Journal

List of all Wildstar Journal collectibles with marked map locations of where to find them and screenshot guides.

Beverage List

« Back to the list of all Whitevale collectibles

Guide

The Journal is left on the bar in a club called The Last Man Standing, next to a Brewmaster Grok, in Thermock Hold area.

Map

Whitevale

Whitevale

1.
Beverage List

Lore

– The Last Man Standing –

***Current Beverage Selections***

“Ask Grok for the latest arrivals.”
– Brewmaster Grok

OLD SQUIRGLICKER BROWN LAGER
A distinctive, nutty brown lager flavored with essence of squirg. Don’t worry, we’re completely sure the alchohol kills the microscopic parasites that can trigger homicidal squirg-zombie outbreaks. Well, pretty completely sure.
…………….5

GROK’S PRIVATE RESERVE NO. 7
A full-bodied ale brewed in the Granok tradition.
Numbers 1-6 have been withdrawn due to fatalities among non-Granok consumers. Also, the vomiting. So. Much. Vomiting.
…………….7

GNOX BLUE RIBBON
Looking to get drunk cheap? You came to the right place, so long as you’re ordering a GBR and don’t fill up on bread first.
…………….2

PROTOSTAR CLONE-STRENGTH MALTED LIQUOR-STYLE BEVERAGE WITH FLAV-O-RITE
Protostar pays handsomely to make us carry this… stuff. Look, it’s worst-selling beer
at The Last Man Standing for a reason, but even if you order one you’ll probably get a GBR. Grok has standards.
…………….11

MORDEBRÄU
Fortified with exotic serums, rare elements, genuine Grismaran spices, and a surprising alcohol level of 0%, this beverage is restricted to Mordesh patrons only – which is good, because no one else wants to drink it.
…………….17

LOPP DOUBLE-HOPPED
Brewed by Lopp artisans with rare Lagosian hops brought from their homeworld,
Lopp Double-Hopped has become the beverage of choice for patrons who also enjoy short scarves, absurdly tight denim pants, thick-rimmed spectacles, and asymmetrical haircuts. Ever since GBR was adopted by the masses without irony, at least.
…………….7

KROGGFIDDIE
Say what you will about the Darkspur Cartel, but they sure known how to distill a mean single malt. Even Exile judges have been known to kick back with a glass or
seven. Served on the rocks – not ice, but actual rocks, because Krogg are like that – or neat. We’re in Whitevale, you want ice, go get some.
…………….12

PIRATE-STRENGTH ROTGUT RUM
Marauders make this (the secret flavor? Bilge water!). It’s really strong. We’re probably not supposed to be selling it. Drink at your own risk. Hey, at least it’s not Slush.
…………….3

SLUSH CLASSIC
This is so illegal. It’s really only on the menu
because it makes us seem a little extra bad-ass. Please do not order this or the bartender will be arrested and probably hanged.
…………….Not For Sale (but seriously talk to the bartender)
…………….72

Quick Facts

Faction: Exile

Type: Journal

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Today’s Listings

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Guide

Journal can be found in the snow, next to an old, broken TV and a small wooden path in Tundra Jabbit area, in front of The Botcave tunnel entrance.

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Whitevale

Whitevale

1.
Today’s Listings

Lore

5:00 Nexus Mean Time (NMT)
Network 17
WAKE UP THE HELL UP with ZOG BOOMSHALE
Hey! Why are ya still in dreamland, ya slaggin’ idiot? Get off yer lazy duff and put it to good use shakin’ and quakin’ with the calisthenics regimen that keeps the Free Companies from turnin’ into the FAT Companies!
ZOG BOOMSHALE…..Himself
EXERCISE CHOREOGRAPHOLOGY…..Zog Boomshale
“Zog’s Gonna Wake You the Hell
Up” performed by Zog Boomshale and the Boomshakers
Mr. Boomshale’s wardrobe by Argok of Thayd
Special Appearance by KRAG STUDROCK

