Wildstar Attributes Guide

wildstar attributes Once you open the Character Screen (P) you’ll find a list of stats completely different from the ones you get used to in other MMOs. In WildStar, you can’t easily define Stats (Attributes), since they have different roles for almost each class, and provide subtle character development. On the Character Screen, Attributes are divided into two tabs: Primary Attributes and Secondary Attributes.

During the character’s progression your stats will automatically increase per level, and additional stuffs that also affect your attributes are Gear, Runes, and AMPs.
 
Before we continue with detailed explanation of Primary Attributes, I would like to draw your attention on definition of base stats: Assault and Support Powers, since those powers have the main role in many spells:

wildstar assault power Assault Power affects damage and determines the effectiveness of Assault abilities and is subject to diminishing returns.
wildstar support power Support Power affects damage or healing effectiveness of Support abilities available in the Second Skill Tree under Support Tab.

 

Primary Attributes in Wildstar

Each class in Wildstar starts with the same stats, and their importance for the particular class is determined by a base value. The most important stats have base value 7, which automatically increase by 7 per level. Two stats with a base value 5, increase automatically by 5 per level, and two with a base value 3 increase automatically by 3 per level. Every class has two roles, and you will focus on one set of stats with a value 7, 5, and 3 for DPS role, and the other set of stats (7, 5, 3) for Tank / Healer Role (thanks Chief Sarcan).
 

Esper Medic Spellslinger
DPS: Moxie, Finesse, Brutality
Healer: Insight, Grit, Tech
DPS: Tech, Moxie, Brutality
Healer: Insight, Grit, Finesse
DPS: Finesse, Moxie, Brutality
Healer: Insight, Grit, Tech
 
Engineer Stalker Warrior
DPS: Finesse, Brutality, Moxie
Tank: Tech, Grit, Insight
DPS: Brutality, Finesse, Moxie
Tank: Tech, Grit, Insight
DPS: Brutality, Finesse, Moxie
Tank: Tech, Grit, Insight

 
In the table below we listed all Primary Attributes and their importance for each Class, along with secondary attributes, which are affected with every point of the Primary Attributes.
 

Brutality

BRUTALITY

Brutality can be defined as a brute force. Depending on a class choice, it affects damage, critical chance, strength of your critical hit and a chance to strike through an opponent’s shields. Those focusing more on Brutality, build their character for DPS role.

Warrior / Stalker Esper Spellslinger / Medic / Engineer
Assault Power Critical Chance Rating
Critical Severity Rating
Strikethrough Rating
Critical Severity Rating
Finesse

FINESSE

Finesse is a primary stat for DPS Spellslingers and Engineers, since it affects damage. Warriors, DPS Espers and Stalkers shoud focus on this stat if they want to create Burst Damage DPS. On the other hand, this stat isn’t very important for Medic class.

Warrior / Esper / Stalker Spellslinger / Engineer Medic
Strikethrough Rating
Critical Severity Rating
Assault Power Deflect Rating
Deflect Critical Hit Rating
Moxie

MOXIE

For all classes, exept Essper, Moxie is a synonym for Critical Hit. We can describe Moxie as your Critical Chance and Critical Strength. For DPS Esspers it’s a primary stat, since it affects damage.

Warrior / Spellslinger / Medic / Stalker / Engineer Essper  
Critical Chance Rating
Critical Severity Rating
Assault Power  
Tech

Tech

Tech is one of the most important stats for players who build their characters for Tank role, since it affects damage effectiveness of Support abilities. Espers and Spellslinger shoud not focus on this stat, while for DPS Medic it’s a primary stat.

Warrior / Stalker / Engineer Esper / Spellslinger Medic
Support Power Deflect Rating
Deflect Critical Hit Rating
Assault Power
Insight

INSIGHT

Warriors, Stalkers and Engineers focusing more on Tank role should think about Insight as one of the most important stats. The same advice stands for Espers, Spellslingers and Medics focusing on Healer role.

Warrior / Stalker / Engineer Esper / Spellslinger / Medic
Deflect Critical Hit Rating
Deflect Rating
Support Power
Grit

GRIT

Grit is the only Attribute that has the same role for all classes. It increases Base Health (HP) and for every point of Grit you receive +14 HP. This attribute is extremely important if you prepare your character for a Tank role.

