Tag Archives: guide

Terraformer Analysis

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Guide

At the western part of central control console, at the upper platform that connects Alpha Complex and Bio-Dome 4, Shady Ledge. It is close to NPCs like Explorer Tanoga and Surveyor Oakhill.

Map

Bio-Dome 4

Bio-Dome 4

1.
Terraformer Analysis

Lore

[A succinct first analysis of the massive terraformer in Bio-Dome 4.]

ANALYSIS: ELDAN TERRAFORMING TECHNOLOGY
A report prepared by Analysisbot 74-X

Eldan terraforming technology is as yet poorly understood by biological beings, and slightly better understood by technological beings. The object designated the [Proto-former] appears to be the earliest known form of this technology yet discovered. Mission leaders
believe this will make it easier for them to learn how it works. This unit believes this [Proto-former] is as complex and difficult to analyze as any other terraformer, however. A hoverbike is simpler than an interstellar starship in every way, yet an insect would not be able to operate either safely.

Operation, in fact, is not an issue. The terraforming equipment in both Bio-Domes 3 and 4 have been in continuous operation for more than one
thousand standard daily time units. The excess energy is therefore being absorbed directly into the nervous systems of all life forms in the Bio-Domes. This renders Farside fauna especially dangerous.

Quick Facts

Type: Journal

THREAT ASSESSMENT: Flamewalker Pell

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Guide

On ground, next to a wrecked cargo box and group of creatures – Sand Runts, Crystalline Waste.

Map

Bio-Dome 4

Bio-Dome 4

1.
THREAT ASSESSMENT: Flamewalker Pell

Lore

[This speech-to-text summary of all available intel on the Flamewalker Pell tribe of Bio-Dome 4 was prepared by freelance human explorer Buck Wanderbeck.]

-The Pell

This species divides themselves up according to the primal powers. You know: fire, air, water, earth, life, logic… I think that’s all of ’em. They’re all over Nexus. Hell, I didn’t know better I’d reckon they’re the real natives of this place. So each power has a Pell clan – Disciples of Fire, Disciples of Water, you get the idea.
But within them general groups are tribes, what usually live in a single region or village. With me so far? Good.

-The Flamewalker Tribe

The Flamewalkers are your local Pell tribe here on Farside. Don’t ask me how they got here. No evidence of ships, so I gotta assume they used Eldan teleporters. They don’t seem to remember how they work anymore, so that’s good. Gives the rest of us an advantage, because these folk ain’t what you’d call friendly. They got all kinds of Eldan tech around
here, but they don’t really seem to understand it completely.

-Tactical Analysis

You wanna beat these guys? Figure out the terraformer in Bio-Dome 4 before they do. And if they’ve already figured it out, stop ’em before they really figure out how to use it. The real danger with these Flamewalkers ain’t what their shamans can do with primal fire, it’s that big ol’ hunk of machinery. Near as I can tell it’s been stuck in the same position for a hell of a long time, but as soon as the Flamewalker
Pell figure out how to control it, they could turn this whole place into a fiery nightmare. They might even try to knock this moon outta orbit – they ain’t in their right minds.

You go in against the Flamewalkers, be ready to deal with co-opted Eldan constructs – they’re primitive and crazy, not stupid, and constructs ain’t all that tricky – and bring your fireproof pants. Make sure you got someone along who knows a console from a construct to get control of that terraformer, and frankly, take out as
many of them Flamewalkers as ya can. Especially that high priest. He’s bigger’n the rest of ’em, smarter and meaner. Don’t underestimate ‘im.

Me? I’m gettin’ the hell back to Nexus. That place makes this moon seem almost sane. Send my fee to my private account, would ya?