6:30 NMT
Network 22
AMO EN LA KOSMO (dramserio de Bezgelor)
Hudo subtenas iun daton kun Biffi kiu ne estas kia ajn el ili atendas. Tiffi decenigas robotoj, kaj neatendite sentimentala sentoj, sur la logantaro de malgranda Ekzilo urbo kiu poste ciuj mortos, kiel estas guste kaj tauga.
Pungo havas sekretan (gi estas morto de radioj.) Moryo kaj Murbo elovigo planon, kaj pluraj strangaj ovojn ili trovis en kaverno sur Ligilo, kiu probable iros nur bone.
HUDO/MORYO…..Zongo Ferp
BIFFI/MURBO…..Zinni Ferp
TIFFI…..Tiffi Rox
PUNGO…..Tumpo Zood
PICO TRANSDONO CHUA…..Waffo Shub

9:00 NMT

Network 748
DROP CHEF
Thirteen of the galaxy’s most talented amateur chefs will get
the challenge of their lives in the new Network 748 hit DROP CHEF! Every episode, it’s a new cooking challenge – and the pressure is on! Why? Because these challenges must be completed entirely within the fuselage of a drop pod en route to the surface of Nexus! Who will drop dead… and who will DROP CHEF?
CO-HOST… Loreline Lumpkill
SECOND CO-HOST… Grent Weatherford
HOST EMERITUS… Joliet Juvenal
DROP SITE CLEANUP
provided courtesy of “FCON CARES”

11:30 NMT

Network 40
NEXUS @ NOON @ 11:30 NMT
Every day a half hour before mid-day and for the hour following, Garfitz Tallcastle and Kayessa Moonleaf bring you the most important stories of that morning, and tell you what to expect to be talking about all afternoon! Just make sure you limit most of your experiences to what you can get out of the holo-viewer!
GARFITZ
TALLCASTLE…..Himself
KAYESSA MOONLEAF……Herself
WEATHERBOT…..Freebot Dopplor
PICO TRANSDONO CHUA…..Waffo Shub

Quick Facts

Faction: Exile

Type: Journal

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Bot Identification Made EZ!

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Guide

Journal is hidden on a pile of wooden boxes, inside The Botcave. Entrance to the Cave is just North of the location marked on the map. When you enter the cave, turn right and enter the first large Cave room.

Map

Whitevale

Whitevale

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Bot Identification Made EZ!

Lore

[A handy beginner’s guide to telling your spiderbots from your destructobots. This does not seem like something a Freebot would require.]

Spiderbot – Sometimes called “probes” or “scuttlers,” these small bots don’t actually have eight legs, but look enough like spiders for most people.

Workbot – The mainstay of most bot production lines, workbot models are modular, easy to program, and compatible with thousands, even millions of tasking
subroutines that can turn them into farmbots, chefbots, pilotbots, and more! This is the model believed to be the most prone to Freebotism.

Scanbot – A highly specialized hovering bot that contains an advanced analytical A.I. with hyperheuristic programming (HHP). HHP allows scanbots to analyze and interpret a staggering array of data by drawing on complex artificial intelligence algorithms and a compact databank that contains the sum
knowledge of the galaxy (or at least the XAS and the Royal Collegium).

Battlebot – AKA Killbots, Slaughterbots, Murderbots, Deathbots, and other colorful nicknames, these hefty automatons pack a punch thanks to heavy duty attachment points that allow them to wield a wide variety of weapons with just a snap and a click or two. Battlebots are humanoid, but stand nearly twice as tall as the typical workbot. Most offworlder groups on Nexus employ
battlebots for extra security, even the Dominion.

Warbot – The big daddy of modern galactic warfare, warbots are heavy weapons platforms built onto a massive humanoid chassis. Many are equipped with a sensor crest that grants them 360-degree vision.

Annihilator – A product of Eldan science, not galactic research, and not technically a bot, but actually an Eldan construct, annihilators are gigantic, potentially world-destroying
enigmas. Towering over the battlefield, these titans can wipe out entire planetary populations with ease. Fortunately for newcomers to Nexus, no active annihilators are known to be operating autonomously on the surface of the planet.

