Rare individuals that display unusual mental fortitude, Espers must undergo rigorous training in order to harness the turbulent, chaotic energies of the mind – eventually learning to focus and transform this energy into telekinetic power. Once they have mastered this ability, Espers learn to use the psyblade – a sharp and deadly projectile weapon propelled through the air by the force of their minds.
But the psyblade is not the only weapon in the Esper’s arsenal. They can also manipulate mental energy to create illusions so convincing they are capable of inflicting very real damage on their enemies. This same technique can be used to bolster friends, allowing them to return to the fray after being injured in battle. A fully trained Esper can turn the tide in any conflict, sustaining and healing their allies while dishing out devastating mental blasts against their foes.
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WildStar Warrior Class
Equipped with a heavy battle suit, and armed with a giant tech-sword and a plasma blasting arm cannon, Warriors use hyper-charged kinetic cells which allow the use of powerful attacks and greatly improve their destructive potential.
Drawing upon the power of these kinetic cells give Warriors access to a wide array of strategic technological capabilities designed to damage, disarm, or incapacitate their enemies. In short, the Warrior is a walking death machine, absorbing impressive amounts of damage while dispatching his foes by the dozens.
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Meeting Dr. Mondo
Last week we were introduced to the Chua race, a cuddly little species that seems to have some slight homicidal based sanity issues. In order to get to know these adorably little psychopaths better we have been treated to a lovely interview with Dr. Mondo, head of weapons development for the entire Dominion. We can only hope that the interview doesn’t self-destruct when we are done reading it.
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WildStar Stalker Class

This interface also accelerates and enhances the Stalker’s physiological systems, allowing them to execute impressive physical feats and complex martial arts disciplines. These abilities, used in concert with a pair of well-balanced alloy clawblades, make the Stalker a fearsome opponent on the field of battle.Stalkers are also masters of tactical combat. Using their neurological enhancements, they strategically control the battlefield, utilizing combat hardware such as proximity mines to maximize their kill potential in each and every encounter. Their cerebral interface also provides real-time analytical data during encounters, allowing Stalkers to energize their clawblades based on their opponents’ greatest vulnerabilities. The result? During combat, Stalkers leave a pile of corpses in their wake before silently disappearing into the shadows.
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WildStar Lore Collections
Mr. Chad Moore, Lead Narrative Designer on WildStar revealed some of the aspects of Lore Collections while giving interview to Serge during Arkship EU 2013.
WildStar Datacubes
Datacubes represent audio logs and research notes left behind by the Elden. These notes explain what they were doing in particular areas, as well as telling a larger story about what exactly what they were doing on Nexus. Eventually it will give insight into what happened to the Elden and why they disappeared 1 000 years ago. You will stumble upon these Datacubes in the open world, and finding them will give you a lore reward.
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WildStar Settler Path
Settlers focus a lot on repairing and restoring things around the Nexus world. Most of the towns in the game require maintaining, and that’s where the Settlers come in handy. They can also build things in towns like buff stations, vendors, and much more that can be used by other players like Speeders!
Settlers also can build whole new posts around world that can help other players during their time in that area, while at the same time helping yourself. Let’s look at an example. Let’s say you deploy a picnic that grants anyone who uses it a +5 strength buff. For everyone who discovers your picnic and interacts with it you will receive a +2 strength buff. So not only are you helping out other players, but in doing so you are powering yourself up. Or let’s say you find a broken Resurrection Station. Fixing it will help not only you, but other members of your faction in the same area.
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State of the Beta Article Reveals Some Big Changes
Today in a post concerning the state of beta testing it was revealed that there are some big changes in store for a couple of core features of WildStar. The changes discussed revolved around character progression and the questing system.
The short version of this announcement is that the developers want to include more player choice when it comes to evolving your character. The second, and larger, change involves a major overhaul of the questing system and how XP is distributed in groups.
Continue reading to see the full article for yourself, and be sure to let us know what you think of these change sin the comments below. Continue reading