-Buck Wanderbeck, Explorer

Quick Facts

Type: Journal

Farside Datacubes, Journals and Tales Locations

Maps

Bio-Dome 3
Farside
Bio-Dome 4
Derilect Silo
Alpha Complex
Filter: All
Farside

List of collectibles

NameTypeMapFound in
Sub Zone
Faction
1. A Hundred Hues of JadeJournalBio-Dome 3
2. Big Graw & MeJournalBio-Dome 3
3. Care and Feeding of Allegedly Domesticated HookfootsJournal
4. Cortex Analysis: Inferior SpeciesJournal
5. DATACUBE ENTRY: Benevolent GuardianDatacubeBio-Dome 3Exile
6. DATACUBE ENTRY: Cerebral EnhancementDatacubeBio-Dome 3
7. DATACUBE ENTRY: Cerebral EnhancementDatacubeDominion
8. DATACUBE ENTRY: Combustible CreationDatacubeBio-Dome 4Exile
9. DATACUBE ENTRY: Combustible CreationDatacubeDominion
10. DATACUBE ENTRY: Deadly EleganceDatacube
11. DATACUBE ENTRY: Diabolical CreationDatacubeDerilect Silo
12. DATACUBE ENTRY: Geologic MalfunctionDatacubeBio-Dome 4Exile
13. DATACUBE ENTRY: Impact ConcernsDatacube
14. DATACUBE ENTRY: Manifested MassDatacubeBio-Dome 3
15. DATACUBE ENTRY: Phase InitiationDatacubeBio-Dome 4
16. DATACUBE ENTRY: Plasmic EqualizerDatacube
17. DATACUBE ENTRY: Problematic PrototypeDatacubeBio-Dome 4Exile
18. DATACUBE ENTRY: Problematic PrototypeDatacubeDominion
19. DATACUBE ENTRY: Protective SystemDatacube
20. DATACUBE ENTRY: Religious SacrificeDatacubeBio-Dome 3Dominion
21. DATACUBE ENTRY: Stunted IntelligenceDatacube
22. DATACUBE ENTRY: Unacceptable LossDatacubeDerilect Silo
23. DATACUBE ENTRY: Unforgivable AlterationDatacubeBio-Dome 3
24. DATACUBE ENTRY: Volcanic PunishmentDatacubeBio-Dome 4Dominion
25. Deployment Orders: Operation MoonshotJournal
26. Dorian Walker’s Log: The Alpha ComplexJournalAlpha Complex
27. Ekose Cargo ManifestJournal
28. Explorer Wanderbeck’s Last LogJournalBio-Dome 4
29. Flamewalker High Priest DiariesJournalBio-Dome 4
30. FragmentationTales from Beyond the FringeBio-Dome 4,
Bio-Dome 3
31. I Was a Teenage Skeech!JournalBio-Dome 3
32. Interacting with the Caretaker: A Beginner’s FAQJournalBio-Dome 4
33. Into the LightTales from Beyond the FringeDerilect Silo
34. Medical Inventory (Experimental)Journal
35. Owner’s Manual: Longhaul-Class FreighterJournal
36. Skeech NotesJournalBio-Dome 3
37. Terraformer AnalysisJournalBio-Dome 4
38. THREAT ASSESSMENT: Flamewalker PellJournalBio-Dome 4

Explorer Wanderbeck’s Last Log

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Guide

On top of a tall rock plateau, beside plate with a fire, Flamewalker Hold. In order to climb this high, follow the wooden path at the bottom.

Map

Bio-Dome 4

Bio-Dome 4

1.
Explorer Wanderbeck’s Last Log

Lore

Well, this wasn’t part’a the plan. I was just aimin’ to make a quick bit of coin scoutin’ this blasted moon. Didn’t know I was gonna tangle with them Pell bastards. After I spent weeks spyin’ out all their business, writin’ up a report, sellin’ it to the highest bidder, what happens? They decide to notice me and the Wanderin’ Betty just as we’re liftin’ off from the floor of the damned desert. They hit my poor Betty with a wave of fire and raw power her
defense systems just couldn’t absorb in time. The spindrive overloaded and I had to eject.