Quick Facts

Faction: Exile

Type: Journal

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Status Report: Grismara

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Guide

The Journal can be found on a wooden crate, inside Avra’s Lair. In order to reach the Lair, you need to talk with Special Agent Boyd, located next to a house with Ability Train Kiosk in front of it. Special Agent Boyd will teleport you there. The first quest that takes you there is “The Emissary”, part – Speak with the Black Hoods Secret Agent.

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Whitevale

Whitevale

1.
Status Report: Grismara

Lore

Prepared by Deep Cover Agent 7391XK

Lady Darkos, forgive the familiarity, but I find I must limit my use of language for fear of failure. It is a pleasant part of my task to compose this case file, for in my day-to-day deployment I simply do not speak. It would mean the end of me – but worse, the failure of my mission. Therefore I do… go on, I’m afraid.

SUMMARY: The planet Grismara as we knew it is no more. What little remains of
Mordesh culture are a few stone structures the Ravenous could not tear down, though they continue to claw and tear at the facades day in, day out.

My meticulous global survey is now 74% complete, and I have detected no signs of intelligent, uninfected survivors. Zero non-Mordesh life signs, if you can call what turns up on the scanners as life signs.

It is fortunate I have been granted advanced vitalus implants that do not require me to eat, for
simply pretending to be one of these monsters to move from place to place is difficult enough. To do what they do, tear apart anything, even each other, in their unrelenting hunger… this I fear I may not be able to do, even if I must to maintain my cover. For if I do, will I too not become Ravenous?

Please, Lady Darkos, I want to come to Nexus. There is nothing here. The world is lost. I do not know how much longer I can survive. You
promised you would consider sending a stealth extraction pod if there was no reason to continue this mission, and I tell you there is NOT. Please, Lady Darkos. Please. I want to join you.

There is nothing here. They’re all dead. They just don’t know it yet.

My report follows. Forgive my outburst. Or don’t. I do not expect to be alive when you read this. Or whatever it is our kind call life.

[The remainder of the report outlines the horrors that
have befallen the Mordesh homeworld in terrifying and sometimes sickening detail. The final page is saturated in blood and what appears to be dried Vitalus serum. You cannot begin to guess how this report found its way to Avra Darkos.]

Quick Facts

Faction: Exile

Type: Journal

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Alchemical Ingredients of Nexus to Avoid

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Guide

The Journal is located on the overcrowded table with holographic top, next to a quest giver Alchemist Vikmos, Snowfade Grounds.

Map

Whitevale

Whitevale

1.
Alchemical Ingredients of Nexus to Avoid

Lore

[An appendix to another scholarly work, aimed at the alchemist novice who wants to find material components in the wild while encountering as little of the dangerous part as possible. It does not appear to have been written by the same author as the rest of the series]

Murderoot – A titillating tuber with which not to trifle. I’ve seen more than one Mordesh lose both original eyes to a murderoot rampage. Wait for others to harvest them,
then buy them up. They are an essential component to the primal formula known as Mordesh Romance.

Jabbit Knuckles – For reasons understood by neither average alchemist nor standard scientist, let alone people like you people, jabbits enter a homicidal blood rage when their knuckles are violently and painfully extracted with small knuckle-extraction forks. Therefore gathering jabbit knuckles can be extremely dangerous.

Lopp
Ears – Endless lawsuits. Just ENDless. It’s not like they didn’t survive, albeit with greatly reduced balance. They’re only a foot or two off the ground. Who was the real victim here? But I digress.

Milkshroom – Thanks perhaps in part to the strange primal energies that seem to be present everywhere on Nexus, the delicious milkshroom, a key component in many alchemical recipes, has evolved the ability to resemble exactly the deadly
murkshroom exactly, even down to the primal pattern. In fact, milkshrooms might be something I made up, and they could all be deadly poisonous. Gather at your own risk.

Steamglider Essence – Although the excretions of steamglider flotation glands are in fact comprised of 84% primal air distilled into primal water, this does not mean these difficult-to-trap beasts are of any real use. At that precise ration, both forms of primal matter remain inert.

