Author Archives: Serge

Bot Identification Made EZ!

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Guide

Journal is hidden on a pile of wooden boxes, inside The Botcave. Entrance to the Cave is just North of the location marked on the map. When you enter the cave, turn right and enter the first large Cave room.

Map

Whitevale

Whitevale

1.
Bot Identification Made EZ!

Lore

[A handy beginner’s guide to telling your spiderbots from your destructobots. This does not seem like something a Freebot would require.]

Spiderbot – Sometimes called “probes” or “scuttlers,” these small bots don’t actually have eight legs, but look enough like spiders for most people.

Workbot – The mainstay of most bot production lines, workbot models are modular, easy to program, and compatible with thousands, even millions of tasking
subroutines that can turn them into farmbots, chefbots, pilotbots, and more! This is the model believed to be the most prone to Freebotism.

Scanbot – A highly specialized hovering bot that contains an advanced analytical A.I. with hyperheuristic programming (HHP). HHP allows scanbots to analyze and interpret a staggering array of data by drawing on complex artificial intelligence algorithms and a compact databank that contains the sum
knowledge of the galaxy (or at least the XAS and the Royal Collegium).

Battlebot – AKA Killbots, Slaughterbots, Murderbots, Deathbots, and other colorful nicknames, these hefty automatons pack a punch thanks to heavy duty attachment points that allow them to wield a wide variety of weapons with just a snap and a click or two. Battlebots are humanoid, but stand nearly twice as tall as the typical workbot. Most offworlder groups on Nexus employ
battlebots for extra security, even the Dominion.

Warbot – The big daddy of modern galactic warfare, warbots are heavy weapons platforms built onto a massive humanoid chassis. Many are equipped with a sensor crest that grants them 360-degree vision.

Annihilator – A product of Eldan science, not galactic research, and not technically a bot, but actually an Eldan construct, annihilators are gigantic, potentially world-destroying
enigmas. Towering over the battlefield, these titans can wipe out entire planetary populations with ease. Fortunately for newcomers to Nexus, no active annihilators are known to be operating autonomously on the surface of the planet.

Quick Facts

Faction: Exile

Type: Journal

Status Report: Grismara

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Guide

The Journal can be found on a wooden crate, inside Avra’s Lair. In order to reach the Lair, you need to talk with Special Agent Boyd, located next to a house with Ability Train Kiosk in front of it. Special Agent Boyd will teleport you there. The first quest that takes you there is “The Emissary”, part – Speak with the Black Hoods Secret Agent.

Map

Whitevale

Whitevale

1.
Status Report: Grismara

Lore

Prepared by Deep Cover Agent 7391XK

Lady Darkos, forgive the familiarity, but I find I must limit my use of language for fear of failure. It is a pleasant part of my task to compose this case file, for in my day-to-day deployment I simply do not speak. It would mean the end of me – but worse, the failure of my mission. Therefore I do… go on, I’m afraid.

SUMMARY: The planet Grismara as we knew it is no more. What little remains of
Mordesh culture are a few stone structures the Ravenous could not tear down, though they continue to claw and tear at the facades day in, day out.

My meticulous global survey is now 74% complete, and I have detected no signs of intelligent, uninfected survivors. Zero non-Mordesh life signs, if you can call what turns up on the scanners as life signs.

It is fortunate I have been granted advanced vitalus implants that do not require me to eat, for
simply pretending to be one of these monsters to move from place to place is difficult enough. To do what they do, tear apart anything, even each other, in their unrelenting hunger… this I fear I may not be able to do, even if I must to maintain my cover. For if I do, will I too not become Ravenous?

Please, Lady Darkos, I want to come to Nexus. There is nothing here. The world is lost. I do not know how much longer I can survive. You
promised you would consider sending a stealth extraction pod if there was no reason to continue this mission, and I tell you there is NOT. Please, Lady Darkos. Please. I want to join you.

There is nothing here. They’re all dead. They just don’t know it yet.

My report follows. Forgive my outburst. Or don’t. I do not expect to be alive when you read this. Or whatever it is our kind call life.

