WildStar Beta key giveaway for another weekend on Nexus

WildStar Beta Key Giveaway
 
Last week’s Special Beta Weekend was a blast! At least, that’s what they tell us from Carbine Studios. Either way, they decided that upcoming weekend will see another WildStar Beta and again, there will be plenty of chances for you to get beta keys.
 
Official WildStar page published full list of websites giving away beta keys, but you should know that regardless of location – the keys will work, because they are not region restricted!
 
Click here to see where to find Beta keys


Wildstar Beta Key Giveaway

beta key giveaway

Although holiday season is behind us there is no reason not to give gifts and boy do we have some gifts for Wildstar fans. Thanks to great help from NCSoft and Carbine we are able to give away 15 Wildstar Beta keys that will grant you access to the ongoing beta of the game. This will give you the opportunity to see and test the game months before it is released. In addition to this main prize we decided to also give away a couple of Wildstar items we got during gaming conventions. This includes a size XXL hoodie with Wildstar logo on the back, Wildstar T-Shirt with a Granok on the front and a Wildstar mouse pad. Use the widget bellow to enter into the giveaway raffle.

Click here to find out who our winners are


Wildstar Beta Giveaway February 21st, 40,000 keys on a first come

Carbine Studios decided to give 40,000 beta keys to Wildstar Fans who want to join WildStar beta during a special weekend access event! The 40,000 beta codes will be given away on a first come – first serve basis. All you have to do is enter your email address at the following link: godankey.com/panel/external/VURaUU1BRXg
 
 
WildStar Special Weekend Access Beta Giveaway!

Haven’t been able to get your hands on a WildStar beta code, but hoping to take a trip to planet Nexus this weekend? You’re in luck! Carbine Studios is giving away beta codes for a special weekend access event that will take place from 7 a.m. PST (16:00 CET/15:00 GMT) Friday, Feb. 21 to 11:59 p.m. PST Sunday, Feb. 23 (08:59 CET/07:59 GMT Monday 24). It’s first-come, first-served, so enter your email address in the Godankey form below and keep your fingers crossed. That’s it! Easy as that, so why don’t you tell your friends to grab a code while you’re at it? You’ll be sent a beta code via email if you’re one of the lucky testers.

NOTE: Signing up for the special weekend access code will not affect your current beta invite status.
 
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Why is WildStar Beta ending on March 16

WildStar Winter Beta
 
Many who currently play WildStar Beta were kind of disappointed by the decision from Carbine Studios to end Winter Beta. Instead of it, they will be offering very limited beta, reserved only for weekends and only to players who reached level 32 or pre-order the game, as we covered in this post.
 
Want to know why this happened? Click here


WildStar announced the second wave of December beta invites

According to CRB_Cougar, WildStar fans can expect the second wave of Stress Test beta invites for this weekend. While you’re waiting for a beta key, additional details addressing this topic unveil that this wave will be slightly larger than a previous one.

Confirmed.
This is also not the only type of key going out this week.

CRB_Cougar posted after the first wave of December beta invites the following information:

In the near term; a Winter Beta stress test wave and one more wave (slightly larger than tonight’s wave). Beyond that, plans can/will change.

I suspect you’ll start to see some partner beta keys start to show up too (don’t hold me to any timing here though, as I know we are TALKING to partners but I don’t know that we’ve finalized anything yet along these lines)


WildStar AMPs guide with vendor locations

wildstar amp guideAMPs System is part of WildStar Action Set Builder (default key ‘B’). At level 6 you’ll unlock AMPs. You can find AMP tab right next to your Abilities tab. This feature allows you to get extra stats and additionally tune character’s build. While leveling, your character earns AMP points. At level cap, your character will have 45 AMP points obtained through leveling. At level 50 you can get 10 more AMP points by spending Elder Gems. Elder gem vendor sells item called AMP Power Upgrade that unlocks an additional point of AMP Power. A maximum of 55 AMP Power can be unlocked through leveling and bonuses. Placing points into unlocked AMPS adds new features like: abilities cooldown reductions, adds lifesteal to your attacks, improves secondary stats, unlocks new spells, adds effects on heal, damage, kill, abilities and etc.

Once you open AMPs Tab you’ll see 6 AMP sections – Assault, Support, Utility, Hybrid A/S, Hybrid A/U, Hybrid S/U grouped in three circles, representing Tiers. Each Section reflects the play stile of a player. While Assault gives more commodities for damage dealers, Support section gives more commodities to healers and tanks, Utility gives more commodities to PvP combat, Hybrid A/U; A/S; S/U with their commodities tries to connects Assault, Support and Utility.
 
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WildStar PvP AMA recap

wildstar PVP
Today, WildStar subreddit hosted WildStar PvP AMA, where PvP team answered questions about Arenas & Battlegrounds. CRB_Bardic – Jen Gordy, PvP Systems Lead, CRB_KevinLee – Kevin Lee, PvP Systems Designer, and CRB_JTal – Jeff Tallon, Itemization Designer, shared additional information about Battleground and Arena design, maps, philosophies, ratings, and PvP progression. We’ve summarized some of the most interesting answers, just in case you missed anything.
 
How do you intend to address the problem of very large/wide AoE telegraphs which deal high damage being naturally strong in PvP, without gimping the classes which use them in PvE, where the size of the telegraph isn’t really a big deal?
We have been introducing line of sight blocking structures to help you break up some of these massive fights. The new props added into Walatiki and Halls are to address this. Much of this comes down to map design when you have this type of combat system. We’re taking a lot of our learning with us for future game types.
 
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