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Weapons Manifest

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Guide

Weapons Manifest Journal is inside a rusty container on a dock, next to a couple of red boxes and behind NPC quest giver Agent Lazilo, in southern Thermock Hold.

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Whitevale

Whitevale

1.
Weapons Manifest

Lore

WEAPONS DEPOT: THERMOCK HOLD

Inventory List

12 x ArctArms Unislot Z-Blade

7 x Galaxtec Nanoburst Photon Gun

24 x ThetaTech Hyperwave Blasters (pair)

26 x Vega Defense Offensive Shields

16 x Polaris “QuickCleave!” Sword

8 x Polaris “FlashShot!” Pistols (pair)

8 x Polaris “MindFreeze!” Psyblade

42.7 x Assorted Timed Explosives, Small-Yield

116 x Assorted Timed Explosives, Medium-Yield

283.9 x
Assorted Timed Explosives, High-Yield

41 x Assorted Timed Explosives, Massive-Yield

806 x Improvised Timing Devices

1,933 x Improvised Detonators

4,200,000 x Rounds Universal Ammunition (estimate)

———————————————————————–

QUARTERMASTER’S SUMMARY

This is gettin’ outta hand. I got enough munitions here to blow Thermock Hold sky-high, and I
can barely keep track of who’s usin’ what. I been on the horn to FCON every blasted day this month, and the high-and-mighty commander is too busy takin’ it to the Dommies to worry about my “logistics problem.” Well, this “logistics problem” could take out The Last Man Standing and most of the rest of the town besides the next time somebody drops a match.

That’s why I’m putting all this here gear on molecular lockdown. Won’t none of it
work for anyone without the code, and I’m the only one with the code. I ain’t givin’ it to no one but the commander, either, and only if he shows up in person.

Copyin’ this to my superiors up the chain. If this means they drum me outta FCON, so be it. At least I wasn’t lettin’ the relentless and reckless pursuit’a revenge get the better’a me, like some folk.

-Quartermaster Silverdown

Quick Facts

Faction: Exile

Type: Journal

Whitevale Datacubes, Journals and Tales Locations

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Filter: All
Whitevale

List of collectibles

NameTypeMapFaction
1. A Marauder’s Quarterly o’ Ribald DelightsJournal
2. A Song of Ice and WaterJournal
3. A Traitor’s GambleTales from Beyond the FringeDominion
4. Alchemical Ingredients of Nexus to AvoidJournalExile
5. An Innocent GranokJournalDominion
6. Beverage ListJournalExile
7. Bot Identification Made EZ!JournalExile
8. Call of the ChompacabraJournalDominion
9. Captain Aurelius’s LogJournalDominion
10. DATACUBE ENTRY: Aborted EffortDatacube
11. DATACUBE ENTRY: Appropriate SelectionDatacubeDominion
12. DATACUBE ENTRY: Artificial EvocationDatacube
13. DATACUBE ENTRY: Beneficial AdaptationDatacubeExile
14. DATACUBE ENTRY: Beneficial TraitsDatacube
15. DATACUBE ENTRY: Biomechanical AdvancementDatacube
16. DATACUBE ENTRY: Chosen OneDatacubeExile
17. DATACUBE ENTRY: Cybernetic ProgressDatacubeDominion
18. DATACUBE ENTRY: Dangerous HistoryDatacube
19. DATACUBE ENTRY: Dangerous OpinionsDatacubeExile
20. DATACUBE ENTRY: Deadly ReactionDatacubeDominion
21. DATACUBE ENTRY: Extreme ConcernDatacubeExile
22. DATACUBE ENTRY: Fluid InstabilityDatacubeExile
23. DATACUBE ENTRY: Frozen DeathDatacubeExile
24. DATACUBE ENTRY: Gender EnhancementDatacube
25. DATACUBE ENTRY: Grim WarningDatacube
26. DATACUBE ENTRY: Imminent ConflictDatacube
27. DATACUBE ENTRY: Inevitable DeclineDatacube
28. DATACUBE ENTRY: Organic CombinationDatacube
29. DATACUBE ENTRY: Physiological AmplifierDatacube
30. DATACUBE ENTRY: Protocol DeteriorationDatacube
31. DATACUBE ENTRY: Questionable OmniscienceDatacubeDominion
32. DATACUBE ENTRY: Severe ConcernDatacubeDominion
33. DATACUBE ENTRY: Surface AccessDatacube
34. DATACUBE ENTRY: System FailureDatacubeDominion
35. DATACUBE ENTRY: Toxic ResultDatacubeExile
36. DATACUBE ENTRY: Tragic ConclusionDatacubeDominion
37. DATACUBE ENTRY: Tragic OutcomeDatacube
38. DATACUBE ENTRY: Unexpected SuccessDatacubeDominion
39. DATACUBE ENTRY: Unpredictable OutcomeDatacube
40. DATACUBE ENTRY: Unstable TranscendenceDatacube
41. Dawn of the SquirgJournal
42. Day of the SquirgJournal
43. Deepfreeze Containment ProtocolsJournal
44. Ivanna CooksJournalDominion
45. Modern Lopp BrideJournal
46. Neither Death Nor Dishonor by X.P. MiscovusJournal
47. Night of the SquirgJournal
48. Prison ScheduleJournalDominion
49. Putting the “Assist” in Assistant: A Guide for New AssistantsJournal
50. Say You, Say Bleep: A Guide to Interspecies RelationsJournal
51. Shipping ManifestJournalDominion
52. Status Report: GrismaraJournalExile
53. Subject 33Tales from Beyond the Fringe
54. The Love Song of the Skeech QueenJournal
55. The MegadroidiconJournal
56. The Rules of the ‘ROKJournal
57. The Temple of Dak-BuunTales from Beyond the Fringe
58. The Widow’s WebTales from Beyond the FringeExile
59. Today’s ListingsJournalExile
60. Weapons ManifestJournalExile

