We got not one, but two different videos today to show off the different Paths in WildStar. In this video Agent Voxine lets us know all about the different Paths players will be able to take. It’s full of WildStar’s special brand of humor and charisma, making it something you really must see. Check it out and let us know what you think.
Tag Archives: paths
Video: DevSpeak- Paths
We got not one, but two different videos today to show off the different Paths in WildStar. In this video the Devs themselves give us a little insight into the different Paths and why they chose to incorporate them. Check it out and let us know what you think.
WildStar Wednesdays:
Remember that teaser image that was posted on the WildStar site a few days ago? Well we finally got a chance to see what it was referring to, and damn it is glorious.
This week we got a look at the Path system. In addition to choosing a class for you character you will also choose a Path. Now your Path will not affect your combat in any way, but it will give you access to missions specific to that Path. These missions are completely optional but promise to offer some of the coolest content in the game.
Each Path looks like it will offer a bunch of fun, unique content that is sure to make the decision between them difficult. Continue reading for a list of all the different types of missions each class will be able to undertake, and let us know which one looks the coolest in the comments below. Continue reading
Chad Moore Lore and Paths Interview
During Arkship EU 2013 we had immense pleasure of talking with Mr. Chad Moore, Lead Narrative Designer on Wildstar. His team and he are responsible for many different things in the game and keeping it all in line with the overall lore of planet Nexus and creatures that inhabit or try to conquer it. We managed to find out more about what a Lead Narrative Designer and his team do in an MMORPG where we have a completely new setting. We also managed to pick his brain about game mechanics that adhere to the lore buffs out there, so we discussed Datacubes, Journals and other lore collectibles and their impact on the player and his game experience. We also touched on the subject of the Scientist, path that has not yet been discussed in great detail.
We know the quality of the video could have been less blurry and we had additional technical difficulties, but I think the contents of the interview more than make up for it. We would like to thank Mr. Chad Moore for taking the time to talk to us and sharing some of his Wildstar stories.