Tag Archives: Stress Test

Stress Test Part One: The Stressening

WildStar had it’s very first stress test recently, and man were those servers stressed! If you participated you know just how hectic things got. Instances were broken, programmers were stressed, and critical mass was reached. As far as a “Stress Test” goes it was a smashing success, and the WildStar team is already using the information they obtained to start improving the game.

If you missed the test itself, or even if you were on of the world breakers, and want to hear how it went you are in luck. Troy “Aether” Hewitt, Community Director for WildStar, posted some info on how the test went for the team. You can check out the whole story if you continue reading, and we would love to hear your thoughts about the test in the comments section. Continue reading

Stressed Out In Nexus

It’s Wednesday boys and girls, and that means it is time for some WildStar updates! This week’s WildStar Wednesday is all about the weekend stress test event that should (hopefully) be taking place soon.

In the article Craig Turner, the Live Producer for WildStar, talks to players about his job and how he’s going to be trying to manage all the players who want to get in and try WildStar out during the stress test. Now the end point is to see just how much the servers can handle, and as such it is inevitable that they will eventually crash. But the journey from letting people into the game to the fiery death of the servers is an important one; the developers need to know just how hard they can ride their servers before they crash.

You can read the full article after the break, and make sure to keep an eye on WildStar Life for more info on when the stress test will be taking place. Continue reading