Journal

List of all Wildstar Journal collectibles with marked map locations of where to find them and screenshot guides.

Big Graw & Me

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Guide

On a pile of bones, close to a Big Graw “WANTED: Big Graw” quest objective mob, next to a giant skull, Tanglevine Village.

Map

Bio-Dome 3

Bio-Dome 3

1.
Big Graw & Me

Lore

BIG GRAW OBSERVATION – DAY 001

Doctor Grodinus recording. After a great deal of negotiation with some less-than-pleasant locals, I believe I have learned the location of their greatest secret – a mysterious and monstrous anthropoid they call Big Graw. They believe the monster protects them, and perhaps protects whatever they hold valuable. And what they hold valuable could be valuable back in the civilized galaxy as well.

I suspect this creature is merely a large razortail or
perhaps an especially vicious malverine, but I have established this observation post to be the first Dominion explorer to learn the truth. With luck, I can befriend the beast. Such creatures are known to hoard away many peculiar treasures that may be of great value.

BIG GRAW OBSERVATION – DAY 003

Doctor Grodinus recording. At last, I have seen the creature, and it is indeed a monstrous beast! Powerful and huge, I watched with my own eyes as Big Graw crushed the skull of an
orbitog and swallowed it whole! The monster would certainly be capable of crushing a man flat with a swipe of his hand or – and this is what I find peculiar – slaughtering the entire village of primitives nearby. What manner of alpha predator would not feast upon such a ready food source? Could it be that Big Graw really does feel some sort of attachment for the primitives? I must investigate this further. The next time the beast appears, I shall make contact in the name of the Dominion!

BIG GRAW OBSERVATION – DAY 012

Doctor Grodinus recording. The mutant gorganoth Big Graw – I have had ample time to identify the source species of this monstrosity – has emerged at last from its slumber. It appears to be lethargic, even relaxed. Now is surely the time to make myself known to him. I shall leave this channel open to continue recording this momentous event.

Hello! BIG GRAW! I am friend! You understand “friend”? Yes, yes! Good!
Come this way. You have intelligence in those eyes, I think. That’s it. Closer still.

Big Graw, great and mighty Big Graw! My name is Doctor GroAAAAAAAWGGH!

[The remaining audio cannot be accurately represented in text form, which is probably for the best.]

Quick Facts

Type: Journal

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Ekose Cargo Manifest

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Guide

On a small platform that has four reddish boxes and one blue barrel, just behind Quartermaster Sunleaf, Touchdown Site Bravo.

Map

Farside

Farside

1.
Ekose Cargo Manifest

Lore

INVENTORY

Items/Destination/Notes

Twelve (12) Pieces (Misc.) Eldan Artifacts, Broken/Cassopolis, Korol Province, Cassus/Handle with care.

Four (4) Lots Squirg Eggs/Zax Estate Residence 17, Nord-Suda Continent, Bezgelor/DO NOT OPEN.

Seven Hundred (700) Lots Squirg Eggs/Darkspur Nebula – Transmit on 8371.22 at coordinates 78.3 -297 -1009.12/Go ahead and open, but not until you transmit on that frequency.

One Hundred Twenty-Four (124)
Lots Small Arms (Misc.)/Tremor Ridge, Algoroc, Nexus/Marauder defense discount applied.

Forty-Seven (47) Crates Zubble-Bubble by Protostar (Recalledberry)/Protostar Flavor Research and Toxin Recycling Planet 22-C, Quadrant 7-G, The Protostar Cluster/Do not allow Zubble-Bubble by Protostar (Recalledberry) to exceed recommended temperatures. Fatal explosions may result from failure to follow this recommendation. Do not allow Zubble-Bubble by Protostar (Recalledberry) to be
consumed by organic or artificial beings. Fatal explosions may result from failure to follow this recommendation.

Two Hundred (200) Lots Draken Bones (Assorted, Guaranteed Ancestor-Infused)/Bloodfire Village, Deradune, Nexus/DO NOT OPEN.

Four Hundred (400) Cases Dolph’s Lager/Gnoxville, Thayd, Nexus/Bonus paid for speedy delivery.

