Housing is one of the core feature with a huge potentials you might not expect, like more rested XP when you log off in your house than anywhere else, crafting ingredients in your garden, your own workbench, daily quests, raid portals with buffs and much more, the possibilities are endles. Housing means a lot of things to different people, but we can agree that customization and decoration are the main housing functionalities.
How to obtain your WildStar House
Once you hit level 14 you are eligible for the housing quest, obtained in your capital city via comm-call. After completing several steps, where you have to visit the Housing of the Future building and check on virtual examples of houses, you will be awarded with your own piece of land (literally) in the sky. Click on the portal in front of the building and it will teleport you to your private floating island. You can also click on the house icon where the transmat teleport button is (by default it’s at the bottom right corner of the screen, next to the action bar), just press the arrow up and select it from the menu.
You’ve discovered some peculiar objects on your homestead. For one, there’s a strange totem planted near a pile of Ancient Remains, seemingly as some kind of warning. Still, it wouldn’t be respectful to leave the bones exposed… would it?
1. Bury the ancient remains left by dwellers past
Get in touch with the housing representative on the skymap
Your homestead is plagued by Obstructive Fyrre Tree and Rootbrute Squatter. Conveniently, you’ve found a crate of Protostar Detonating Dough which you can use to destroy them. To that end, use the Protostar Detonating Dough to remove the Obstructive Fyrre Tree and Rootbrute Squatter around your homestead.
1. Use Protostar Detonating Dough to clear Obstructive Fyrre Tree
2. Destroy the Rootbrute Squatter infesting your homestead
Report to the Protostar Housing Specialist via your Datachron
Personalization is important in WildStar and that’s why Carbine Studios developed deep customization system. One of the core elements of the game are customizable houses, and also one of the things we didn’t know so much until now.
WildStar Design Producer Stephen Frost did another interview for IGN.com, this time focusing only on house customization and explaining why it is important in this game.
In this video Stephen Frost talked about daily buffs and bonuses, level of customization of plots, as well as in the houses themselves. You can check out whole, 17-minutes long video bellow, and our summary of the most important things:
WildStar team will be doing a housing presentation on GamesCom for visiting crowds, and we’ll be live blogging from this presentation with video coming soon after. Stay tuned! The presentation will be starting at 13:30 CET. If things go well, we’ll do the same for dungeon presentation as well.