We’ve been following Wildstar for a while now and we got to speak to some pretty awesome people making the game. There is, however, one defining moment you can have doing this: talking to, how his fans call him, Gaffer, better known as Jeremy Gaffney, Executive Producer of Carbine Studios. Responsible for overseeing the entirety of the game he can tell us everything about it and he usually does. We took our chance during GamesCom to ask him about Wildstar’s business model and C.R.E.D.D., and what effects it might have on the player economy. We talked about end game and raids and sneaked in a couple of community questions about that topic. Finally, we asked if Wildstar is for hardcore gamers and you just have to hear the answer in the video bellow to find out Mr. Gaffney’s thoughts about that.
We’d like to thank Mr. Gaffney for taking the time to talk to us and answering some community questions along the way.
You can expect a full transcript of this interview very soon.
If you ever wandered what kind of skills each of the Wildstar classes gets a little bit further into the game, the following video might help you satisfy your curiosity. We took the chance to film all the skills for all the classes available at the show floor of GamesCom 2013 and we even filmed some of the skill animations while we were at it. We would have filmed more, but Carbine made available only the skills you see here. These skills are something a level 20 character would have access to. Please do remember that these skills were just part of the demo shown on the show floor and might not make it to the release of the game at all or will make their appearance in the full game completely modified. Still, it gives you a sense of direction Carbine is going with each class and what kind of skills you can expect for Stalkers, Espers, Spellslingers and Warriors. I hope you like the emotes we filmed at the end of the video as well 😉
P.S. Make sure you watch it in full HD – that way you’ll be able to see the skill text crisp clear.
We had immense pleasure of meeting Jeremy Gaffney, Executive Producer at Carbine Studios, during GamesCom 2013 and spend some time discussing the game with him. You can expect the full interview including some community questions being answered, but in the meantime we wanted to share this short video where Mr. Gaffney showcased some of the Chua housing options and, voluntarily divulged some amazing warplot information.
During Arkship EU 2013 we had immense pleasure of talking with Mr. Chad Moore, Lead Narrative Designer on Wildstar. His team and he are responsible for many different things in the game and keeping it all in line with the overall lore of planet Nexus and creatures that inhabit or try to conquer it. We managed to find out more about what a Lead Narrative Designer and his team do in an MMORPG where we have a completely new setting. We also managed to pick his brain about game mechanics that adhere to the lore buffs out there, so we discussed Datacubes, Journals and other lore collectibles and their impact on the player and his game experience. We also touched on the subject of the Scientist, path that has not yet been discussed in great detail.
We know the quality of the video could have been less blurry and we had additional technical difficulties, but I think the contents of the interview more than make up for it. We would like to thank Mr. Chad Moore for taking the time to talk to us and sharing some of his Wildstar stories.