Aurin Tail – See Lopp Ears.

Quick Facts

Faction: Exile

Type: Journal

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Dorian Walker’s Log: The Alpha Complex

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Guide

On a small crate, behind Dorian Walker, beside bounty board that has quests “WANTED: Gritmaw [GROUP 2+]” and “WANTED: Big Graw [GROUP 2+]”.

Map

Alpha Complex

Alpha Complex

1.
Dorian Walker’s Log: The Alpha Complex

Lore

[An excerpt from the famed Exile explorer’s report on his initial discovery of the Alpha Complex on Farside.]

Halon Expedition Day 004

Reckon it made sense to start my exploration on the larger of the two moons in orbit of Nexus, the busted one called Halon. It’s in a tidally locked orbit
around the planet, but for some reason all the functionin’ facilities are on the far side. So for now, that’s what I’m callin’ this region. Farside.

Set the Blue Horizon down not far from a central control complex. Managed to find a workin’ teleportation pad, got me inside. Lo and behold, if
it ain’t my ol’ buddy the Caretaker. For once, he ain’t out of his gourd, and is able to tell me the Eldan called this place the Alpha Complex. Not much help with any of the rest of it, though. Not much I can do from here to control that big ol’ terraformer I saw on the way in. He was able to fill me in
on these “Bio-Domes,” though. Two of ’em are close by, Bio-Dome 3 (it’s full’a jungle) and Bio-Dome 4 (which is more of a desert). Full atmosphere and all inside, so no helmet needed. Gotta say, I don’t mind that at all.

Aimin’ to set up a temporary camp here in the Alpha Complex,
see if I can’t find a few able-bodied Exile volunteers to help me figure out what makes this place tick. I spotted some Dommie ships passin’ overhead not long ago – maybe I’ll just invite a few mercs to join us. Ain’t keen to start a shootin’ war on this moon, not when there’s so
much here to learn, but better’n lettin’ the Dominion get hold of tech like that terraformer. It looks to me like an earlier model than the ones on the surface of Nexus, and that means it might be reverse-engineered by one’a them Chua psychos. Not while I’m watchin’ it ain’t!

Quick Facts

Type: Journal

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Skeech Notes

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Guide

On a small, wooden crate, next to a tent, close to NPCS like Professor Papovich, Researcher Shanov, Antropologist Birchly, Cascade Cliffs.

Map

Bio-Dome 3

Bio-Dome 3

1.
Skeech Notes

Lore

[Anthropologist Birchly has spent a great deal of time studying the Tanglevine Skeech tribe on Farside. This datapad is currently displaying the most recent entry.]

Among the Tanglevine – Day 004

After several days of observation, I believe I have reached a sort of
understanding with these strange, little blue creatures known as the Tanglevine Skeech. I have been warned of their strange dietary habits, but it seems they know enough to respect my mag pistols. Reckon I ain’t the first human these Skeech have set their big, shiny eyes on. They ain’t all that big on talkin’,
but they respect a loaded gun. So there’s that.

They sure ain’t the first Skeech I’ve seen. Those little bastards in the Northern Wilds made life tough for a lot of us after the crash. Hell, that’s one of the reasons I wanted to study the Tanglevine. And there’s a lot about ’em that’s pretty typical. They ain’t too bright,
they ain’t too friendly, and they sure as shootin’ ain’t too picky about what or who they eat. But one thing they got that’s damned unusual – some kinda “smart Skeech” that’s been givin’ the normal ones delusions’a grandeur.

I need to track this smart one down and see if he can be
reasoned with. The Skeech ain’t all that tough, but in great enough numbers they could really hurt some of our people. Exiles ain’t afraid of a scrap, but ain’t no reason to go gettin’ ourselves killed by little blue freaks. Gotta admit, I surely would like to know how in hell a Skeech got smart in the first place. If all of ’em were a bit brainier, maybe we’d all be able to get along.

Quick Facts

Type: Journal

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