Check out the most recent DevSpeak, all about the new and improved Spellslinger!
Spellslinger Amps Locations
AMPs are important part of WildStar Skill Calculator, where you can put points in six different parts – Assault, Support, Utility and 3 Hybrids. They are random world rewards, but the Tiers are rewarded based on level. You can obtain them as random mob drops, quest rewards, or simply buy them from vendor, but, you have to achieve at least Popular reputation level (8000 reputation with your faction) before you can buy AMPs from Reputation vendors.
Link to our detailed AMPs guide and vendor AMP Locations for other classes.
In the table below you can find locations for all Spellslinger Amps Vendor, for both factions Exile and Dominion. By clicking on the links in the Vendor columns you can see map location for each vendor. You can also search the table by choosing vendor name, or location from drop down menus at the top of the table.
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Something’s Coming, And It Looks A Little Creepy
This image was posted on the WildStar site today. What could it mean? Guess we will have to tune in on the 19th to find out!
The Siege of Tempest Refuge Adventure Guide
General Info
- Level 30 adventure available for Exiles and Dominions.
- You will find the entrance in Whitevale, in the middle of Calmwater Lake, near Protostar Camp. You’ll have to dive in order to reach the entrance.
- This is a Tower Defense type of adventure.
Your task is to defend a generator inside a base, from Dominion or Exiles attackers, depending on what faction you are playing. Enemies can attack your base and generator located in western part of the map, from three different directions. They appear in waves, and you’ll have four waves of trash mobs, before a boss shows up. This pattern repeats five times. Enemies come on foot (groups of melee and range mobs), from the air (dropping bombs, mines), or drive vehicles (tanks loaded with heavy fire, explosives).
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Secret Stash Locations Guide
Secret Stashes can be defined as hidden floating treasure chests that grant you free loot and achievement upon interacting with them. If you look under exploration achievement tab, you can check out whether this zone hides a stash. Loot level is always determined by the zone level, and you can obtain rewards once per character. Stashes are always located at the same place.
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Say Hello To The Final Two Races!
The team at Carbine Studios has finally revealed the long awaited final races players will be able to play as in WildStar, the Chua and the Mordesh. The Chua are diabolical little creatures that fight for the Dominion, while the Mordesh look a lot like space zombies and have joined the Exiles.
Along with the video there is some more info about the two races over at the official WildStar site. Check it out, and be sure to let us know which of these two races you look forward to playing as once the game finally releases!
WildStar Runecrafting Guide
Runecrafting in WildStar is the only way to customize your gear, attribute-wise. Almost every piece of gear has rune slots where you can put runes, and each rune gives a certain amount of one attribute – primary or secondary and some even grant powerful bonuses. You probably completed level 15 quest for runecrafting after you had visited your capital city for the first time, but honestly, that quest doesn’t explain the rune system completely. So let’s go over it one more time.
Engraving Station
Everyone gets it at level 15, and there is nothing to level up, nothing to discover, no skill tree, talents, schematics… Pretty simple, craft and put runes in corresponding gear slots – fire runes into fire sockets, air runes into air sockets, etc. You do that at the engraving station in Illium/Thayd. Interacting with the station opens a screen with two tabs: Create Runes and Equip Runes.