 

Wildstar Secondary Attributes

 
Assault Attributes

  1. Strikethrough Chance – This is your chance to strike through an opponent’s shields or personal defenses, mitigating their ability to deflect attacks. It is countered by your opponent’s Deflect Chance. Your current Strikethrough Chance assumes combat against an equal-level Challenger rank foe and is based on your Strikethrough Rating
  2. Critical Chance – This is your chance to critically strike an opponent. It is countered by your opponent’s Deflect Critical Hit Chance.
    Your current Critical Hit Chance assumes combat against an equal-level Challenger rank foe and is based on your Critical Hit Rating.
  3. Critical Hit Severity – Critical Hit Severity is multiplier that determines the amount of bonus effect, healing or damage, caused by Critical Hit.
    This value is calculated from your base Critical Severity and your Critical Severity Rating and is subject to diminishing returns.
  4. Armor Pierce – All damage you deal ignores this percent of your target’s Armor.
  5. Shield Pierce – This percentage of all damage you deal will ignore your target’s shield and apply directly to their health.
  6. Life Steal – This percent of damage you deal will be restored to you as health.
  7. Haste – All class ability cooldowns are reduced by this percent.

Shield Attributes

    Shield Regen Rate – This is the percentage of your Maximum Shield Capacity that will be restored each Shield Regeneration Interval.

  1. Shield Reboot Time – This is the number of seconds that must elapse before your shield will begin to regenerate. Taking damage will reset the Shield Reboot Time.
    C-Resistance Atributes
  2. Physical Resistance – All incoming Physical damage is reduced by this amount. This mitigation percentage assumes combat against equal-level foe and is based on your Armor Value and your Physical Resistance Rating.
  3. Technology Resistance – All incoming Technology is reduced by this amount. This mitigation percentage assumes combat against equal-level foe and is based on your Armor Value and your Technology Resistance Rating.
  4. Magic Resistance – All incoming Magical is reduced by this amount. This mitigation percentage assumes combat against equal-level foe and is based on your Armor Value and your Magic Resistance Rating.

 
Defense Atributes

  1. Deflect Chance – This is the chance that you will deflect an opponent’s incoming attack, and is partially dependent upon the rank and level of your opponent. It is countered by your opponent’s Strikethrough Chance. Your Current Deflect Chance assumes combat against an equal-level Challenger-rank foe and is based on your Deflect Rating.
  2. Deflect Critical Hit Chance – This is your chance to deflect an opponent’s critical attack, and is partially dependent upon the rank and level of your opponent. It is countered by your opponent’s Critical Hit Chance.
    Your current Deflect Critical Hit Chance assumes combat against an equal-level Challenger rank foe and is based on your Deflect Critical Hit Rating.
  3. Resilience – All crowd control effects applied to you will be reduced by this percent.

 
Focus Attributes

  1. Focus Recovery Rate – This is the amount of Focus you will regenerate each second while in combat. This value is calculated from your base Focus Recovery and your Focus Recovery acquired from items and AMPS. Focus Recovery Rating is subject to diminishing returns.
  2. Focus Cost Reduction – The Focus cost of all your spells is reduced by this percent.

 

Pvp Atributes

  1. PvP Offense – All damage you deal to players ignores this percentage of the target’s PvP Defense. This value is calculated from your base PvP Offense and your PvP Offense acquired from items and is subject to diminishing returns.
  2. PvP Defense – All incoming damage from players is reduced by this percent. This value is calculated from your base PvP Defense and your PvP Defense acquired from items and is subject to diminishing returns.

10 thoughts on “Wildstar Attributes Guide

  1. Filipe

    On the 2nd point you make under assault attributes you made an error “Critical chance chance”.
    Keep up the great work gang and I can’t wait to play this game, it looks amazing.

    Reply
  2. Nismonic

    Grit isnt one of the secondary stats for Healing Espers its Finesse should be Insight, Finesse. Tech not Insight, Grit and Tech =)

    Reply
    1. Marlon Smith

      According to the chart provided, all classes other than Espers have Grit as a secondary stat in non-DPS mode. It also shows Espers with Grit as a secondary in Healer (non-DPS) mode. Why should Espers be different?

      Reply
  3. Simon

    Just what the dr ordered….or in my case…just what the Tank ordered..i already knew grit and insight were important..but now i know tech is i can build a better tank build for my character..thanks ^^

    Reply
  4. Zonx

    Esper secondaries for Brutality and Finesse are revered.

    Brutality = Strikethrough & Crit Severity
    Finesse = Crit Hit & Crit Severity

    Reply
  5. Kevin

    I’m confused. At the start of your guide, you have insight, grit, and finesse as being the three primary stats you want for a medic healer. But then later on under the Finesse details, you say, “On the other hand, this stat isn’t very important for Medic class,” and under Medic for Finesse, you say Finesse is only useful for deflect stats. So wouldn’t the key stats to have for a medic healer be insight, grit, and tech just like the other healers? Thanks.

    Reply

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