Beverage List

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Guide

The Journal is left on the bar in a club called The Last Man Standing, next to a Brewmaster Grok, in Thermock Hold area.

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Whitevale

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Beverage List

Lore

– The Last Man Standing –

***Current Beverage Selections***

“Ask Grok for the latest arrivals.”
– Brewmaster Grok

OLD SQUIRGLICKER BROWN LAGER
A distinctive, nutty brown lager flavored with essence of squirg. Don’t worry, we’re completely sure the alchohol kills the microscopic parasites that can trigger homicidal squirg-zombie outbreaks. Well, pretty completely sure.
…………….5

GROK’S PRIVATE RESERVE NO. 7
A full-bodied ale brewed in the Granok tradition.
Numbers 1-6 have been withdrawn due to fatalities among non-Granok consumers. Also, the vomiting. So. Much. Vomiting.
…………….7

GNOX BLUE RIBBON
Looking to get drunk cheap? You came to the right place, so long as you’re ordering a GBR and don’t fill up on bread first.
…………….2

PROTOSTAR CLONE-STRENGTH MALTED LIQUOR-STYLE BEVERAGE WITH FLAV-O-RITE
Protostar pays handsomely to make us carry this… stuff. Look, it’s worst-selling beer
at The Last Man Standing for a reason, but even if you order one you’ll probably get a GBR. Grok has standards.
…………….11

MORDEBRÄU
Fortified with exotic serums, rare elements, genuine Grismaran spices, and a surprising alcohol level of 0%, this beverage is restricted to Mordesh patrons only – which is good, because no one else wants to drink it.
…………….17

LOPP DOUBLE-HOPPED
Brewed by Lopp artisans with rare Lagosian hops brought from their homeworld,
Lopp Double-Hopped has become the beverage of choice for patrons who also enjoy short scarves, absurdly tight denim pants, thick-rimmed spectacles, and asymmetrical haircuts. Ever since GBR was adopted by the masses without irony, at least.
…………….7

KROGGFIDDIE
Say what you will about the Darkspur Cartel, but they sure known how to distill a mean single malt. Even Exile judges have been known to kick back with a glass or
seven. Served on the rocks – not ice, but actual rocks, because Krogg are like that – or neat. We’re in Whitevale, you want ice, go get some.
…………….12

PIRATE-STRENGTH ROTGUT RUM
Marauders make this (the secret flavor? Bilge water!). It’s really strong. We’re probably not supposed to be selling it. Drink at your own risk. Hey, at least it’s not Slush.
…………….3

SLUSH CLASSIC
This is so illegal. It’s really only on the menu
because it makes us seem a little extra bad-ass. Please do not order this or the bartender will be arrested and probably hanged.
…………….Not For Sale (but seriously talk to the bartender)
…………….72

Quick Facts

Faction: Exile

Type: Journal

Today’s Listings

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Guide

Journal can be found in the snow, next to an old, broken TV and a small wooden path in Tundra Jabbit area, in front of The Botcave tunnel entrance.

