With such equipment Engineers are capable of both causing mayhem, and enduring enemy’s heavy hits, transforming them into hardened soldiers. They can act as DPS with medium or long range attacks, or plowing through enemies as Tank.
Impressive selection of gadgets is what makes Engineers interesting. Besides customizable missile launchers, Bots will be important for attacks because they can be used for tanking, DPS, CC, and to top it off, Bots can also be used for healing. It would be better not to mention fantastic Exo-Suit which amplifies Engineers abilities or defense, but having it in mind, it is clear that everything mentioned makes this WildStar class more than just an equal with other classes on the battlefield.
With some clever customization and use of Medic’s abilities, players are able to create characters that will both do DPS and heal, in some cases even at the some time. Several abilities that they posses create fields which can then be strategically placed on the battlefield so that they damage enemies and heal friendlies that stand in them.
Except for Fields, the Medic’s power is well placed in lethal Resonators and Probes. Who will bother complaining about medium armor, when enemies will have big problems deflecting Medic’s hyper-offensive attacks and pesky Probes.
Do you dream of your own private droid army? One that can support you as you blast things with your rocket launcher, or laugh off enemy attacks in your oversized power suit? Well you’re in luck, because the Engineer is here to help you fulfill those dreams.
Armed with their technical know how, the Engineer is going to bring a bunch of cool gadgets to the battlefield. Not the least of which are their bots; little helpers that can tank, dps, heal, or cc depending on what model you choose to go with. This gives the Engineer a ton of variability to players to experiment with.
Continue reading to check out all the info on the class, as well as a schedule for the Engineer’s livestream and Reddit AMA. And be sure to let us know what you think of the new class in the comments below! Continue reading
The Engineer has finally been shown, and damn if it doesn’t look cool. From close range tanking with a massive power suit, to long range DPS with an awesome looking rocket launcher, the Engineer can do a little bit of everything. Throw in some cool bots for support and you have a one person army who is ready for any situation.
Check out the DevSpeak and take a look at the Engineer for yourself, then let us know if you’re as excited about the class as we are in the comments below.
I like to imagine the idea for the Spellslinger came out of brainstorming session devoted to making the idea of a cowboy in space even more appealing. It’s not necessary an easy task at first glance, some of the most iconic and recognizable sci-fi characters define what a space cowboy truly is. Then the folks over at Carbine studios, geniuses that they are, said “Let’s give them magic pistols!” And thus the Spellslinger was born.
For the third week in a row the WildStar team is showing off their new and improved class designs, and this week it’s all about the Spellslinger. Continue reading to see the news post containing links for all the info on the Spellslinger. Continue reading
Did you miss the recent Esper class livestream? Did you watch it and immediately want to see all of it again? You’re in luck, because you can watch the whole thing as many times as you like since the event was put up on Youtube. There are two parts, so make sure to watch both videos!
This interface also accelerates and enhances the Stalker’s physiological systems, allowing them to execute impressive physical feats and complex martial arts disciplines. These abilities, used in concert with a pair of well-balanced alloy clawblades, make the Stalker a fearsome opponent on the field of battle.Stalkers are also masters of tactical combat. Using their neurological enhancements, they strategically control the battlefield, utilizing combat hardware such as proximity mines to maximize their kill potential in each and every encounter. Their cerebral interface also provides real-time analytical data during encounters, allowing Stalkers to energize their clawblades based on their opponents’ greatest vulnerabilities. The result? During combat, Stalkers leave a pile of corpses in their wake before silently disappearing into the shadows.