This interface also accelerates and enhances the Stalker’s physiological systems, allowing them to execute impressive physical feats and complex martial arts disciplines. These abilities, used in concert with a pair of well-balanced alloy clawblades, make the Stalker a fearsome opponent on the field of battle.Stalkers are also masters of tactical combat. Using their neurological enhancements, they strategically control the battlefield, utilizing combat hardware such as proximity mines to maximize their kill potential in each and every encounter. Their cerebral interface also provides real-time analytical data during encounters, allowing Stalkers to energize their clawblades based on their opponents’ greatest vulnerabilities. The result? During combat, Stalkers leave a pile of corpses in their wake before silently disappearing into the shadows.
Available Stalker Races
Role: Melee DPS, Tank
Armor Weight: Light Armor (Upgrades to Medium)
Ability Resources: Suit Power
Primary Attribute: Finesse (DPS), Tech (Tank)
WildStar Stalker combat mechanics
Fearsome and strong Stalker is nor a stealth character that we use to see in other games. His main advantage is stealth, with bonus damage if you attack your enemy from behind, but he cannot be defined as a good-old-fashioned assassin. Stalker’s unique resource for devastating attacks are Power Suit Cells, which are regenerated by using some abilities during the combat. In combat, Stalker has a many CC attacks that make your opponent incapacitated and vulnerable.
|Quick Slash||Deal 82 physical damage 3 times to 5 foes.|
|Tactical Strike||Deal 536 physical damage, 643 if Behind or in Stealth, to 1 foe.|
|Analyze Weakness||Mark 5 foes for 10s. Dealing damage to a marked foe consumes the mark and deals 312 technology damage.|
Does not break Stealth.
|Overload||Deal 82 technology damage and 32 more every 2s for 8s to 5 foes. Damage pierces 50% Shield.|
|Cripple||Deal 149 physical damage and apply a Snare to 5 foes.|
Snare: Reduces Movement Speed by 15% for 4s. Stacks 3 times.
|Neutralize||Deal 412 technology damage to 5 foes.|
Suit Power cost increased by 5 each time when used within 8s of the previous use. Stacks 6 times. If used from Stealth the cost is not increased.
|Concussive Kicks||Deal 231 physical damage twice to 5 foes.|
|Phlebotomizing Missile||Deal 75 technology damage and apply a Wound to 5 foes. Does not break Stealth.|
Wound: Reduces Incoming Healing by 35% for 4s.
|Clone||Create a clone, lasting for 15s, which deals 14 physical damage 3 times every 1.25s and 146 physical damage every 5.0s to a single foe.|
If an enemy unit is out of range, the clone pounces on the target, applying a 35% Snare for 3s.
Additionally, the clone will attempt to Knockdown NPCs using abilities.
|Punish||Deal 213 physical damage to 5 foes and regenerate 15 Suit Power if below 50% Suit Power.|
Usable after landing a Critical Hit.
|Staggering Strike||Deal 18 physical damage 4 times and applies a Stun to 5 foes.|
Stun: Prevents any action for 2s.
|False Retreat||1st Press: Drop a marker at your position and leap backwards 15m.|
2nd Press: Leap back to your marker, dealing 121 physical damage and Knocking Down 5 foes within 8m.
Knockdown: Prevents any action, except Dash, for 1.5s.
|Pounce||Leap forward to the nearest foe, dealing 62 physical damage and Snaring 5 foes within 5m.|
Snare – Reduces Movement Speed by 30% for 4s.
|Tether Mine||Deploy a mine, lasting 30s, at the targeted location. The first foe that walks into the mine will be Tethered.|
Tether: Prevents moving more than 7m from the Tether object for 6s.
|Emergency Stealth||Flip backward 8m, drop Threat, and activate Emergency Stealth.|
Prevent damage from breaking Stealth for 8s.
|Bloodthirst||For 8 seconds, you and your nearby allies siphon 30% of the damage dealt as health. Additionally, Assault and Support Power are increased by 10%.|
|Augment Drone||Restore 215 health and grant Boost to yourself.|
Boost: Increases your Maximum Health by 215 for 10s. Stacks 3 times.
This ability has 2 charges.
|Collapse||Deal 273 physical damage and Pull the 5 furthest foes.|
|Maelstrom||Deal 128 technology damage 3 times and apply a Taunt to 10 foes.|
Taunt: Reduces the damage dealt to all targets other than you by 25% for 6s. NPCs are forced to attack you for the full duration.
|Preparation||Generate 6 Suit Power every 0.5s and grant Empower each tick.|
Empower: Increases Critical Chance and Critical Severity by 3% for 4s or until your next attack. Stacks 10 times.
|Nano Field||1st Press: Deal 14 technology damage to 5 foes every 1s for 5.25s and heal yourself for 75% of the damage dealt.|
2nd Press: Ends Nano Field, dealing 67 technology damage to 5 foes, and healing yourself for 75% of the damage dealt.
If used from Stealth grants 934 absorb for 5s.
|Whiplash||Deal 92 physical damage twice to 5 foes.|
Generates 25% extra threat.
|Reaver||Deal 398 physical damage and apply a Taunt to 5 foes.|
Taunt: Reduces the damage dealt to all targets other than you by 25% for 2.5s. NPCs are forced to attack you for the full duration.
|Razor Disk||Deal 231 technology damage and apply an Expose to 5 foes.|
Expose: Reduces Armor by 4% for 6s.
|Nano Virus||Deal 231 technology damage to 1 foe and grant yourself Defense.|
Defense: Increases Deflect Chance by 5%.
|Destructive Sweep||Deal 266 physical damage and apply a Weaken to 10 foes.|
Weaken: Reduces Assault and Support Power by 2% for 4s.
|Amplification Spike||Create an aura, lasting for 8s, which grants Defense to allies.|
Defense: Increases Deflect Chance by 3%.
|Frenzy||Deal 89 physical damage to 5 foes every 0.5s for 2s.|
Generates 25% additional threat.
If used from Stealth grants 934 absorb for 5s.
|Steadfast||For 4s, you have a 60% chance to Deflect the next attack made against you and restore 15 Suit Power.|
Usable within 6.0 seconds after Deflecting an attack.
|Nano Dart||Deal 163 technology damage to 5 foes and siphon 40% of the damage dealt back as health.|
Each dart fires 0.5s faster than the last.