Quick Facts

Type: Journal

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Medical Inventory (Experimental)

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Guide

On ground, at the entrance to blueish cargo container, next to Ability Trade Kiosk and Bounty Board, Touchdown Site Bravo. Quests like “WANTED: Deathclaw [GROUP 3+]” and “WANTED: Grimstone [GROUP 3+]” can be found here.

Map

Farside

Farside

1.
Medical Inventory (Experimental)

Lore

[An inventory list of experimental medical supplies recently delivered to Touchdown Site Bravo and their intended uses].

288 Units OXYMETACYCLOMIDE
Temporarily ameliorates the effects of long-term sleeplessness and allows full and complete function for up to two standard weeks before developmental degradation begins. Authorized for short-term use only!

914 Units QUADRIPORCONEX
Only known experimental cure for hypothetical disease cubig fever.
Administer within 48 hours of first symptoms (headache, sweating, light oinking). If failure to administer within 48 hours occurs, extermination of the cubig fever host is grudgingly recommended.

99 Units SKEECHBITE SALVE
For mild bites that break the skin only. Apply directly to the affected area. For Skeech-caused amputations, consider SKEECHBITE STUMP-CAULK.

99 Units SKEECHBITE STUMP-CAULK
For Skeech-caused
amputations in which the limb can be recovered for reattachment. Apply directly to the affected area. Short-term use only.

0 Units SKEECHBITE PERMANENT STUMP-SEALANT (Backordered)

20,031 Units PROTOCYLLIN ALL-PURPOSE ANTIBIOTIC
Apply to infected area daily. In case of internal infection, consume daily. If infection persists, consult an actual doctor, not the Protostar Discount “Medications ‘n’ Things” Catalog Vol. 12.

Quick Facts

Type: Journal

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Care and Feeding of Allegedly Domesticated Hookfoots

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Guide

On ground, next to a cage, east from nearby crashed ship, Dustrunner Aft Compartment.

Map

Farside

Farside

1.
Care and Feeding of Allegedly Domesticated Hookfoots

Lore

AUTHOR’S FOREWORD

So you’ve decided to raise allegedly domesticated hookfoots for fun and profit! Congratulations. You’re joining a literally unknown number of happy and rugged individualists who have entered into this new and exciting cottage industry. Trust me when I say, once you read this book, you’ll be “hooked” on hookfoots, too!

As you almost certainly know, hookfoots are extremely intelligent, vacuum-adapted predators that usually dwell on asteroids and airless planetoids.
Moving from space-rock to space-rock with the delightfully hooked feet that give them their name, in the wild these charismatic killers instinctively home in on ambient life energy via poorly understood sensory organs, and then feed directly on the energy of their victims. Of course, when properly trained they provide companionship, protection, and many potential and hypothetical military applications.

If you’re ready to start your own hookfoot ranch, there’s literally NOTHING stopping you
except the hookfoots themselves, and on page 79 you will find a formula for a really effective hookfoot sedative that also makes a great space-paint remover. Once properly sedated, drag them back to your ranch via a licensed hookfoot-mover and you’ll be caring for and feeding your newly domesticated hookfoot in no time! Just make sure you’ve gotten rid of any pets or family members who could prove troublesome. Did I say “gotten rid of”? I meant “taken care of”! Also, not murdered!
Simply have them leave the premises, as the hookfoot can only imprint on one individual at a time, and you do NOT want to see what a hookfoot can do to your family. The pets you should probably sell, even a well trained hookfoot will snap up a space-pup in one bite and drain that adorable little sucker’s very life essence in minutes, and then the family, who should be in hiding, remember, will blame you for it.

Anyway, I can’t stress this enough – once you commit to the hookfoot lifestyle,
you’ll never want to make a living any other way. I know I don’t! That’s why I’ve written all these books about domesticating hookfoots.

Look, I get it. Your friends bought you this book as a gag gift. Who would domesticate these things? They’re monsters! They will SUCK OUT your life force with their space-fangs!

