Closed Beta 2 Patch Notes Revealed

It’s Wednesday and that means it’s time for some new WildStar news. This week we get a look at the patch notes for the upcoming round beta testing. Invites for this round of testing should be going out this week, so if you have signed up to participate in the beta keep an eye on your inbox to see if you are one of the lucky few who get invited in.

During the last round of beta testing the patch notes were leaked almost immediately, hence the reason the developers went ahead and just gave the patch notes to everyone up front. Seems like they figured that if players are going to get a hold of the information anyway it might as well come from the source. Keep in mind that if you decide to look through the notes you may stumble across a spoiler or two, so read the notes at your own risk.

Continue reading to see the full patch notes. Continue reading


Video: DevSpeak-Movement

For those unfamiliar with WildStar’s DevSpeak videos let me give you a quick run down of what they are. The game developers (or Devs if you will) make a video that talks (or speaks. See where I’m going with this?) about some of the features in their upcoming game. Got that? Good, let’s move on.

This time we get a thrilling video that introduces us to an amazing feature of WildStar; movement! Okay, I realize it may not sound that exciting. However the video itself is actually pretty funny, and it does give us a look at some of the unique abilities players will be able to use to get around when their exploring the world.

Give it a look for yourself, and let us know what you think in the comments below.


Stressed Out In Nexus

It’s Wednesday boys and girls, and that means it is time for some WildStar updates! This week’s WildStar Wednesday is all about the weekend stress test event that should (hopefully) be taking place soon.

In the article Craig Turner, the Live Producer for WildStar, talks to players about his job and how he’s going to be trying to manage all the players who want to get in and try WildStar out during the stress test. Now the end point is to see just how much the servers can handle, and as such it is inevitable that they will eventually crash. But the journey from letting people into the game to the fiery death of the servers is an important one; the developers need to know just how hard they can ride their servers before they crash.

You can read the full article after the break, and make sure to keep an eye on WildStar Life for more info on when the stress test will be taking place. Continue reading


Chad Moore Lore and Paths Interview

During Arkship EU 2013 we had immense pleasure of talking with Mr. Chad Moore, Lead Narrative Designer on Wildstar. His team and he are responsible for many different things in the game and keeping it all in line with the overall lore of planet Nexus and creatures that inhabit or try to conquer it. We managed to find out more about what a Lead Narrative Designer and his team do in an MMORPG where we have a completely new setting. We also managed to pick his brain about game mechanics that adhere to the lore buffs out there, so we discussed Datacubes, Journals and other lore collectibles and their impact on the player and his game experience. We also touched on the subject of the Scientist, path that has not yet been discussed in great detail.
We know the quality of the video could have been less blurry and we had additional technical difficulties, but I think the contents of the interview more than make up for it. We would like to thank Mr. Chad Moore for taking the time to talk to us and sharing some of his Wildstar stories.


Stormtalon’s Lair Revealed

It’s Wednesday, which means it’s time for our weekly dose of new info from the good folks over at Carbine Studios. This week we get to take a look at the story behind one of the dungeons in WildStar, known as Stormtalon’s Lair.

Keep reading to get all the info, and let us know if you’re looking forward to exploring this dungeon in the comments below! Continue reading


ZAM Interview With PvP Lead Jen Gordy

The folks over at ZAM recently had a chance to sit down for a chat with the Lead Designer for WildStar’s PvP, Jen Gordy. The interview touches on skill ballance between PvE and PvP, itemization, and the general approach Jen is taking towards WildStar’s PvP.

This interview, coupled with the most recent Ask Us Anything PvP post, have given players who long to test their skills against others plenty to chew over. If you want to read up on everthing Jen had to say you can check it out in ZAM’s full interview.


Deradun – Gameplay Experience

It is one thing to watch an online video of a game being played and it is entirely different sitting down at a computer and actually experiencing it. When we first got a chance to play Wildstar at Arkship EU 2013 I saw that cutscene of a spaceship landing into Deradune on my computer screen (that we saw in the online video weeks before) and I got excited.

I have no idea

Deradun is a level 6-12 zone for the Dominion faction. You start out in a Draken village, which means you will do hunting and skull collecting right away. I started with a level 7 spellslinger and at first I felt a bit overwhelmed. I missed the introductory first levels and I felt like I had no idea what I was doing. There were quests to pick up and apparently some were part of special quests chains while others were your regular “run of the mill” quests. As soon as I exited the village I got more things to do in form of special Explorer missions and than there were challenge missions. Quite frankly I felt a bit overwhelmed at first. My OCD was telling me “DO ALL THE THINGS”, but within the first 15 minutes there were so many things to do that my poor brain felt a bit overloaded. Than I realized – I don’t have to do all the things. I can do the things I feel like doing at that moment.

Clcik here to read more about Deradune, exploration and overall impressions