Map

Whitevale

Whitevale

1.
Today’s Listings

Lore

5:00 Nexus Mean Time (NMT)
Network 17
WAKE UP THE HELL UP with ZOG BOOMSHALE
Hey! Why are ya still in dreamland, ya slaggin’ idiot? Get off yer lazy duff and put it to good use shakin’ and quakin’ with the calisthenics regimen that keeps the Free Companies from turnin’ into the FAT Companies!
ZOG BOOMSHALE…..Himself
EXERCISE CHOREOGRAPHOLOGY…..Zog Boomshale
“Zog’s Gonna Wake You the Hell
Up” performed by Zog Boomshale and the Boomshakers
Mr. Boomshale’s wardrobe by Argok of Thayd
Special Appearance by KRAG STUDROCK

6:30 NMT
Network 22
AMO EN LA KOSMO (dramserio de Bezgelor)
Hudo subtenas iun daton kun Biffi kiu ne estas kia ajn el ili atendas. Tiffi decenigas robotoj, kaj neatendite sentimentala sentoj, sur la logantaro de malgranda Ekzilo urbo kiu poste ciuj mortos, kiel estas guste kaj tauga.
Pungo havas sekretan (gi estas morto de radioj.) Moryo kaj Murbo elovigo planon, kaj pluraj strangaj ovojn ili trovis en kaverno sur Ligilo, kiu probable iros nur bone.
HUDO/MORYO…..Zongo Ferp
BIFFI/MURBO…..Zinni Ferp
TIFFI…..Tiffi Rox
PUNGO…..Tumpo Zood
PICO TRANSDONO CHUA…..Waffo Shub

9:00 NMT

Network 748
DROP CHEF
Thirteen of the galaxy’s most talented amateur chefs will get
the challenge of their lives in the new Network 748 hit DROP CHEF! Every episode, it’s a new cooking challenge – and the pressure is on! Why? Because these challenges must be completed entirely within the fuselage of a drop pod en route to the surface of Nexus! Who will drop dead… and who will DROP CHEF?
CO-HOST… Loreline Lumpkill
SECOND CO-HOST… Grent Weatherford
HOST EMERITUS… Joliet Juvenal
DROP SITE CLEANUP
provided courtesy of “FCON CARES”

11:30 NMT

Network 40
NEXUS @ NOON @ 11:30 NMT
Every day a half hour before mid-day and for the hour following, Garfitz Tallcastle and Kayessa Moonleaf bring you the most important stories of that morning, and tell you what to expect to be talking about all afternoon! Just make sure you limit most of your experiences to what you can get out of the holo-viewer!
GARFITZ
TALLCASTLE…..Himself
KAYESSA MOONLEAF……Herself
WEATHERBOT…..Freebot Dopplor
PICO TRANSDONO CHUA…..Waffo Shub

Quick Facts

Faction: Exile

Type: Journal

Bot Identification Made EZ!

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Guide

Journal is hidden on a pile of wooden boxes, inside The Botcave. Entrance to the Cave is just North of the location marked on the map. When you enter the cave, turn right and enter the first large Cave room.

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Whitevale

Whitevale

1.
Bot Identification Made EZ!

Lore

[A handy beginner’s guide to telling your spiderbots from your destructobots. This does not seem like something a Freebot would require.]

Spiderbot – Sometimes called “probes” or “scuttlers,” these small bots don’t actually have eight legs, but look enough like spiders for most people.

Workbot – The mainstay of most bot production lines, workbot models are modular, easy to program, and compatible with thousands, even millions of tasking
subroutines that can turn them into farmbots, chefbots, pilotbots, and more! This is the model believed to be the most prone to Freebotism.

Scanbot – A highly specialized hovering bot that contains an advanced analytical A.I. with hyperheuristic programming (HHP). HHP allows scanbots to analyze and interpret a staggering array of data by drawing on complex artificial intelligence algorithms and a compact databank that contains the sum
knowledge of the galaxy (or at least the XAS and the Royal Collegium).

Battlebot – AKA Killbots, Slaughterbots, Murderbots, Deathbots, and other colorful nicknames, these hefty automatons pack a punch thanks to heavy duty attachment points that allow them to wield a wide variety of weapons with just a snap and a click or two. Battlebots are humanoid, but stand nearly twice as tall as the typical workbot. Most offworlder groups on Nexus employ
battlebots for extra security, even the Dominion.

Warbot – The big daddy of modern galactic warfare, warbots are heavy weapons platforms built onto a massive humanoid chassis. Many are equipped with a sensor crest that grants them 360-degree vision.

