Tag Archives: Blighthaven

Negative Consequences

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Guide

Found inside Transfusion Chamber. Inside Transfusion Chamber there are 8 green teleportation pads. 6 of them lead to Chamber of Elements where you kill elementals for quest Braving the Elements. The central and the largest one takes you to Elyona the Mad, objective of quest Descent into Madness. Also she drops an itemHeart of Elyona the Mad . This item starts the daily quest Mad Heart.

We would like to thank KRIGHTON for additional information.


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Jump in gap, in central part of The Nursery.

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Step on the teleportation pad.

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In southern part of Nursery Checkpoint, step on an another teleportation pad…

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… and the last teleportation pad in northern part of Nursery Observation Rooms.

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In southern part of Transfusion Chamber…

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… is the datacube.

Map

Blighthaven

Blighthaven

1.
DATACUBE ENTRY: Negative Consequences

Lore

Vorion: Order of the Makers

———————————————————————–

My analysis of the scientific data collected during the creation of the Genesis Prime has brought to light a number of inconsistencies that are both subtle and disturbing. Although Drusera herself seems to be without obvious flaw, the data indicates that certain design parameters were adjusted without my knowledge, just before the initiation of the Protoplasmic Resonator. I am attempting to ascertain the possible ramifications of such an adjustment, but the variables involved are improbably complex.
I can only hope that this development will not have negative consequences.

Quick Facts

Type: Datacube

Behavioral Anomalies

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Guide

Jump in a gap at central part of The Nursery. Enter the portal that takes you to Nursery Checkpoint. In southern part of the new facility room, take the teleporter to Nursery Observation Rooms. Just before the first crossroad inside new facility room is the Datacube.

We would like to thank AUTUMN for additional information.


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Find the gap.

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Proceed to the first teleporter pad…

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… and the second one.

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Datacube.

Map

Blighthaven

Blighthaven

1.
DATACUBE ENTRY: Behavioral Anomalies

Lore

Elyona: Order of the Evokers

———————————————————————–

I do not wish to alarm the others, but I have begun to observe what I can only describe as… unusual behaviors in Drusera. I have been pushing her very hard in our most recent lessons, and I hope that these episodes are merely cerebral anomalies brought about by stress. I will keep these observations to myself for now. I would hate to burden the others with what I am hopeful will turn out to be baseless concerns.

Quick Facts

Type: Datacube

Quarantine

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Guide

  1. On ground, on a path that leads to exile post Aurelian Enclave from Western Grimvault.
  2. On ground, just before Dominion teleportation pad, east of Dominion post Titian Collective.
  3. On ground, close to a signpost, east of Exile camp – Uncanny Advance and northeast of Dominion camp – Perilous Annex.
  4. On ground, next to a rock, and reddish trees, southeastern Scorchwing’s Landing.

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    Step over a teleportation pad in The northwestern Nursery.

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    Find an exit from a cave.

  5. Inside a open box, among small pile of junk, southern part of The Nursery.
  6. On a wooden bench, close to NPC Harmonibus Elder, at the center of a small camp, The Keeper’s Sanctuary.
  7. Inside a small room where you can find Corrupted Radiator, Lay of Logic area – part of The Keeper’s Sanctuary.
  8. Inside a small “golden” wrecked hut, next to NPC quest giver Harmonious Horticulturist (Keepers of Harmony), southeastern part of The Keeper’s Harmony.
  9. On ground, next to Drusera and The Caretaker (The Final Stand vendor), Drusera’s Terrace area.
  10. On ground, close to a tall tree and couple of small ones, The Seraphic Wood, close to Red Quadrant area.
  11. In front of a tiny cave, on top of a small hill, between The Keeper’s Sanctuary northwest to the north and Grove of Hope to the south. You can start ascending toward this area east of the tale location.

Map

Blighthaven

Blighthaven

1.
Quarantine

2.
Quarantine

3.
Quarantine

4.
Quarantine

5.
Quarantine

6.
Quarantine

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Quarantine

8.
Quarantine

9.
Quarantine

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Quarantine

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Quarantine

Lore

Surveyor V-1k watches sixty of his fellow Megadroids plummet, each punching a hole forty meters wide in the clouds. Two seconds later, they emerge into skies of madness.

Colossal mechs fill the heavens above Nexus, exchanging destructive projectiles and rending each other to fiery mist. Weaving through nightmarish cataclysms, V-1k cycles through his dwindling shield options and joins the fray.

