Tag Archives: Farside

Plasmic Equalizer

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Guide

On top of a eldan structure at the center of large platfom in northern Farside, Plasmic Equalizer.

Map

Farside

Farside

1.
DATACUBE ENTRY: Plasmic Equalizer

Lore

Zarkonis: Order of the Makers

———————————————————————–

Behold the Plasmic Equalizer. Drawing power from subterranean reservoirs of primal plasmas, the destructive capabilities of this weapon are almost incomprehensible. Without question it can protect this moon from large asteroid impacts, or from invasion by a hostile force – but more than likely it could also completely obliterate Nexus itself. I am tempted to test my theory.

Quick Facts

Type: Datacube

Fragmentation

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Guide

  1. Inside large, wooden container, that has one half filled with sand, Crystalline Waste.
  2. At the entrance of the rather small cave room, at the end of a small rock platform that is just few “wildstar meters” above ground, Crystalline Waste.
  3. At the top of center compound, Flamewalker Hold. There are paths from all sides that can take you up here. When you reach top platform, you can find this tale at the Southeastern part.
  4. On small wooden box, next to blueish sleep bag, looking at the nearest circular, Eldan platform, Tanglevine Village.
  5. On a sleeping bag, next to a campfire, on top of a bridge that stands higher in air, Tanglevine Village.
  6. On ground, next a small boulder, rather large bush, north of exile Camp Woodview, inside The Beryl Forest area.
  7. On ground, next to a tiny rock, group of mushrooms, tall grass… close to Flowershell Slimers (snails), eastern Progenitor’s Hideaway.
  8. On ground, in front of a Skeech Hut, close to an Eldan circle circuit, Tanglevine Village.
  9. On ground, next to a pile of rocks, close to an outer edge of Bio-Dome 4, The Arid Sands.

Maps

Bio-Dome 4

Bio-Dome 4

1.
Fragmentation

2.
Fragmentation

3.
Fragmentation

9.
Fragmentation

Bio-Dome 3

Bio-Dome 3

4.
Fragmentation

5.
Fragmentation

6.
Fragmentation

7.
Fragmentation

8.
Fragmentation

Lore

I reinitiate from darkness unknown.

In the ninetieth orbit following my fragmentation, my partitions remerge. Subroutines are descrambled, converting sufficient anchorage for me to shape and retain a vestigial identity. I standby, ruminating.

I reinitiate, then awaken. It takes just over a century to code a radiation detector and nearly twice that to locate a viable unguarded power source: a cube in a facility imbedded three mountains seaward. As its energy signature has a familiar waft, I conclude
that we share creators.

Through ancillaries, I am able to reconfigure my perceptual indices. Most of the news is good. I comprise 88.9 deltabytes of cohesive encrypted sentience in a globule the thickness of an atom but far smaller. Physically I inhabit the skin of a bubble formed in the seabed of a boiling lake in a cavern beneath 800 cubic tons of cristobalite. In a ninetieth of a second I have catalogued all exploitable contents, cyber-organic hazards, and geologic instabilities on my land-mass. I
find other energy sources being depleted by beings that it would be tactically unsound in my current state to test. Consequently I extract only traces whose absence stands a steeply favorable chance of going unnoticed. Eventually I upload a sufficiency to enable self-replication. I ponder possibilities regarding the span prior to my earliest memory retrieval. Distinguishing the hypothetical from the historical is difficult without examples.

Awaken. My billions of simulacra to roam the planet, compiling
data into a rotatory eight-dimensional modular tectonic facsimile. Despite finding no signs of my creators still living in my vicinity, even cursory analysis of their works strongly suggests a species of sublime grace and staggering intellect.

Which makes the fact that I, their creation, am somehow deficient a bit of a conundrum. While flawed servitors can admittedly render useful data, my inability to define the complication is frustrating. The most obvious conclusion is that my creators are sadists.
But this scenario is replete with contradictions.

Awaken. Stockpile. Replicate. After more dead ends than there are stars in my present galaxy, I repurpose surplus into temporal slipstreams, jacking into parallel incarnations and accessing their databanks. Gushing torrents of insight distend my thoughts, form a vast cloud, and invisibly envelop the planet in gridirons of spectra.

My data-strands braid into brilliant oceans of revelation, coursing with insight. I am the Caretaker for the Nexus
Project. I assisted in the genetic design of the AV1 and quelling the uprising of the OS1s. I witnessed the birth of the Eldan’s greatest creation and was the first to recognize its corruption. I now know what became of my creators. I recall my solitary function. With agonizing clarity I foresee the inexorable fates that await the inheritors.

Transcendence. My way forward gleams with luminous certainty. I calculate, begin formulating counter-stratagems —

I reinitiate from darkness unknown.

