Stormtalon’s Lair Revealed

It’s Wednesday, which means it’s time for our weekly dose of new info from the good folks over at Carbine Studios. This week we get to take a look at the story behind one of the dungeons in WildStar, known as Stormtalon’s Lair.

Keep reading to get all the info, and let us know if you’re looking forward to exploring this dungeon in the comments below! Continue reading


ZAM Interview With PvP Lead Jen Gordy

The folks over at ZAM recently had a chance to sit down for a chat with the Lead Designer for WildStar’s PvP, Jen Gordy. The interview touches on skill ballance between PvE and PvP, itemization, and the general approach Jen is taking towards WildStar’s PvP.

This interview, coupled with the most recent Ask Us Anything PvP post, have given players who long to test their skills against others plenty to chew over. If you want to read up on everthing Jen had to say you can check it out in ZAM’s full interview.


Deradun – Gameplay Experience

It is one thing to watch an online video of a game being played and it is entirely different sitting down at a computer and actually experiencing it. When we first got a chance to play Wildstar at Arkship EU 2013 I saw that cutscene of a spaceship landing into Deradune on my computer screen (that we saw in the online video weeks before) and I got excited.

I have no idea

Deradun is a level 6-12 zone for the Dominion faction. You start out in a Draken village, which means you will do hunting and skull collecting right away. I started with a level 7 spellslinger and at first I felt a bit overwhelmed. I missed the introductory first levels and I felt like I had no idea what I was doing. There were quests to pick up and apparently some were part of special quests chains while others were your regular “run of the mill” quests. As soon as I exited the village I got more things to do in form of special Explorer missions and than there were challenge missions. Quite frankly I felt a bit overwhelmed at first. My OCD was telling me “DO ALL THE THINGS”, but within the first 15 minutes there were so many things to do that my poor brain felt a bit overloaded. Than I realized – I don’t have to do all the things. I can do the things I feel like doing at that moment.

Clcik here to read more about Deradune, exploration and overall impressions


Thursday is the new Wednesday

Crimson Isle

Due to technical difficulties Carbine failed to release their Wildstar Wednesday news segment. They made more than up for it late night Thursday when they added information about Crimson Isle region to the official website.

Located off the coast of Deradune, Crimson Isle has been neither explored nor colonized by the Dominion because of its remote location, rocky terrain and deadly wildlife. But recent long-range scans from the Arkship Destiny have revealed some tantalizing details that may soon require further investigation.

Click here to read more Thursday news


WildStar Music Tracks Availible For Public Consumption

Are you one of the lucky people who has got a chance to play the WildStar beta? If you are then I’m pretty damn jealous, and I’m guessing I’m not the only one. Luckily those of us who have not got a chance to dive into WildStar can still immerse ourselves in a semblance of the game thanks to some free music tracks courtesy of the game’s composer, Jeff Kurtenacker.

12 tracks from the upcoming game have been posted over on SoundCloud. Some of the tracks have been released before, but it’s still nice to have a little collection of the music put together for players to enjoy. Check them out, and let us know how you think the game’s musical score is sounding in the comments below.


Arkship Dungeons Interview with Christopher Behrens

As some of you might know we attended a gathering of Wildstar websites in Brighton, UK, called Arkship EU 2013. We took this awesome opportunity to meet and talk to several Carbine game developers and staff. All of them are really nice and very knowledgeable people and we took the opportunity to interview some of them. Since the overall theme of Arkship was the ability for us to play the newly announced dungeon, Stormtalon’s Lair, we talked dungeons with none other but Lead Systems Designer, Mr. Christopher Behrens. Here’s the video of the interview and you can find the full transcript bellow:

Click here to read the full interview transcript


A Look At The Engine Of WildStar

The folks over at ZAM recently sat down with WildStar’s Lead Software Engineer Steve Moret to talk about the engine that powers the WildStar world. The interview is quite extensive and gives a nice look into all the hard work the team is doing to give us players an amazing world to have fun in.

Even if you’re not familiar with code jargon yourself the interview is still worth a read, Steve does his best to keep his answers a streamlined as possible for those of us who only know that the long string of 1s and 0s that exist behind any program somehow let us do amazing things in game. It’s a great chance to see how the game engine combines with all other aspects of the game to bring the complete package together.

Check out the full interview over at ZAM.