Tearing off a giant’s mechanical arm while another Surveyor crushes its superheated metal cranium,
he marvels at the quickness of the end. Their arrival on Nexus seems an eternity ago, the following few precious hours among the most blissfully productive V-1k has ever known. Now, within a span of ten minutes, the School faces extinction.

Ever since discovering this galaxy, the School had been transfixed by the signature emanating from this otherwise undistinguished system. Nevertheless, V-1k had been stunned that the entire School was committed to the expedition. The cryptic response to his
inquiries had verged on the admonitory: Security.

Trepidation among the Binomials was unusual. As peaceful archivists, the School had been forced to engage only three times in a billion years, all incidents tidily erased from cultural memory by saturating the respective atmospheres with nano-hypnides.

In the first hours following their arrival on Nexus, the apprehensiveness seemed unwarranted. Then they had attempted to depart. And the towering Eldan constructs had risen from their subterranean
silos. Ten minutes ago.

The battle’s mathematics are conclusive. His comrades’ dying moments assault him in a steady flurry, far too quickly to cache or interpret. Shimmering grids of plasma roll like breakers across the sky, vaporizing Surveyors in such numbers that massive thunderheads form from the smoldering ashes. The flood of memories slows to a trickle.

And then, alarmingly, V-1k is alone.

He streaks skyward. Despite his shrieking power supply, he accelerates.

A construct grips his
foot, then tears it from the socket. Accelerating again, V-1k punches through the stratosphere as seventy-three constructs converge on his location. They surround the Megadroid in overlapping hyper-photonic fields, trying to slow him down. More giants attempt to intersect his trajectory, narrowing his options to deceleration or oblivion. The end is not in question, but he can still choose its nature.

A massive lunar shadow occludes his vision. Corkscrewing spinward, V-1k flips an internal switch.

His face slams into the moon’s cratered surface at just under the speed of light.

The resulting detonation is devastating, throwing almost half the moon’s mass into orbit. The maelstrom takes centuries to subside. In time, the smoking debris expands into what Nexus’s future visitors will christen the Halon Ring.

For V-1k’s kind, however, this shape shines more brightly than any beacon, its meaning clearer than any signpost.

The Circle. The most ancient of glyphs, signifying quarantine. KEEP AWAY.

Quick Facts

Quarantine

No. of Collectibles required: 13

Type: Tales from Beyond the Fringe

Down the Jabbit Hole

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Guide

Found on ground inside Abandoned Exolab Z-42. Step over a green teleporation pad west of Aurelian Enclave.

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In southern part of Lazarin’s Laboratory, drink Untested Concoction.

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Lorebook.

Map

Blighthaven

Blighthaven

1.
Down the Jabbit Hole

Lore

[A dog-eared copy of an old children’s picture book popular among Mordesh, this copy is filled with notes that appear to have been scribbled by the original owner – Lucy Lazarin.]

DOWN THE JABBIT HOLE

By Levic Karel

Published per Premium Professional Press Publications
5656 Grismic Grove Gate, Grismaragrad, Grismarava, Grismara

Fourteenth Printing: 1632 G.E.

==================1

[An illustration depicts what must be a pre-Contagion Mordesh girl wearing a simple,
old-fashioned dress. She holds a small, dead jabbit in her arms.]

This is Teya Trivic. Teya is dressed to the tens up for a tea party! But something happened to her friend, Jabbs the Jabbit.

What will Teya do now?

==================2

[The next illustration shows Teya in a kid’s-style alchemy lab, pouring concoctions into beakers and injecting the dead jabbit with a huge hypodermic needle.]Good thinking, Teya! That shot of Vitalus serum will get Jabbs back in the pink in no time!

==================3

[The next illustration shows Jabbs and Teya Trivic enjoying tea with other animals, none of which are known for enjoying tea within the scientific community.]

Teya and Jabbs sure are happy to have so many friends at their party! But what’s this?

==================4

[The following page shows Jabbs leaping free of his seat while Teya Trivic is preoccupied speaking with such unworthy companions as Vic the Vind, Sammy Splorg, and Parsival P. Praxovic.]

Some of their friends don’t like tea?

Who do they think they are? Jabbs knows what to do!

==================5

[The following page shows depicts the jabbit’s teeth, its terrible claws, and blood. The tea remains intact. Animal corpses lie everywhere.]

When friends are being rude, it’s time for new friends! Right, Jabbs?