Damn ship was almost paid for, too. So long, Betty. I don’t reckon I’m gonna get the chance to trick ya out with them fancy gravity manipulators, and them long-range military-grade scanners I picked up on the black market are gonna have to go uninstalled. You were a good ship, ol’ girl. Just wish ya handled the blazin’ heat of a thousand angry suns just a
bit better.

Managed to keep my grip on a half-charged antigrav belt when the convertors blew, and hit the escape lever just before the ‘drive went critical. I dropped like a rock, or I probably wouldn’t even be recordin’ this right now.

Quick Facts

Type: Journal

Interacting with the Caretaker: A Beginner’s FAQ

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Guide

On a wooden bench, next a flamewalker house, bellow a red piece of fabric, Flamewalker Hold.

Map

Bio-Dome 4

Bio-Dome 4

1.
Interacting with the Caretaker: A Beginner’s FAQ

Lore

[This file has been prepared by XAS researchers with the help of Doctor Belle Walker.]

What is the Caretaker?

Glad ya asked, darlin’! The Caretaker’s an incredibly brilliant Eldan AI who looks like the upper half of a shirtless humanoid with kinda stringy muscle definition, t’be honest, but he pops up all over Nexus in Eldan exo-labs, exo-sites, and other facilities we ain’t quite figured out yet.

What’s the Caretaker do?

He’s just about the closest thing Nexus has got
to a built-in tour guide. There are lots of copies, and there might even be a network connectin’ ’em all to each other. Like ya might guess from his name, he keeps an eye on things, at least when he’s functionin’ somethin’ close to correct-like.

How do I know when the Caretaker is functioning correctly?

Well hell, sugar, I won’t vouch for what might pass for correct, but I do know he ain’t never tried to do me no harm when he was green. When he turns red? That’s a sign
of somethin’ gone wrong in his programmin’. Usually ya can patch him up with a little fancy codework. Like as not ya might even find a green Caretaker avatar tryin’ to fix the malfunctionin’ facets. That’s what he calls ’em, his facets.

What does the Caretaker call the different copies of himself?

Facets! Ain’t ya payin’ attention, sweetheart?

Of course. So have you found a Caretaker at every Eldan facility?

Nope, but I reckon the majority got a facet or two floatin’ about.
They can get around better’n ya might think. Their projection pods are Eldan tech, got built-in transmat capabilities. Love to get some of that tech for Rusty and Bolt. Well, maybe Bolt. Rusty might ‘port himself into a lava pit when he wasn’t payin’ attention.

We done here yet?

Anything else we should know about interacting with the Caretaker?

Right, that was the point’a this whole thing, wasn’t it? Well, when ya got a red avatar, red facet, whatever ya wanna call the “bad Caretaker,”
your best bet is to clear out until ya can figure out how to alter his programmin’. Trust me. He’ll capture ya, or experiment on ya, or just plain incinerate ya. Red equals bad. Now, a big greenie? Love me a green Caretaker. Just be friendly, don’t flinch if he implies ya might be Eldan – he sometimes gets a little mixed up even when he’s in a friendly mood – and if he asks for help believe ‘im. He might also talk about ya like you’re a test subject, or maybe some kinda insect. He’s funny. But the
Caretaker don’t ask for help till the squirg’s really hit the fan.

Have you ever asked the Caretaker about the Eldan?

Ya think I’m dim? Only every chance I get. Answer’s always the same: “Progenitor-level access only.” He’ll answer most anything else, even if it’s to tell ya he don’t know. But the Eldan? No way. Nothin’ about their goals. Nothin’ about where they went. Won’t even show me what one looks like. You’re welcome to ask if ya meet him, and lemme know what he says. I’m dyin’ to find out.

Quick Facts

Type: Journal

Flamewalker High Priest Diaries

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Guide

At the top of a large platform, close to the quest objective mob High Priest Flame-Guardian, Flamewalker Hold. You can start your ascending from all platform sides. High Priest Flame-Guardian is one large mob, with huge staff, he is objective of mission Fall of the High Priest, part- Kill High Priest Flame-Guardian.

