WildStar Runecrafting Guide

Runecrafting in WildStar is the only way to customize your gear, attribute-wise. Almost every piece of gear has rune slots where you can put runes, and each rune gives a certain amount of one attribute – primary or secondary and some even grant powerful bonuses. You probably completed level 15 quest for runecrafting after you had visited your capital city for the first time, but honestly, that quest doesn’t explain the rune system completely. So let’s go over it one more time.

Engraving Station

Runecrafting_Screen
Everyone gets it at level 15, and there is nothing to level up, nothing to discover, no skill tree, talents, schematics… Pretty simple, craft and put runes in corresponding gear slots – fire runes into fire sockets, air runes into air sockets, etc. You do that at the engraving station in Illium/Thayd. Interacting with the station opens a screen with two tabs: Create Runes and Equip Runes.

 
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How to access Wildstar Public Test Realm

wildstar ptr strain
As you probably know Carbine team is testing out the upcoming content drop Strain on a new Public Test Realm (PTR) Nexus. The Public Test Server can be accessed through the WildStarPTR download http://wildstar.patcher.ncsoft.com/PTR/WildStarPTR.exe under the following circumstances:

  • As long as you have an Active WildStar subscription (NA or EU) you will be able to access the PTR.
  • “Boost” NPC’s will be available in PTR Nexus that will level you up and give you gear.
  • “Boost” NPC’s will only be available for players who have earned a level 50 on a Live Realm before 6/12.
  • PTR will be up and available 24/7, similar to any other Realm, for the remainder of the time that Drop #1 Strain needs to be tested.
  • Character wipes may be needed on the PTR from time to time and your progress on this Realm may be lost!
  • In-game localization of Drop 1 will not be ready for Day 1 of PTR, but Carbine team works to make it available in a future update.
  • Additional discussions and bug reports related to Nexus Public Test Realm are set up on the official forums under Public Test Realm topics.

WildStar Build 6745 Patch Notes

The latest WildStar Build 6745 available from June 20th, 2014, comes with a ~ 200 MB patch. Patch notes are included below:

General Update: 21.6.2014.

  • The server now enforces the 5 seconds you have to wait before you can resurrect. No zombies allowed!

Content

General

  • Fixed an issue that prevented the Advanced and Expert Riding Licenses from being granted properly to some players with the Advanced or Expert Riding Skill.

Whitevale

  • “The Emissary” quest in Whitevale has been changed to stop players from getting stuck at various points while doing it. Anyone who was in a stuck state should now also be fixed.

Economy

Tradeskills

  • The Stained Glass Window housing decor item, crafted by Architects, no longer sells to the vendor for Elder Gems.

 
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Rare Mobs in Farside

While adventuring through Farside, players will come across 11 rare mobs. In the subzone Bio-Dome 3 you’ll find 4 rares, another four in the subzone Bio-Dome 4, and two rares on the main Farside map. The last one – Doctor Rotthrall is hidden in the subzone Derelict Silo E23. After defeating all rares, you will complete achievement “I like it rare: Farside” listed under Achievement » Kill » Farside. In the table below, you’ll find the list of all rare mobs available in Farside zone, their spawn locations, and possible loot.
 
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Updated Lore Maps and Skill Calculator

Ever since Wildstar launched we have been adding content to Wildstar Life and we tried improving already existing interfaces. I wanted to let you know about a few bigger changes that we made recently.

amp-updateWe finally updated our Wildstar Skill calculator with AMPs! This means that you can now pick your AMP distribution along with your skill distribution to get a proper Wildstar build and share it with the world. Remember that all data in tooltips is based on base values for Assault and Support power being 300 (this means that it will most likely differ from what you see in game because your character has different assault/support power values). We’ve also added some overall improvements to the skill calculator so you can see the builds people voted for the most for your class and we’ve added prerequisites you need to meet in order for that build to be viable. There is more work to be done, but we wanted to include our AMP update asap and we’ll focus on other features in the coming days.

Second update is more of a bug fix. Our Lore map database with map locations of all Datacubes, Journals and Tales had several bugs that plagued it. Our factions were all messed up and some maps had a problem because they showed the wrong map. We have now fixed these problems and we’ve included multiple maps per zone if that zone has major sub-zones (Farside is the prime example of this).

We’ve added hundreds of new screenshots and locations for path missions and Datacubes/Journals/Tales and we are constantly tweaking quests and item databases. We hope all these improvements will make Wildstar Life a more enjoyable experience for all of you Nexus adventurers out there.


WildStar’s first update Strain

wildstar Strain
Get ready for WildStar’s first post-launch monthly update named Strain. This new update will bring hours and hours of content distributed through two new zones Blighthaven and Northern Wastes. Players will face new creatures with new attacks, new quest mechanics like the ring challenge, new gear, and new housing items.
 
Take a look at a brand new WildStar Flick: Strain »


Rare Mobs in Wilderrun

While adventuring through Wilderrun, players will come across 13 rare mobs. After defeating all rares, you will complete achievement “I like it rare: Wilderrun” listed under Achievement » Kill » Wilderrun. In the table below, you’ll find the list of all rare mobs available in Wilderrun zone, their spawn locations, and possible loot.
 
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