WildStar Stalker Class

WildStar Stalker
Stalkers are feared throughout the galaxy as silent and deadly assassins who always eliminate their targets. The Stalkers’ training begins with an injected serum of advanced nanotechnology. The nanites within the serum instantly create a cerebral interface that gives the Stalker access to powerful technological abilities—such as advanced stealth capabilities, optical holoprojection, and enhanced defenses.

 
This interface also accelerates and enhances the Stalker’s physiological systems, allowing them to execute impressive physical feats and complex martial arts disciplines. These abilities, used in concert with a pair of well-balanced alloy clawblades, make the Stalker a fearsome opponent on the field of battle.Stalkers are also masters of tactical combat. Using their neurological enhancements, they strategically control the battlefield, utilizing combat hardware such as proximity mines to maximize their kill potential in each and every encounter. Their cerebral interface also provides real-time analytical data during encounters, allowing Stalkers to energize their clawblades based on their opponents’ greatest vulnerabilities. The result? During combat, Stalkers leave a pile of corpses in their wake before silently disappearing into the shadows.
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WildStar Lore Collections

WildStar Datacube

Mr. Chad Moore, Lead Narrative Designer on WildStar revealed some of the aspects of Lore Collections while giving interview to Serge during Arkship EU 2013.
 

WildStar Datacubes

Datacubes represent audio logs and research notes left behind by the Elden. These notes explain what they were doing in particular areas, as well as telling a larger story about what exactly what they were doing on Nexus. Eventually it will give insight into what happened to the Elden and why they disappeared 1 000 years ago. You will stumble upon these Datacubes in the open world, and finding them will give you a lore reward.
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WildStar Settler Path

WildStar Settler
The Settler path involves more player interaction than any of the other paths. If you like to socialize with others then this is right path for you.
Settlers focus a lot on repairing and restoring things around the Nexus world. Most of the towns in the game require maintaining, and that’s where the Settlers come in handy. They can also build things in towns like buff stations, vendors, and much more that can be used by other players like Speeders!

 
Settlers also can build whole new posts around world that can help other players during their time in that area, while at the same time helping yourself. Let’s look at an example. Let’s say you deploy a picnic that grants anyone who uses it a +5 strength buff. For everyone who discovers your picnic and interacts with it you will receive a +2 strength buff. So not only are you helping out other players, but in doing so you are powering yourself up. Or let’s say you find a broken Resurrection Station. Fixing it will help not only you, but other members of your faction in the same area.
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State of the Beta Article Reveals Some Big Changes

Today in a post concerning the state of beta testing it was revealed that there are some big changes in store for a couple of core features of WildStar. The changes discussed revolved around character progression and the questing system.

The short version of this announcement is that the developers want to include more player choice when it comes to evolving your character. The second, and larger, change involves a major overhaul of the questing system and how XP is distributed in groups.

Continue reading to see the full article for yourself, and be sure to let us know what you think of these change sin the comments below. Continue reading


Wildstar GamesCom Community Questions

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GamesCom is the biggest European gaming expo and we will be in attendance this year. Lucky for us, NCSoft and Carbine will be there to showcase Wildstar and we will be hovering around their booth throughout the event to bring you the latest and the biggest news.

As some of you may know, we have a tradition where we ask the game developers questions that you, the community, have for them. We did this for every convention we attended so far and for various games. Things will not be different with Wildstar. Feel free to leave your questions for Wildstar developers in the comments bellow or on Twitter or Reddit and we will pick the best ones and take them to GamesCom to present them to the devs. Please avoid asking questions that you know will not get answered (i.e. when’s the first expansion coming :S).

You can expect first news to start coming on Wednesday, 21st and we promise to bring you gameplay footage first thing in the morning.


WildStar release date announced

IMPORTANT NOTE:
WildStar Release Date is announced for June 3rd, 2014. If you want to find out more about preorder start and bonuses read our latest breaking news

 
Today Carbine unveiled a little upsetting news for all WildStar fans – WildStar’s release is officially pushed back to Spring of 2014. Jeremy Gaffney, Carbine executive producer, confirmed that the main changes to the game depend on the feedback provided by beta players, and that all content must be polished before the launch.

It’s very dependent on our players though. We reserve the right to flip-flop around, because we have to have people in the beta going ‘Yeah!’ and we have to have all of our content in and tested in the beta, but right now we’re targeting early 2014, spring 2014.

Although the fans will be a little disappointed with this decision, it’s good to know that Carbine’s number one commitment is a high-quality game with polished content and deep top-level gameplay.


WildStar Business Model Revealed

WildStar’s business model has finally been revealed it’s buy-to-play, with hybrid monthly subscription. The standard box (physical or digital copy) will cost $59.99 (€44.99 / £34.99) and will include 30 days of free game time and three week-long passes for friends to try the game. You will be able to purchase WildStar both digitally and physically at all major retailors.

After buying the game Carbine offers you two options for your game time:

  1. Monthly subscription
    SubscriptionCost Per Month $Cost Per Month €Cost Per Month £
    1 Month14.9912.998.99
    3 Months13.9911.998.49
    6 Months12.9910.997.99
    12 Months10.999.996.99
  2. C.R.E.D.D.
    This model can be marked as Free-to-Play. After buying the game you can use your first month of gameplay to earn gold while playing WildStar. When the next month comes around, instead of paying the monthly subscription fee, you can use gold earned in-game to purchase C.R.E.D.D. and extend your subscription by 30 days.
     
    C.R.E.D.D. is an in-game item that, when consumed, extends an account’s subscription by 30 days. It stands for Certificate of Research, Exploration, Destruction and Development. C.R.E.D.D. can be bought from other players in-game via the Commodities Exchange (CX) for earned in-game money. Alternately, you can purchase C.R.E.D.D. online at WildStar-Online.com.
     
    The cost of C.R.E.D.D will be $19.99 (€16.99 / £11.99) on WildStar website, but it will fluctuate based on the current player to player trade rate on your realm’s Commodities Exchange (CX). Once any character on your account has the item, you activate the C.R.E.D.D. in-game from your character inventory.
    More information about C.R.E.D.D. can be found here