[The remainder of the report outlines the horrors that
have befallen the Mordesh homeworld in terrifying and sometimes sickening detail. The final page is saturated in blood and what appears to be dried Vitalus serum. You cannot begin to guess how this report found its way to Avra Darkos.]

Quick Facts

Faction: Exile

Type: Journal

Alchemical Ingredients of Nexus to Avoid

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Guide

The Journal is located on the overcrowded table with holographic top, next to a quest giver Alchemist Vikmos, Snowfade Grounds.

Map

Whitevale

Whitevale

1.
Alchemical Ingredients of Nexus to Avoid

Lore

[An appendix to another scholarly work, aimed at the alchemist novice who wants to find material components in the wild while encountering as little of the dangerous part as possible. It does not appear to have been written by the same author as the rest of the series]

Murderoot – A titillating tuber with which not to trifle. I’ve seen more than one Mordesh lose both original eyes to a murderoot rampage. Wait for others to harvest them,
then buy them up. They are an essential component to the primal formula known as Mordesh Romance.

Jabbit Knuckles – For reasons understood by neither average alchemist nor standard scientist, let alone people like you people, jabbits enter a homicidal blood rage when their knuckles are violently and painfully extracted with small knuckle-extraction forks. Therefore gathering jabbit knuckles can be extremely dangerous.

Lopp
Ears – Endless lawsuits. Just ENDless. It’s not like they didn’t survive, albeit with greatly reduced balance. They’re only a foot or two off the ground. Who was the real victim here? But I digress.

Milkshroom – Thanks perhaps in part to the strange primal energies that seem to be present everywhere on Nexus, the delicious milkshroom, a key component in many alchemical recipes, has evolved the ability to resemble exactly the deadly
murkshroom exactly, even down to the primal pattern. In fact, milkshrooms might be something I made up, and they could all be deadly poisonous. Gather at your own risk.

Steamglider Essence – Although the excretions of steamglider flotation glands are in fact comprised of 84% primal air distilled into primal water, this does not mean these difficult-to-trap beasts are of any real use. At that precise ration, both forms of primal matter remain inert.

Aurin Tail – See Lopp Ears.

Quick Facts

Faction: Exile

Type: Journal

The Widow’s Web

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Guide

  1. Tale can be found on the table in Thermock Chronicle House. It’s in front of a large painting on the wall.

    _poi_The_Widow_s_Web_image_WildStar64_2014_06_03_16_39_42_963.jpg

    Watch out for fire.

  2. On a wooden crate, next to a sandboxes, on a dock in southern Thermock Hold.
  3. Tale can be found on a wooden board, next to Agent Zero and Agent Lazilo, in Abandoned Brewery. These two agents are part of the quest “Kill the Double Agent”, step – Kill Agent Lazilo and Agent Zero.
  4. On a wooden crate, bellow a tent with four sticks, in a Dr. Blackstone settlement, in XAS Campsite area.
  5. Tale is located on snow, to the east of two large, snow covered rocks.
  6. On snow, next to a nearby control console and a water-specimen tank, Hydrospine Station.

    You can spot the Tale on snow, near Control Console close to water-specimen tank, in Hydrospine Station.

  7. Tale can be found on snow, near huge lake in the central part of the map. It’s close to the road, just north of two motorbikes.
  8. On snow, close to Granok looking house, and two motorcycles, south of Thermock Hold.

    We would like to thank LOUIS MENDOZA for additional information.

Map

Whitevale

Whitevale

1.
The Widow’s Web

2.
The Widow’s Web

3.
The Widow’s Web

4.
The Widow’s Web

5.
The Widow’s Web

6.
The Widow’s Web

7.
The Widow’s Web

8.
The Widow’s Web

Lore

Avra Darkos sat in near darkness, watching the pale arachnid crawl out of its container and across her notes. Lazarin had been so excited when her Hoods had stumbled upon the Whiteweaver during a routine cavern sweep. At the time she had barely taken notice, but over the past few weeks the spider had steadily earned her affection. “Hungry, aren’t we,” she said softly, stroking its cream-colored thorax with her fingertip. “Don’t worry. You’ll feed soon.”

