT

Network 40
NEXUS @ NOON @ 11:30 NMT
Every day a half hour before mid-day and for the hour following, Garfitz Tallcastle and Kayessa Moonleaf bring you the most important stories of that morning, and tell you what to expect to be talking about all afternoon! Just make sure you limit most of your experiences to what you can get out of the holo-viewer!
GARFITZ
TALLCASTLE…..Himself
KAYESSA MOONLEAF……Herself
WEATHERBOT…..Freebot Dopplor
PICO TRANSDONO CHUA…..Waffo Shub

Quick Facts

Faction: Exile

Type: Journal