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WildStar release date announced

IMPORTANT NOTE:
WildStar Release Date is announced for June 3rd, 2014. If you want to find out more about preorder start and bonuses read our latest breaking news

 
Today Carbine unveiled a little upsetting news for all WildStar fans – WildStar’s release is officially pushed back to Spring of 2014. Jeremy Gaffney, Carbine executive producer, confirmed that the main changes to the game depend on the feedback provided by beta players, and that all content must be polished before the launch.

It’s very dependent on our players though. We reserve the right to flip-flop around, because we have to have people in the beta going ‘Yeah!’ and we have to have all of our content in and tested in the beta, but right now we’re targeting early 2014, spring 2014.

Although the fans will be a little disappointed with this decision, it’s good to know that Carbine’s number one commitment is a high-quality game with polished content and deep top-level gameplay.

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State of the Beta Article Reveals Some Big Changes

Today in a post concerning the state of beta testing it was revealed that there are some big changes in store for a couple of core features of WildStar. The changes discussed revolved around character progression and the questing system.

The short version of this announcement is that the developers want to include more player choice when it comes to evolving your character. The second, and larger, change involves a major overhaul of the questing system and how XP is distributed in groups.

Continue reading to see the full article for yourself, and be sure to let us know what you think of these change sin the comments below. Continue reading

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WildStar Uplink: Talking About Player Housing

There are lots of things for gamers to be excited about when it comes to WildStar. The idea of a completely new IP is always exiting, especially considering the humor and unique combat options the development team is putting into the game. But there is one aspect about the game that players have been discussing with a lot of anticipation; player houses.

In this week’s WildStar Uplink players were encouraged to contact the community team on twitter and just talk about what they want from player housing. What are they excited about? What do they play to use their house for? What kind of features did they want to see included in the player housing aspect of the game? Well the fans wasted no time in answering these questions and more, and the WildStar team was thoughtful enough to talk about the whole thing on the official WildStar site.

Continue reading to see it all for yourself, and feel free to tell us what you plan on using your home on Nexus for! Continue reading

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Talking About Aiming In DevSpeak

The WildStar team just released the newest video in their DevSpeak series, this time focusing on their Free Flow Targeting and how it will shape combat in the game. The video is not only informative, but chock full of that great WildStar brand of humor. Check it out and let us know what you think!

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Concerning Money Sinks

Balancing an MMO economy is no easy task, and money sinks play a large part in maintaining that balance. Senior Systems Designer Charles “Bull” Duram recently answered some questions players had concerning what types of resource sinks will be present in-game, both money and otherwise. There is also some talk on how players will influence the economy, repair costs, and possible gambling ventures.

Continue reading to see the whole conversation Continue reading

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WildStar’s Convention Future

There wasn’t much in the way of new WildStar information revealed at E3 this year. Luckily that won’t be WildStar’s last trip to a convention this year.

WildStar is planning to be at both Gamescom, held in Cologne, Germany, and PAX Prime, held in Seattle, Washington, during the course of the year. It’s likely that these will not be the only other conventions visited this year, but these are the only ones confirmed so far.

Continue reading to see the full announcement for yourself. Continue reading

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Stress Test Part One: The Stressening

WildStar had it’s very first stress test recently, and man were those servers stressed! If you participated you know just how hectic things got. Instances were broken, programmers were stressed, and critical mass was reached. As far as a “Stress Test” goes it was a smashing success, and the WildStar team is already using the information they obtained to start improving the game.

If you missed the test itself, or even if you were on of the world breakers, and want to hear how it went you are in luck. Troy “Aether” Hewitt, Community Director for WildStar, posted some info on how the test went for the team. You can check out the whole story if you continue reading, and we would love to hear your thoughts about the test in the comments section. Continue reading

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