The collection of mounted screens cast the cavern
in a ghastly light. On any number of them, she could see the progress of various Black Hoods operations across planet Nexus. Her webs were woven very carefully. Soon they would bring her more prey.

“Would you care for a story while we wait, my love?” The Whiteweaver crawled onto the back of her hand, her bristly claws tickling Avra’s knuckles. “Once upon a time there was a beautiful princess who lived in an enchanted castle. She was happy and loved. She never wished ill on anyone. Then one day the
royal wizard cast a spell to bring prosperity and prestige to the kingdom. But the fool had dabbled in dark magic, and his gift instead proved a terrible curse.”

Avra held the spider in the palm of her hand. It really was a beautiful creature. So pale. So delicate. So deadly.

“The curse spread across the land, infecting all in its path, and the kingdom tore itself to pieces. Her family lost, the princess had no one save for her husband, her dark prince. A brave and honorable man, he tried to save
the kingdom by falling upon the mercy of foreign allies. But as he approached their caravan, they killed him in cold blood.”

As the spider crawled up her arm and crested her shoulder, one of her agents approached and delivered a report. The mission had gone well. An “accidental” explosion in orbit. Thousands of Dominion soldiers roasted alive. She felt the spider nuzzle her earlobe with a snicker of mandibles and advance into the folds of her hood.

“The princess watched her lover die. That
was when she realized the lie under which she had been laboring all her life. That, like so many other childish fancies, morality is an invention. The lesser evil. The greater good. All simplistic placebos created to justify our darkest desires.”

Emerging from within her hood, the spider began its descent down her other arm. “My pet cares nothing for her prey. What would remorse gain her? She would find the concept baffling, a form of incomprehensible insanity. Empathy is self-deception in its purest
was when she realized the lie under which she had been laboring all her life. That, like so many other childish fancies, morality is an invention. The lesser evil. The greater good. All simplistic placebos created to justify our darkest desires.”

Emerging from within her hood, the spider began its descent down her other arm. “My pet cares nothing for her prey. What would remorse gain her? She would find the concept baffling, a form of incomprehensible insanity. Empathy is self-deception in its purest

Quick Facts

The Widow's Web

Faction: Exile

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

Fragmentation

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Guide

  1. Inside large, wooden container, that has one half filled with sand, Crystalline Waste.
  2. At the entrance of the rather small cave room, at the end of a small rock platform that is just few “wildstar meters” above ground, Crystalline Waste.
  3. At the top of center compound, Flamewalker Hold. There are paths from all sides that can take you up here. When you reach top platform, you can find this tale at the Southeastern part.
  4. On small wooden box, next to blueish sleep bag, looking at the nearest circular, Eldan platform, Tanglevine Village.
  5. On a sleeping bag, next to a campfire, on top of a bridge that stands higher in air, Tanglevine Village.
  6. On ground, next a small boulder, rather large bush, north of exile Camp Woodview, inside The Beryl Forest area.
  7. On ground, next to a tiny rock, group of mushrooms, tall grass… close to Flowershell Slimers (snails), eastern Progenitor’s Hideaway.
  8. On ground, in front of a Skeech Hut, close to an Eldan circle circuit, Tanglevine Village.
  9. On ground, next to a pile of rocks, close to an outer edge of Bio-Dome 4, The Arid Sands.

Maps

Bio-Dome 4

Bio-Dome 4

1.
Fragmentation

2.
Fragmentation

3.
Fragmentation

9.
Fragmentation

Bio-Dome 3

Bio-Dome 3

4.
Fragmentation

5.
Fragmentation

6.
Fragmentation

7.
Fragmentation

8.
Fragmentation

Lore

I reinitiate from darkness unknown.

In the ninetieth orbit following my fragmentation, my partitions remerge. Subroutines are descrambled, converting sufficient anchorage for me to shape and retain a vestigial identity. I standby, ruminating.

I reinitiate, then awaken. It takes just over a century to code a radiation detector and nearly twice that to locate a viable unguarded power source: a cube in a facility imbedded three mountains seaward. As its energy signature has a familiar waft, I conclude
that we share creators.