I wrote this thing on a dare. It was supposed to be a thinly disguised commentary on certain social upheavals on Vog Jadda 7, for a sociology class I’m taking at the University of Cassus
extension campus. Somehow this got sent to the university publishing house instead. So go ahead and read the rest of it if you want, and thanks for purchasing it assuming you did so through an authorized vendor, but please, please DO NOT try to domesticate hookfoots. I can’t take any more of these deaths on my conscience.

I wish I could take this book off the market, but I’m reliant on the revenue stream. Again, don’t domesticate hookfoots. It’s a gag.

Thanks for reading,

-Tarvin Stone

Quick Facts

Type: Journal

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Owner’s Manual: Longhaul-Class Freighter

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Guide

Inside of a crashed spaceship, Dustrunner: Main Hold. Entrance to the Dustrunner is at the location marked at map. Quest that takes you inside is “Element of Surprise”, part- Enter Spigo’s crashed ship, where you need to enter given code 60191 to the SHIPMENT: 018J and defend it.

_poi_Owner_s_Manual_Longhaul_Class_Freighter_image_WildStar64_2014_06_10_15_19_34_921.jpg

Dustrunner entrance.

Map

Farside

Farside

1.
Owner’s Manual: Longhaul-Class Freighter

Lore

TABLE OF CONTENTS

Thanks for Choosing FreightSpace!……….01

-Welcome aboard!

-Meet the FreightSpace team!

-Sign the FreightSpace liability waiver!

Longhaul: For the Long Haul………………..02

-Built “FreightSpace Strong”!

-Number One in Value!

-Not Number One in Accidental Atmospheric Venting Anymore!

Schematics: Outer Hull……………………….06

-Keep atmosphere in and cosmic
death out with certified FreightSpace outer hulls!

Schematics: Inner Hull………………………..07

-Mount screens and decorations on certified FreightSpace inner hulls!

Schematics: Helm Control (Cockpit)………09

-Steer your Longhaul with reasonable accuracy!

Schematics: Engine Room……………………10

-Never lose track of your engine again with this convenient room!

Schematics: Life
Support……………………..11

-Because space shouldn’t always be an icy deathtrap.

Schematics: BBZ-330 “Buzzbing” Drive…..12

-20% less MRO (Mutative Radiation Overspill) than the BBZ-310!

Schematics: DZZ-7 “Dizzy” Spin Core………14

-27% less GRG (General Radiation Generation) than the DZZ-4!

Maintenance Tips……………………………….16

-Tip Number One: Only visit licensed FreightStar
maintenance facilities!

Warranty…………………………………………..22

-Probably too long for you to read. Trust us!

FAQ…………………………………………………..48

-Looking for exciting, low-paying work? Take the FreightSpace Associates Quiz!

Parts Vendors(Reputable)……………………56

-Reputability not technically guaranteed!

Parts Vendors(Disreputable)………………..58

-Disreputability can be safely assumed!

[A warning on the following page cautions that this manual can be used as a guide to self-repair, but the manufacturer reiterates that the ship should be serviced only at licensed FreightStar maintenance facilities. It is clear Captain Spigo has done all maintenance on the Dustrunner himself, however, violating the warranty on multiple occasions.]

Quick Facts

Type: Journal

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Deployment Orders: Operation Moonshot

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Guide

On ground, close to Spigo’s crashed ship, close to blueish metal cargo box, Fatalis Fields.

Map

Farside

Farside

1.
Deployment Orders: Operation Moonshot

Lore

DEPLOYMENT ORDERS: Operation Moonshot

OFFWORLD OP

Welcome to the Farside of Halon, mercs. You’re standin’ on one of this planet’s last two moons. Hope ya weren’t gettin’ too settled in on Nexus, because ya got a lotta fightin’ to do before ya get back there again.

Primary antagonists in the area are called Ikthians. Fish-men with tech that would make the Eldan sit up and take notice and no use for anyone but themselves.
Got word from the Widow says they’re kidnappin’ Exiles and Dominion alike. I don’t give two rock-pits about the Dommies, but if they’re takin’ our people for some kinda freaky fish-man science experiments, that crap ends right slaggin’ now.

