Stress Test Part One: The Stressening

WildStar had it’s very first stress test recently, and man were those servers stressed! If you participated you know just how hectic things got. Instances were broken, programmers were stressed, and critical mass was reached. As far as a “Stress Test” goes it was a smashing success, and the WildStar team is already using the information they obtained to start improving the game.

If you missed the test itself, or even if you were on of the world breakers, and want to hear how it went you are in luck. Troy “Aether” Hewitt, Community Director for WildStar, posted some info on how the test went for the team. You can check out the whole story if you continue reading, and we would love to hear your thoughts about the test in the comments section. Continue reading



Game Jamming With the WildStar Team

Have you ever wonder what goes on inside the minds of the team over at Carbine Studios? Well it turns out that on certain special weekends the whole team puts aside their regular work and and get’s together for a little thing they like to call a Game Jam.

But what is a Game Jam you ask? Well the team member will set aside their regular work and, for 8 hours, just focus on creating something cool and exciting for WildStar. They get to put their skills to the test and try to design something really cool, something they may not get to work on otherwise, in a limited time frame. It sounds like a fun and challenging way to test out new ideas, and hopefully at the end there are some cool new things for players to enjoy.

Continue reading to learn all about it. Continue reading


WildStar’s Convention Future

There wasn’t much in the way of new WildStar information revealed at E3 this year. Luckily that won’t be WildStar’s last trip to a convention this year.

WildStar is planning to be at both Gamescom, held in Cologne, Germany, and PAX Prime, held in Seattle, Washington, during the course of the year. It’s likely that these will not be the only other conventions visited this year, but these are the only ones confirmed so far.

Continue reading to see the full announcement for yourself. Continue reading


Concerning Money Sinks

Balancing an MMO economy is no easy task, and money sinks play a large part in maintaining that balance. Senior Systems Designer Charles “Bull” Duram recently answered some questions players had concerning what types of resource sinks will be present in-game, both money and otherwise. There is also some talk on how players will influence the economy, repair costs, and possible gambling ventures.

Continue reading to see the whole conversation Continue reading


WildStar Closed Beta 3 Patch Notes

The WildStar Team is getting ready as the third round of closed beta testing approaches. One of the big new features in this round of testing will be the ability to engage in PvP combat outside of  Battlegrounds, Arenas, and Warplots.

The development team has released the patch notes for this round of beta, following the pattern set when the first round of patch notes was leaked by an unknown source. Continue reading to see all of the patch notes from this round of beta testing. Continue reading


WildStar Wednesday: Talking About UI Add-Ons

In this week’s WildStar Wednesday Jon “Bitwise” Wiseman talked about some of the amazing projects the WildStar team has seen grow out of their add-on development tool. This tool, which will be included for free along with every copy of the game, allows players to make custom add-ons to incorporate into their WildStar experience.

The big focus this week was on some amazing UI add-ons created by the WildStar community, particularly those developed by a user going by the name PacketDancer. She has taken a lead role in both developing some of the more interesting add-ons, but organizing fellow creators on the forums as well.

Keep reading to see the story in its entirety. Continue reading