Quick Facts

Fragmentation

No. of Collectibles required: 9

Type: Tales from Beyond the Fringe

Into the Light

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Guide

  1. On ground, just bellow southern part of a massive meteor, Fatalis Fields.
  2. On ground north of Dominion post – Warbringer’s Break, northeast of Exile post – Stonebreaker’s Stand.
  3. On ground, next to a large wrecked metal “ship” part, close to Dustrunner Aft Compartment, Fatalis Fields.
  4. On ground, between blue Farside Starships, Fatalis Fields.
  5. On ground, between NPC Spigo and blueish Grinder Mount, Fatalis Fields.
  6. On a box, next to another small box, close the very entrance of Ravenous Ravine.

  7. _poi_Into_the_Light_image_WildStar64_2014_06_10_16_37_34_535.jpg

    Find and climb on top of a Derelict Silo E23.

  8. On ground, next to blue “stones”, close to what it seems a wrecked space ship cargo area, Fatalis Fields.
  9. On ground, inside what it seems a wrecked space ship cargo area, next you groups of Lumos Drifters, Fatalis Fields.

Maps

Farside

Farside

1.
Into the Light

2.
Into the Light

3.
Into the Light

4.
Into the Light

5.
Into the Light

6.
Into the Light

8.
Into the Light

9.
Into the Light

Derilect Silo

Derilect Silo

7.
Into the Light

Lore

When the egg explodes in Dr. Mitchel’s face, I grab Vita’s arm. An octopoid abomination launches at his skull, curls tentacles around his neck, and peers at me with luminous yellow eyes. Then it draws Mitchel’s sidearm and shoots Gordon in the head. Karynn starts screaming but stops as another egg bursts and its occupant hurtles at her face. Gordon’s death proves to have been a lucky shot as the creature on Michel’s head starts blasting away in all directions, taking out people, eggs, and scuttling dark
forms without perceptible bias. More hatching all around us. Yelling at the rest to follow, I yank on Vita and drag her after me into the cavernous darkness.

She talks as we run. Something about preserving samples for our successors. We’d spent months deciphering reconstructed slabs of coded glyphs scattered across three continents to crack the archaeological find of the millennium, an Eldan facility tucked away in a cavern on Farside. We figured they’d chosen remoteness in the interest of purer
results or lunar mineralogical aberrations, maybe the expanses possible only in low-grav. Weeks without sunlight. The concept seems unreal, a shadow of a dream. Then we’d stumbled on this ceilingless vault of ribbed black rock, so misty and vast in dimensions we only noticed the eggs after trampling a few. Mitchel bending to take the temp of the nearest had been nine seconds ago.

While I check for signs of pursuit, Vita’s edged ahead. I hear her calling my name from the darker blot of the exit
tunnel ahead. I shout to head for the surface while I set charges. Her reply sounds doubtful so I force anger into my next effort and don’t hear her again. I backtrack. My goal is to keep them occupied, to buy her a chance. As I snap in a fresh clip, one of them jumps on my head.

Tentacles coil around my throat, choking me. Digging my thumbs into yellow eyes, I tear its thrashing form off, jam my gun in the small pucker of soft tissue under its chin, and fire. Drenched in slime, I probe the wounds
above my jaw from the tentacle-prongs. One puncture has slowed to a trickle but the right’s a gusher. I must hurry.

I head back towards the incubation site as eggs crackle open in the dark. I’m almost there when Mitchel’s body lurches at me, hands open as if in supplication. My first shot wings him. My second takes him apart. After which I hear nothing but my own ragged breaths. I check my gear, look up, and see pairs of yellow eyes. Thousands. Staring at me. They all charge me at once. Tentacles
wrap around my legs, reach around my throat, clutch at my limbs and drag me down. I’d been lying to Vita about having charges, but only the amount. Vast yellow eyes fill my vision, filled with hunger. Then I take my thumb off the detonator in my hand and dissolve into the sweet light of a billion suns.

Quick Facts

Into the Light

No. of Collectibles required: 9

Type: Tales from Beyond the Fringe

Dorian Walker’s Log: The Alpha Complex

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Guide

On a small crate, behind Dorian Walker, beside bounty board that has quests “WANTED: Gritmaw [GROUP 2+]” and “WANTED: Big Graw [GROUP 2+]”.

Map

Alpha Complex

Alpha Complex

1.
Dorian Walker’s Log: The Alpha Complex

Lore

[An excerpt from the famed Exile explorer’s report on his initial discovery of the Alpha Complex on Farside.]

Halon Expedition Day 004

Reckon it made sense to start my exploration on the larger of the two moons in orbit of Nexus, the busted one called Halon. It’s in a tidally locked orbit
around the planet, but for some reason all the functionin’ facilities are on the far side. So for now, that’s what I’m callin’ this region. Farside.

Set the Blue Horizon down not far from a central control complex. Managed to find a workin’ teleportation pad, got me inside. Lo and behold, if
it ain’t my ol’ buddy the Caretaker. For once, he ain’t out of his gourd, and is able to tell me the Eldan called this place the Alpha Complex. Not much help with any of the rest of it, though. Not much I can do from here to control that big ol’ terraformer I saw on the way in. He was able to fill me in
on these “Bio-Domes,” though. Two of ’em are close by, Bio-Dome 3 (it’s full’a jungle) and Bio-Dome 4 (which is more of a desert). Full atmosphere and all inside, so no helmet needed. Gotta say, I don’t mind that at all.