That ain’t all they’re up to. The main objective is that big, green, glowin’ thing in the middle of the op zone. XAS tells me it’s called the Plasmic Equalizer for some damn reason. It’s a gun. A big,
asteroid-blastin’ gun. Techs say it might even be powerful enough to take out Nexus its own damn self. Don’t know what the hell the Eldan were thinkin’ buildin’ the damn thing, but you ain’t here to determine the secrets of the damned universe. You’re here to smash them secrets in the face when they come against the Exiles. More specific-like, you’re gonna make sure the Ikthians don’t turn that Eldan superweapon against the Exile Fleet, or Thayd,
or anywhere else there are good, hardworkin’ Exiles who are lousy card players and probably owe me money.

I don’t like it when people owe me money. And I don’t like stinkin’ fish-men. Flush ’em, mercs. Flush ’em good.

-Stonebreaker

Quick Facts

Type: Journal

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Cortex Analysis: Inferior Species

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Guide

On a small, circular table, next to a control console and other medical gear, Crescent Heights.

Map

Farside

Farside

1.
Cortex Analysis: Inferior Species

Lore

SPECIES DESIGNATION: GRANOK
Species consists of sentient organic carbon-silicon structure. Potential design evident in genetic profile, although additional testing required to determine whether subquantum filaments have been manipulated by unknown source.
INTELLIGENCE: 12% Ikthian Norm
PHYSIOLOGY: 82% Ikthian Norm
AGGRESSION: 138% Ikthian Norm
RECOMMENDATION: Additional specimens optional. Elimination authorized.

SPECIES DESIGNATION:
HUMAN
Species shows wide variety of genetic diversity within traditional carbon-based structure. No design evident in genetic profile. Evidence of relic genes bearing markers designated ELDAN in 34% of local population.
INTELLIGENCE: 17% Ikthian Norm
PHYSIOLOGY: 21% Ikthian Norm
AGGRESSION: 85% Ikthian Norm
RECOMMENDATION: Additional specimens with markers designated ELDAN requested. Elimination of other specimens authorized.

SPECIES DESIGNATION: DRAKEN
Species shows narrow variety of genetic diversity within traditional carbon-based structure. Evidence of isolated gene pool and low historic populations. No design evident in genetic profile.
INTELLIGENCE: 9% Ikthian Norm
PHYSIOLOGY: 68% Ikthian Norm
AGGRESSION: 226% Ikthian Norm
RECOMMENDATION: Additional specimens optional. Elimination authorized.

SPECIES DESIGNATION: MORDESH
Species
shows advanced biological necrosis. Continued body function and brain activity due to artificial modification and nutritive supplements. Unknown disease detected in 100% of subjects.
INTELLIGENCE: 27% Ikthian Norm
PHYSIOLOGY: 71% Ikthian Norm
AGGRESSION: 31% Ikthian Norm (Unafflicted)/374% Ikthian Norm (Afflicted)
RECOMMENDATION: Additional specimens requested for study. Disease designated “Contagion” shows potential
for future Ikthian operations. Elimination authorized if necessary. Use extreme caution when handling all biological samples.

SPECIES DESIGNATION: CHUA
Species shows wide variety of genetic diversity within traditional carbon-based structure. Moderate design evident in genetic profile. Genetic scan required to determine sex of subjects.
INTELLIGENCE: 28% Ikthian Norm
PHYSIOLOGY: 11% Ikthian Norm
AGGRESSION: 119% Ikthian Norm
RECOMMENDATION:
Additional specimens optional. Elimination authorized.

SPECIES DESIGNATION: MECHARI
Species is entirely mechanical. Clear evidence of technology designated ELDAN. Genetic profile not applicable.
INTELLIGENCE: 86% Ikthian Norm
PHYSIOLOGY: 102% Ikthian Norm
AGGRESSION: Variable
RECOMMENDATION: Technology designated ELDAN is of utmost interest to the Cortex. Capture required. Elimination authorized only to save Ikthian life.

Quick Facts

Type: Journal

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