Annihilator – A product of Eldan science, not galactic research, and not technically a bot, but actually an Eldan construct, annihilators are gigantic, potentially world-destroying
enigmas. Towering over the battlefield, these titans can wipe out entire planetary populations with ease. Fortunately for newcomers to Nexus, no active annihilators are known to be operating autonomously on the surface of the planet.

Quick Facts

Faction: Exile

Type: Journal

Status Report: Grismara

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Guide

The Journal can be found on a wooden crate, inside Avra’s Lair. In order to reach the Lair, you need to talk with Special Agent Boyd, located next to a house with Ability Train Kiosk in front of it. Special Agent Boyd will teleport you there. The first quest that takes you there is “The Emissary”, part – Speak with the Black Hoods Secret Agent.

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Whitevale

1.
Status Report: Grismara

Lore

Prepared by Deep Cover Agent 7391XK

Lady Darkos, forgive the familiarity, but I find I must limit my use of language for fear of failure. It is a pleasant part of my task to compose this case file, for in my day-to-day deployment I simply do not speak. It would mean the end of me – but worse, the failure of my mission. Therefore I do… go on, I’m afraid.

SUMMARY: The planet Grismara as we knew it is no more. What little remains of
Mordesh culture are a few stone structures the Ravenous could not tear down, though they continue to claw and tear at the facades day in, day out.

My meticulous global survey is now 74% complete, and I have detected no signs of intelligent, uninfected survivors. Zero non-Mordesh life signs, if you can call what turns up on the scanners as life signs.

It is fortunate I have been granted advanced vitalus implants that do not require me to eat, for
simply pretending to be one of these monsters to move from place to place is difficult enough. To do what they do, tear apart anything, even each other, in their unrelenting hunger… this I fear I may not be able to do, even if I must to maintain my cover. For if I do, will I too not become Ravenous?

Please, Lady Darkos, I want to come to Nexus. There is nothing here. The world is lost. I do not know how much longer I can survive. You
promised you would consider sending a stealth extraction pod if there was no reason to continue this mission, and I tell you there is NOT. Please, Lady Darkos. Please. I want to join you.

There is nothing here. They’re all dead. They just don’t know it yet.

My report follows. Forgive my outburst. Or don’t. I do not expect to be alive when you read this. Or whatever it is our kind call life.

[The remainder of the report outlines the horrors that
have befallen the Mordesh homeworld in terrifying and sometimes sickening detail. The final page is saturated in blood and what appears to be dried Vitalus serum. You cannot begin to guess how this report found its way to Avra Darkos.]

Quick Facts

Faction: Exile

Type: Journal

Alchemical Ingredients of Nexus to Avoid

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Guide

The Journal is located on the overcrowded table with holographic top, next to a quest giver Alchemist Vikmos, Snowfade Grounds.

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Whitevale

Whitevale

1.
Alchemical Ingredients of Nexus to Avoid

Lore

[An appendix to another scholarly work, aimed at the alchemist novice who wants to find material components in the wild while encountering as little of the dangerous part as possible. It does not appear to have been written by the same author as the rest of the series]

Murderoot – A titillating tuber with which not to trifle. I’ve seen more than one Mordesh lose both original eyes to a murderoot rampage. Wait for others to harvest them,
then buy them up. They are an essential component to the primal formula known as Mordesh Romance.

Jabbit Knuckles – For reasons understood by neither average alchemist nor standard scientist, let alone people like you people, jabbits enter a homicidal blood rage when their knuckles are violently and painfully extracted with small knuckle-extraction forks. Therefore gathering jabbit knuckles can be extremely dangerous.

Lopp
Ears – Endless lawsuits. Just ENDless. It’s not like they didn’t survive, albeit with greatly reduced balance. They’re only a foot or two off the ground. Who was the real victim here? But I digress.

Milkshroom – Thanks perhaps in part to the strange primal energies that seem to be present everywhere on Nexus, the delicious milkshroom, a key component in many alchemical recipes, has evolved the ability to resemble exactly the deadly
murkshroom exactly, even down to the primal pattern. In fact, milkshrooms might be something I made up, and they could all be deadly poisonous. Gather at your own risk.

Steamglider Essence – Although the excretions of steamglider flotation glands are in fact comprised of 84% primal air distilled into primal water, this does not mean these difficult-to-trap beasts are of any real use. At that precise ration, both forms of primal matter remain inert.

Aurin Tail – See Lopp Ears.

Quick Facts

Faction: Exile

Type: Journal