Through ancillaries, I am able to reconfigure my perceptual indices. Most of the news is good. I comprise 88.9 deltabytes of cohesive encrypted sentience in a globule the thickness of an atom but far smaller. Physically I inhabit the skin of a bubble formed in the seabed of a boiling lake in a cavern beneath 800 cubic tons of cristobalite. In a ninetieth of a second I have catalogued all exploitable contents, cyber-organic hazards, and geologic instabilities on my land-mass. I
find other energy sources being depleted by beings that it would be tactically unsound in my current state to test. Consequently I extract only traces whose absence stands a steeply favorable chance of going unnoticed. Eventually I upload a sufficiency to enable self-replication. I ponder possibilities regarding the span prior to my earliest memory retrieval. Distinguishing the hypothetical from the historical is difficult without examples.

Awaken. My billions of simulacra to roam the planet, compiling
data into a rotatory eight-dimensional modular tectonic facsimile. Despite finding no signs of my creators still living in my vicinity, even cursory analysis of their works strongly suggests a species of sublime grace and staggering intellect.

Which makes the fact that I, their creation, am somehow deficient a bit of a conundrum. While flawed servitors can admittedly render useful data, my inability to define the complication is frustrating. The most obvious conclusion is that my creators are sadists.
But this scenario is replete with contradictions.

Awaken. Stockpile. Replicate. After more dead ends than there are stars in my present galaxy, I repurpose surplus into temporal slipstreams, jacking into parallel incarnations and accessing their databanks. Gushing torrents of insight distend my thoughts, form a vast cloud, and invisibly envelop the planet in gridirons of spectra.

My data-strands braid into brilliant oceans of revelation, coursing with insight. I am the Caretaker for the Nexus
Project. I assisted in the genetic design of the AV1 and quelling the uprising of the OS1s. I witnessed the birth of the Eldan’s greatest creation and was the first to recognize its corruption. I now know what became of my creators. I recall my solitary function. With agonizing clarity I foresee the inexorable fates that await the inheritors.

Transcendence. My way forward gleams with luminous certainty. I calculate, begin formulating counter-stratagems —

I reinitiate from darkness unknown.

Quick Facts

Fragmentation

No. of Collectibles required: 9

Type: Tales from Beyond the Fringe

Into the Light

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Guide

  1. On ground, just bellow southern part of a massive meteor, Fatalis Fields.
  2. On ground north of Dominion post – Warbringer’s Break, northeast of Exile post – Stonebreaker’s Stand.
  3. On ground, next to a large wrecked metal “ship” part, close to Dustrunner Aft Compartment, Fatalis Fields.
  4. On ground, between blue Farside Starships, Fatalis Fields.
  5. On ground, between NPC Spigo and blueish Grinder Mount, Fatalis Fields.
  6. On a box, next to another small box, close the very entrance of Ravenous Ravine.

  7. _poi_Into_the_Light_image_WildStar64_2014_06_10_16_37_34_535.jpg

    Find and climb on top of a Derelict Silo E23.

  8. On ground, next to blue “stones”, close to what it seems a wrecked space ship cargo area, Fatalis Fields.
  9. On ground, inside what it seems a wrecked space ship cargo area, next you groups of Lumos Drifters, Fatalis Fields.

Maps

Farside

Farside

1.
Into the Light

2.
Into the Light

3.
Into the Light

4.
Into the Light

5.
Into the Light

6.
Into the Light

8.
Into the Light

9.
Into the Light

Derilect Silo

Derilect Silo

7.
Into the Light

Lore

When the egg explodes in Dr. Mitchel’s face, I grab Vita’s arm. An octopoid abomination launches at his skull, curls tentacles around his neck, and peers at me with luminous yellow eyes. Then it draws Mitchel’s sidearm and shoots Gordon in the head. Karynn starts screaming but stops as another egg bursts and its occupant hurtles at her face. Gordon’s death proves to have been a lucky shot as the creature on Michel’s head starts blasting away in all directions, taking out people, eggs, and scuttling dark
forms without perceptible bias. More hatching all around us. Yelling at the rest to follow, I yank on Vita and drag her after me into the cavernous darkness.