Map

Bio-Dome 4

Bio-Dome 4

1.
Flamewalker High Priest Diaries

Lore

[A collection of Flamewalker leaders have recorded diaries on this ancient Eldan datachron. Much of the data has degraded, but some text is recoverable.]

The Masters have left us. Why? Where have they gone? Their faithful servants await their next orders, yet we have received no word. The great machines still function. The grand experiments are still in progress. The project proceeds on schedule.

We have no choice. This must be a test. Another experiment. The Eldan seek
to discern if their Pell are loyal and capable. I shall lead us through this test with devotion to the Masters. The work continues. The Pell are faithful.

[The next decipherable entry appears to have been recorded more than three centuries after the previous recording.]

The Flamewalkers tribe is powerful. I am most powerful of all, for I know the secrets of the Masters’ machines, a secret passed down from the first leader. While other Pell scrape and mewl, the Flamewalkers tribe delves into
the mysteries of the primal powers. And I, the great priest of the Flamewalkers, have conceived a plan to make the Masters return to us! If we are to see the Masters again, we must tame the terraformer. Only when we possess the power of the Masters will they reveal themselves to us once more!

[The next decipherable recording dates nearly a four hundred years after the previous entry.]

I, High Priest of the Flamewalkers, sing the glory of the Masters! After many long centuries,
and many high priests before me, the time draws near. We have found the way to give life to the Great Terraformer. We will bring fire to the sky, and our hearts will know the secrets of the gods. And then the Masters will have to return to us!

[One final entry appears to be much more recent.]

The Great Machine burns the ground beneath us. The Great Machine creates new stone and soil.
The Great Machine is not the god of the Flamewalker Pell. It is our servant. Soon we will consume this world in fire, and we will become the Masters!

Quick Facts

Type: Journal

Big Graw & Me

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Guide

On a pile of bones, close to a Big Graw “WANTED: Big Graw” quest objective mob, next to a giant skull, Tanglevine Village.

Map

Bio-Dome 3

Bio-Dome 3

1.
Big Graw & Me

Lore

BIG GRAW OBSERVATION – DAY 001

Doctor Grodinus recording. After a great deal of negotiation with some less-than-pleasant locals, I believe I have learned the location of their greatest secret – a mysterious and monstrous anthropoid they call Big Graw. They believe the monster protects them, and perhaps protects whatever they hold valuable. And what they hold valuable could be valuable back in the civilized galaxy as well.

I suspect this creature is merely a large razortail or
perhaps an especially vicious malverine, but I have established this observation post to be the first Dominion explorer to learn the truth. With luck, I can befriend the beast. Such creatures are known to hoard away many peculiar treasures that may be of great value.

BIG GRAW OBSERVATION – DAY 003

Doctor Grodinus recording. At last, I have seen the creature, and it is indeed a monstrous beast! Powerful and huge, I watched with my own eyes as Big Graw crushed the skull of an
orbitog and swallowed it whole! The monster would certainly be capable of crushing a man flat with a swipe of his hand or – and this is what I find peculiar – slaughtering the entire village of primitives nearby. What manner of alpha predator would not feast upon such a ready food source? Could it be that Big Graw really does feel some sort of attachment for the primitives? I must investigate this further. The next time the beast appears, I shall make contact in the name of the Dominion!

BIG GRAW OBSERVATION – DAY 012

Doctor Grodinus recording. The mutant gorganoth Big Graw – I have had ample time to identify the source species of this monstrosity – has emerged at last from its slumber. It appears to be lethargic, even relaxed. Now is surely the time to make myself known to him. I shall leave this channel open to continue recording this momentous event.

Hello! BIG GRAW! I am friend! You understand “friend”? Yes, yes! Good!
Come this way. You have intelligence in those eyes, I think. That’s it. Closer still.

Big Graw, great and mighty Big Graw! My name is Doctor GroAAAAAAAWGGH!

[The remaining audio cannot be accurately represented in text form, which is probably for the best.]

Quick Facts

Type: Journal