Tag Archives: gameplay

DevSpeak Talks Crowd Control

The developers over at Carbine Studios gave players a peek at how crowd control will play into WildStar’s combat system in the most recent episode of DevSpeak. The video mostly focuses on the ability of players to counter crowd control, instead of being forced to watch helplessly as your character is beat upon.

The video is full of the standard WildStar humor, and their fresh take on incorporating crowd control into combat is looking quite interesting. Take a look for yourself, and let us know what you think in the comments below!

Deradun – Gameplay Experience

It is one thing to watch an online video of a game being played and it is entirely different sitting down at a computer and actually experiencing it. When we first got a chance to play Wildstar at Arkship EU 2013 I saw that cutscene of a spaceship landing into Deradune on my computer screen (that we saw in the online video weeks before) and I got excited.

I have no idea

Deradun is a level 6-12 zone for the Dominion faction. You start out in a Draken village, which means you will do hunting and skull collecting right away. I started with a level 7 spellslinger and at first I felt a bit overwhelmed. I missed the introductory first levels and I felt like I had no idea what I was doing. There were quests to pick up and apparently some were part of special quests chains while others were your regular “run of the mill” quests. As soon as I exited the village I got more things to do in form of special Explorer missions and than there were challenge missions. Quite frankly I felt a bit overwhelmed at first. My OCD was telling me “DO ALL THE THINGS”, but within the first 15 minutes there were so many things to do that my poor brain felt a bit overloaded. Than I realized – I don’t have to do all the things. I can do the things I feel like doing at that moment.

Clcik here to read more about Deradune, exploration and overall impressions