Patch Notes #6723

The latest WildStar build #6723 is available from June 10th, 2014. Patch notes are included below:
 

  • The EULA has been updated. Read it! It’s awesome, as EULAs go.
  • Improved performance on AMD processors which are powering down because the game is not heavily using any single core by having the main thread of the game prefer to be scheduled on a single core.

 
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Patch Notes #6714

The latest WildStar build #6714 is available from June 5th, 2014, comes with a ~ 30 MB patch. Patch notes are included below:
 

  • Fixed a number of server crashes.
  • Fixed an issue where account items occasionally could not be claimed.
  • Fixed a bug where claimed account items would sometimes disappear.
  • Practice Arenas will no longer award loot bags or prestige upon completion (or win) of the Arena’s public events.
  • Practice Battlegrounds that are started from the “My Realm Only” queue will no longer award loot bags, experience, or prestige upon completion (or win) of the Practice Ground’s public events.
  • PvP runes can now only be placed into PvP gear.
  • The Exile quest “Peculiar Flora” in Whitevale can now be turned in after the frozen and live samples are collected. This quest should no longer cause conflicts with “The Emissary”.
  • Fixed an issue with the quest “Primal Powers and Triton’s Dread” in Whitevale where Primal Gillsting would not spawn correctly.
  • The Flank Tank from “Gates of Fire” in Grimvault will no longer hurt Bulgoth the Wallbreaker.
  • Neutral Darkspur in Gallow no longer reward XP when killed.
  • The quest “Darkspur Karaoke” will now complete upon successful completion of the bar brawl.
  • Fixed an issue that caused the riding skill upgrades to not be visible at the mount vendor unless the player was using action set 1.
  • Fixed an issue that caused the riding skill purchase to not take effect if the player had no AMP points available.
  • Monster Hunting quest for Raid Attunement is no longer available from Kezrek or Durek until players are on the correct step of the Genesis Key attunement process.
  • Fixed an issue where some players were unable to interact with the Primal Logic Transfer Control in Exo-Lab Prime, blocking progress.
  • Fixed a rare issue that would prevent players from interacting with the Personnel Index Panel in Exo-Lab Prime, blocking progress.
  • Fixed issue where some players were unable to use the Sterilization Device on the corrupted growth in Exo-Lab X39, blocking progress.
  • Vendors “Provisioner Omnichron” and “Trader Nexa” in Crimson Badlands have been forced to take a temporary leave of absence from their posts, and will return soon.
  • Vendors “Supplier Serra” and “Shopkeeper Thriftyroot” in Containment R-12 have been forced to take a temporary leave of absence from their posts, and will return soon.
  • Due to a bug in how reputation requirements were checked on reputation reward vendors, the gear rewards from Crimson Badlands and Containment R-12 have been downgraded to green-quality items. The sell prices on these items have been updated to the original buy price, allowing you to sell back these items for their initial cost (you won’t lose any gold). New items at the original item power levels will be available on the vendors for the correct reputation requirements upon the vendors’ return.
  • Fixed a bug where guest accounts were moving through the queue too quickly, relative to non-guest accounts.

Patch Notes #6708

The latest WildStar build #6708 is available from May 28th, 2014, comes with a ~ 700 MB patch and handful of changes which include improvements to Housing system, Player to Player Trading, and numerous bug fixes.

General

  • The Drusera story instances are now unlocked for all players. Journey through the heart of Nexus and unlock its darkest secrets.
  • Added a /random command that will generate a random number on the server and display it to everyone in your party.
  • Added Story Movie at the beginning of the game.
  • Updated the EULA and Privacy Policies.
  • Implemented the final game credits for launch!
  • Continent artwork has been updated and is now complete.
  • Fixed a crash related to AMPs that modify spell parameters such as resource cost.
  • Fixed a bug with instance throttling where instances were taking longer to expire than intended.
  • Adjusted loading screen tips related to the Social Menu and the Group Finder to properly reflect their default keybinds.
    • Social is now O (from H).
    • Group Finder is now N (from O).
  • Reduced falling and sliding damage while tethered.
  • It is no longer possible for spells to get stuck attempting to recast themselves when using the mouse to click with Hold to Continue Casting enabled.
  • Players should no longer appear as moving corpses to other players in the rare cases that they were.
  • Player to Player Trading – It is no longer possible to delete an item while it is in an active trade with another player, causing a trade to fail.

 
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Open Beta and Name Reservation

wildstar open beta

WildStar Open Beta starts on May 8th, 2014 and runs through May 18th. During this period players will be able to register one character and one guild name prior to launch.

We’re excited to announce that on May 8th, we will be starting Open Beta! Through May 18th, you’ll be able to continue to explore Nexus up to level 30, and get familiar with exploring, fighting and questing as we make our way towards head start and launch!
 
As part of pre-ordering WildStar, you’ll be able to make an even bigger mark on Nexus by registering one character and one guild name prior to launch! That means your desired name will be safer than a datachron in a Draken’s dreadlocks. Try saying that three times fast.
 
The name reservation page will only be available from May 13th through May 23rd, so be sure you check back to the site early so you can get your top choice, as reservations are first come, first serve. We will also have a FAQ section on the name reservation page that’ll fill you in on all of your questions, including name restrictions, which servers the name will be saved to, and more.


The Official WildStar Tumblr page is live

Wildstar tumblr
 
Carbine Studios started promoting their official Wildstar Tumblr page yesterday. You can check it out if you click here. The posts on the page are a inside look “behind the scenes” at Carbine Studios, but the dev team also some teases some of the WildStar’s future content that it’s worth checking out.
 
The page is actually a bit older, as some posts date to February 13, but Carbine Studious just recently started promoting the page. In a week that’s behind us, there weren’t any big news about WildStar, even though some devs hinted it. If you, like us, are craving for more WildStar-related content, then you should take a quick look at the WildStar Tumblr page.


It is official – Medic and Engineer last two classes

Carbine Studios just released an awesome trailer showcasing all the classes you’ll be able to play once the game launches, including the two unrevealed classes. They are Medic and Engineer! Medic will obviously be a healing class. There is a Dev Speak video released about the medic (more about that in the next news post) and they are ultra high-tech, close range, hybrid healers and damage dealers. They carry these sci-fi looking cannon-guns called Resonators into battle and I am not sure if they fry you until you are healed or heal you until you are fried. Engineer is not there to change your oil and tighten your screws (as the main character in the video trailer so regretably says). They seem to have robot pets that will take care of all your pest problems and more. They seem to be able to have all four robots active at the same time and carry a shotgun type weapon which makes them a mid-range/long-range class with pets (hunter anyone?). I am sure we will find out more about these in the next Carbine class drop, but in the meantime enjoy some screenshots from the trailer and the trailer itself.

Video can be found after the break


October Game Systems Update

If you’re like us then you have been eagerly awaiting the next round of beta testing for WildStar. Well it looks like that might be sooner rather than later.

Today the folks at Carbine Studios pulled back the curtain on a bunch of system updates that they plan on implementing in the next beta session. Specifically they talk about a new level up system, a new ability loadout UI, and a new quest system.

The updates are not complete yet, but if the developers are willing to show them off it points towards a beta testing happening sooner rather than later. Continue reading to see all the info yourself, and let us know what you think in the comments below. Continue reading