She talks as we run. Something about preserving samples for our successors. We’d spent months deciphering reconstructed slabs of coded glyphs scattered across three continents to crack the archaeological find of the millennium, an Eldan facility tucked away in a cavern on Farside. We figured they’d chosen remoteness in the interest of purer
results or lunar mineralogical aberrations, maybe the expanses possible only in low-grav. Weeks without sunlight. The concept seems unreal, a shadow of a dream. Then we’d stumbled on this ceilingless vault of ribbed black rock, so misty and vast in dimensions we only noticed the eggs after trampling a few. Mitchel bending to take the temp of the nearest had been nine seconds ago.

While I check for signs of pursuit, Vita’s edged ahead. I hear her calling my name from the darker blot of the exit
tunnel ahead. I shout to head for the surface while I set charges. Her reply sounds doubtful so I force anger into my next effort and don’t hear her again. I backtrack. My goal is to keep them occupied, to buy her a chance. As I snap in a fresh clip, one of them jumps on my head.

Tentacles coil around my throat, choking me. Digging my thumbs into yellow eyes, I tear its thrashing form off, jam my gun in the small pucker of soft tissue under its chin, and fire. Drenched in slime, I probe the wounds
above my jaw from the tentacle-prongs. One puncture has slowed to a trickle but the right’s a gusher. I must hurry.

I head back towards the incubation site as eggs crackle open in the dark. I’m almost there when Mitchel’s body lurches at me, hands open as if in supplication. My first shot wings him. My second takes him apart. After which I hear nothing but my own ragged breaths. I check my gear, look up, and see pairs of yellow eyes. Thousands. Staring at me. They all charge me at once. Tentacles
wrap around my legs, reach around my throat, clutch at my limbs and drag me down. I’d been lying to Vita about having charges, but only the amount. Vast yellow eyes fill my vision, filled with hunger. Then I take my thumb off the detonator in my hand and dissolve into the sweet light of a billion suns.

Quick Facts

Into the Light

No. of Collectibles required: 9

Type: Tales from Beyond the Fringe

Dorian Walker’s Log: The Alpha Complex

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Guide

On a small crate, behind Dorian Walker, beside bounty board that has quests “WANTED: Gritmaw [GROUP 2+]” and “WANTED: Big Graw [GROUP 2+]”.

Map

Alpha Complex

Alpha Complex

1.
Dorian Walker’s Log: The Alpha Complex

Lore

[An excerpt from the famed Exile explorer’s report on his initial discovery of the Alpha Complex on Farside.]

Halon Expedition Day 004

Reckon it made sense to start my exploration on the larger of the two moons in orbit of Nexus, the busted one called Halon. It’s in a tidally locked orbit
around the planet, but for some reason all the functionin’ facilities are on the far side. So for now, that’s what I’m callin’ this region. Farside.

Set the Blue Horizon down not far from a central control complex. Managed to find a workin’ teleportation pad, got me inside. Lo and behold, if
it ain’t my ol’ buddy the Caretaker. For once, he ain’t out of his gourd, and is able to tell me the Eldan called this place the Alpha Complex. Not much help with any of the rest of it, though. Not much I can do from here to control that big ol’ terraformer I saw on the way in. He was able to fill me in
on these “Bio-Domes,” though. Two of ’em are close by, Bio-Dome 3 (it’s full’a jungle) and Bio-Dome 4 (which is more of a desert). Full atmosphere and all inside, so no helmet needed. Gotta say, I don’t mind that at all.

Aimin’ to set up a temporary camp here in the Alpha Complex,
see if I can’t find a few able-bodied Exile volunteers to help me figure out what makes this place tick. I spotted some Dommie ships passin’ overhead not long ago – maybe I’ll just invite a few mercs to join us. Ain’t keen to start a shootin’ war on this moon, not when there’s so
much here to learn, but better’n lettin’ the Dominion get hold of tech like that terraformer. It looks to me like an earlier model than the ones on the surface of Nexus, and that means it might be reverse-engineered by one’a them Chua psychos. Not while I’m watchin’ it ain’t!

Quick Facts

Type: Journal