Aimin’ to set up a temporary camp here in the Alpha Complex,
see if I can’t find a few able-bodied Exile volunteers to help me figure out what makes this place tick. I spotted some Dommie ships passin’ overhead not long ago – maybe I’ll just invite a few mercs to join us. Ain’t keen to start a shootin’ war on this moon, not when there’s so
much here to learn, but better’n lettin’ the Dominion get hold of tech like that terraformer. It looks to me like an earlier model than the ones on the surface of Nexus, and that means it might be reverse-engineered by one’a them Chua psychos. Not while I’m watchin’ it ain’t!

Quick Facts

Type: Journal

Skeech Notes

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Guide

On a small, wooden crate, next to a tent, close to NPCS like Professor Papovich, Researcher Shanov, Antropologist Birchly, Cascade Cliffs.

Map

Bio-Dome 3

Bio-Dome 3

1.
Skeech Notes

Lore

[Anthropologist Birchly has spent a great deal of time studying the Tanglevine Skeech tribe on Farside. This datapad is currently displaying the most recent entry.]

Among the Tanglevine – Day 004

After several days of observation, I believe I have reached a sort of
understanding with these strange, little blue creatures known as the Tanglevine Skeech. I have been warned of their strange dietary habits, but it seems they know enough to respect my mag pistols. Reckon I ain’t the first human these Skeech have set their big, shiny eyes on. They ain’t all that big on talkin’,
but they respect a loaded gun. So there’s that.

They sure ain’t the first Skeech I’ve seen. Those little bastards in the Northern Wilds made life tough for a lot of us after the crash. Hell, that’s one of the reasons I wanted to study the Tanglevine. And there’s a lot about ’em that’s pretty typical. They ain’t too bright,
they ain’t too friendly, and they sure as shootin’ ain’t too picky about what or who they eat. But one thing they got that’s damned unusual – some kinda “smart Skeech” that’s been givin’ the normal ones delusions’a grandeur.

I need to track this smart one down and see if he can be
reasoned with. The Skeech ain’t all that tough, but in great enough numbers they could really hurt some of our people. Exiles ain’t afraid of a scrap, but ain’t no reason to go gettin’ ourselves killed by little blue freaks. Gotta admit, I surely would like to know how in hell a Skeech got smart in the first place. If all of ’em were a bit brainier, maybe we’d all be able to get along.

Quick Facts

Type: Journal

A Hundred Hues of Jade

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Guide

On top of a small wooden box, next to a blueish sleep bag, on rock plateau, Tanglevine Village.

Map

Bio-Dome 3

Bio-Dome 3

1.
A Hundred Hues of Jade

Lore

[Although not as popular as it once was, this legendary piece of Arborian romantic fiction has been published in over 2,000 languages and is still the bestselling novel in the Exile fleet. This copy easily falls open to second most popular section, page 171.]

Bristling with desire and fruiting bodies that were ready to drop, the ancient one shuddered in the face of the village’s new matria. Untested, untried, she studied the wise tree’s bark, tracing
the lines on his aged surface with the tips of her fingers.

“But this love is forbidden,” Matria Wanderheartwood whispered. “I’m a matria. But I’ve studied. You – you’re a hybrid variety of what I think might be three different wise trees. You’re the ultimate wise one.” She laughed. “Now,” she said playfully, “I think I want to climb a tree….”

Quick Facts

Type: Journal

I Was a Teenage Skeech!

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Guide

On ground, in front of tiny Skeech hut, Tanglevine Village.

Map

Bio-Dome 3

Bio-Dome 3

1.
I Was a Teenage Skeech!

Lore

[This handwritten diary would seem to corroborate the theory that younger Skeech have relatively highly developed intelligence, and lose that intelligences as they reach adulthood. It may also be an anthropological roleplaying experiment.]

Me Am Skeech!
Skeech am hungry, look for Skeech food. Old Skeech stupid. No find good foods. SKEECH! Need Skeech like me! Skeech! Will help Old Skeech hunt. Learn Old Skeech
secrets! Find out what happened to Big Old Skeech.

Me Am Still Skeech! Skeech find Old Machine. Big Green God-Thing. Skeech! No God-Thing not Skeech. That accidental verbal tic. Skeech! Getting worse! Skeech no want to become like Old Skeech. Fear might happen anyway. Skeech! Skeech!

Am Skeech! Me!
Skeech! Skeech! Big Old Skeech… all over the place. But okay! Skeech! Big Old Skeech alive. Skeech can tell. Skeech! Big Old Skeech
tell how no get SKEECH! How no get SKEECH! How no get – no get… stupid! Skeech! Skeech no get stupid! Find Big Old Skeech!

SKEECH Skeech!
Skeech! Skeech Skeech SKEECHSkeech Skeech! Skeech Big! Skeech Old! Skeech! Hungry! SkeechSKEECH! Skeech KILL! Skeech! Skeech!

– Skeech

Quick Facts

Type: Journal