==================6

[The following page shows Jabbs and Teya Trivic, bloodied, unbowed, and happier than they have ever been as they gather
all the body parts together and haul them to Teya’s laboratory]

Jabbs and Teya know the best friends are the ones you make yourself. And nothing’s better than making best friends!

==================7

[The next page depicts a series of events – Teya and Jabbs dissecting the bodies, stitching together the usable parts into new bodies, and adding simple Mordesh implants. The end of the sequence depicts Vic the Vind’s corpse
beginning to inflate as the alchemy takes hold.]

Vic the Vind sure isn’t being a jerk now, is he? Good work, Teya and Jabbs!

==================8

[The final page depicts Jabbs and Teya back at the tea party. Their new friends are equipped with alchemical and cybernetic implants, and together the group raises a cup of tea in salute to friendship.] To Friendship! The most powerful force in the universe!

Other than the Contagion.

THE END (?)

Quick Facts

Faction: Exile

Type: Journal

Build Your Own Alchemy Lab in 12 E-Z Steps

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Guide

On a small box inside Lazarin’s Laboratory. You can reach this facility when you step over a large green teleporation pad east of Aurelian Enclave.

Map

Blighthaven

Blighthaven

1.
Build Your Own Alchemy Lab in 12 E-Z Steps

Lore

[This how-to guide for the interested amateur lays out what every alchemist’s lab needs, and how to put it all together. This copy has lain idle long enough that the screen has frozen on the highlights page.]

Step 1.
Learn alchemy! People, I cannot stress this enough. If you cannot transmutate a simple chunk of carbinium ore into enough gold to afford the following steps, there is little I can do to help you.

Step 2.
Buy flame-retardant clothes. Also, acid-, gas-, ether-, plasma-, poison-,
anti-matter-, red-matter-, dark-matter-, ectoplasm-, and mutagen-retardant clothing.

Step 3.
Buy the best Philosopher’s Stone datachron program you can. Taking advice from a bargain basement Philosopher’s Stone is a rookie mistake and can lead to sub-optimal results. You may want to invest in humor and card-playing modules as well. It’ll help pass the long lonely hours you’ll be spending in your lab.

Step 4.
Glassware: test tubes, flasks, retorts, valves, coils and beakers are the heart of the
alchemical workspace. Most alchemical supply houses sell sets of glassware that fit the needs of beginner and master alike. I personally would advise not getting the “Super-Deluxe Lazarin Package.” Look where it got him… and us.

Step 5.
Determine the type of mad science you intend to pierce the veil of. Specialization provides focus and reduces waste of precious raw materials. For example, you don’t need a costly transmutation forge if all you intend to do is raise the dead…

[The rest of the text is corrupted, perhaps by the oily substance that appears to have seeped into the tablet.]

Quick Facts

Faction: Exile

Type: Journal

Who or What Is Globellum?

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Guide

On a wooden box, inside Exile camp Uncanny Advance, among group of XAS Scientists.

Map

Blighthaven

Blighthaven

1.
Who or What Is Globellum?

Lore

[Professor Morrison’s analysis details most of what the XAS has been able to learn about Globellum so far. Unfortunately, it’s not much.]

This world always has another surprise around the corner, and then those surprises have their own surprises. Nothing’s easy about settling Nexus, that’s for sure. Least of all understanding it.

This psionically powerful entity called the Globellum is maybe the biggest surprise since the Strain showed up.
It’s a massive, colonial organism with a hive mind that only gets smarter the bigger the entire creature gets. Smarter, and more powerful. And it’s starting to take our people. Enslaving them with its mind, trapping them in force bubbles we can’t begin to crack – at least not with any kind of hope of surviving the effort. We’re scientists, not soldiers or heroes.

So where did this Globellum come from? Despite appearances, it has no connection to the Strain plaguing this landscape.
No genetic connection to any known creature at all, in fact. It’s completely new to the XAS, comprised of materials we’ve never seen, and has a unique primal pattern that seems to indicate it will absorb and transform any living thing it consumes. What few samples we’ve been able to analyze are baffling. Each cell is capable of breaking off, surviving, and splitting to create clones of itself.

None of which is going to help our people.
They never signed up to be mind-slaves to a monstrous brain-blob.

If help doesn’t arrive soon, I won’t have a choice. I’m going to lead a team out there and try to save as many people as I can. I don’t have much hope of succeeding, but it’s better than staying here and doing nothing.

With luck, it won’t quite come to that.

Quick Facts

Faction: Exile

Type: Journal