Tag Archives: map

Kara Takes Command!

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Guide

  1. On wooden platform, behind barricades, between three hand cannons, East Gate.
  2. On top of a television monitor, inside of a blue container, near the house nearby, Kendra’s Roan Ranch. Quest that takes you inside of this container is “Secret Plans: Project Groundswell”.
  3. On ground, inside of Southwestern part of Whistlewind Caverns. There is a NPC Gnarls standing near. He is part of a quest “WANTED: The Canimid Problem [Group 2+]”, part- Kill Gnarls.
  4. On a small, grey table, in front of a “golden” tent, next to a medical unit and Chief Medical Officer Terentius, Crimson Base of Operations.
  5. On a small, red crate, on platform with Noxbane Biotech NPC on, Noxbane Prison Camp. This platform is surrounded with two semicircular edges that have control panels and three radars – Satellite Transmitters. One of this Satellite Transmitters is part of quest “Advance Recon: Prison Camp”, part- Hack the Satellite Transmitter.
  6. On a small, circular, metal piece, next to a tank, close to a road that leads to Traverse Tunnels at south, Spaceport Horizon area, Thayd.
  7. On a wooden box, close to a large nearby barn, Nibben’s Ranch.
  8. On top of a pile of bomb shells, on a large platform, Fuelfuze Depot. Dominion Helicopters land on this area.

Maps

Galeras

Galeras

1.
Kara Takes Command!

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Kara Takes Command!

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Kara Takes Command!

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Kara Takes Command!

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Kara Takes Command!

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Kara Takes Command!

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Kara Takes Command!

Thayd

Thayd

6.
Kara Takes Command!

Lore

For as long as Kara could remember, she had been a Destroyer.

Both of her parents had been killed in action while serving with the legendary Durek Stonebreaker’s free company, the Destroyers. With no family and no home, the girl had been raised by the gruff but well-meaning mercenaries, who sang her rowdy war anthems as lullabies and gave her gun parts and spare cartridges as toys. By the time Kara was old enough to join up, she was the best shot in the company and could read a tactical display better
than the commander himself.

Kara told Durek that she wanted to take the oath and join the Destroyers – but he refused. Durek said he had his own reasons, but everyone knew what they were. He was protecting her, pure and simple.

And then it happened. During a standard crash-n-smash mission, Durek’s squad had dropped onto an asteroid to eliminate hostile targets, but failed to reach the extraction point. Standing orders from Durek were to clear out if he didn’t make it, but no one wanted to leave him
behind. As the Destroyers shared grim looks and worried words, Kara stood and cleared her throat for attention. She had made her decision.

“Slag it all to hell. We’re goin’ down there!”

“Whaddaya mean? Who’s gonna lead us?’

“Who do you think, rockhead? Suit up, troops. We got ourselves a commander to retrieve.”

Kara brought up her plan on the tactical display. The grizzled mercs squinted, grunted, and then grudgingly nodded. Punching in the coordinates for Durek’s last known location, she led
the team to the drop pods.

The Destroyers hit the surface hard. At Kara’s signal, they fanned out, heading toward the sound of a fierce firefight. Surveying the battlefield from behind a stone outcrop, Kara had to admit things looked pretty grim. Durek and his squad were in a bad spot, caught between two intersecting lines of fire. The commander was still alive, but he was running out of time. It was now or never. Kara set her jaw, shouldered her rifle, and gave the signal to fire.

To Kara’s
surprise, the attack went exactly as she’d planned. The rescue depended on hitting the enemy hard from multiple directions and convincing them that a much larger force had been deployed against them. Coordinated grenades created the illusion of serious firepower, while a constant deadly barrage of bullets kept the enemy pinned down. Battered by firepower on both sides, the enemy broke ranks and scattered.

A proud Kara led her troops to the commander’s location. Battered, bruised, but still very much
alive, Durek stood up, lit a cigar, then placed a hand on Kara’s shoulder.

“Not bad, kid.”

“Not bad, kid.”

“Not bad? Pretty sure I just saved your ass, Durek. Guess that makes me Private Kara.”

“I don’t think so.”

Kara’s smile faded, and she turned to go, but Durek’s voice rang out behind her.

“Destroyers, ten… HUT! All salute, Sergeant Kara!”

The mercs’ thunderous cheer was the sweetest music she’d ever heard. Durek chomped his cigar, gave her a crisp salute, and walked away.

Quick Facts

Kara Takes Command!

Faction: Exile

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

Dorian Walker and the Lost Valley of the Pell

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Guide

  1. On a wooden chair, bellow small tent, near Seller Stanfort (General Goods Vendor), west from a nearby Transmat Terminal, Camp Dustdevil.
  2. On a small, wooden platform, close to a lampost.
  3. On ground, near control consoles, inside of a Thundering Grotto Cave. This cave has entrance just a bit North from the location marked on map. Quest that guides you toward this cave is “Rescuing the Taken”, part- Find the Thundering Grotto. Killing the Wind-Wail the Storm Shaman that is the next quest objective grants an item Blood Drenched Tome. This item starts a level 16+ quest “A Book of Blood”. Beside the fact that there is another quest “Mysterious Mixture” that you can take from Ritual Mixture barrel this is pretty experience rewarding cave.
  4. On ground, near Northern part of a large house and nearby totem, Thundercall Village. There is a Koryn Surne’s Datachron on ground nearby. It is needed for quest “To Pell and Back”, part- Find Koryn Surne’s Datachron.
  5. On ground, in Western part of Thundercall Village, near wrecked house and Thundercall Wind-Witch.
  6. On top of a wooden box, bellow small tent, close to a large space ship.
  7. Above the entrance to dungeon Stormtalon’s Lair. On top of a rock path you can find bowl with fire on. Tale piece is just next to it.
  8. On ground, next to an entrance to a house.

Map

Galeras

Galeras

1.
Dorian Walker and the Lost Valley of the Pell

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Dorian Walker and the Lost Valley of the Pell

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Dorian Walker and the Lost Valley of the Pell

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Dorian Walker and the Lost Valley of the Pell

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Dorian Walker and the Lost Valley of the Pell

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Dorian Walker and the Lost Valley of the Pell

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Dorian Walker and the Lost Valley of the Pell

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Dorian Walker and the Lost Valley of the Pell

Lore

If he’d been in a tougher situation, Dorian Walker couldn’t remember it.

It had been only a few days since he’d found Nexus, and just a few hours since he’d set the Blue Horizon down at the south end of a long canyon in the middle of a windswept region he’d nicknamed Galeras. As soon as he’d stepped off the ramp, a group of strange aliens had appeared out of the mist and forcibly taken him to their small village at the end of the canyon. They called themselves the Pell.

Everything in their village,
from the dilapidated huts to the mysterious glowing totems, appeared to be made from scavenged pieces of what he assumed must be Eldan technology.

Now Dorian was tied to a pseudo-technological altar made of bones and feathers, surrounded by smoky torches thrust into the sands of the canyon floor. A tall, elaborately dressed Pell stood before him; a priest of some kind, unless Dorian missed his mark. The priest called out in a strange, guttural tongue, and soon the hunched, birdlike forms of Pell
villagers emerged from the shadows, wrapped in tattered robes. Chanting incomprehensibly they shuffled forward, flickering firelight glinting in their beady, menacing eyes.

Things being what they were, Dorian thought he’d better reason with them.

“Hey there, chief. Name’s Dorian Walker. I’m new around here. Don’t want any trouble.”

“We are the Disciples of Air. You came from the sky. Did the Masters send you?” the priest rasped.

“Yes and no,” Dorian replied. “I did come from up there, but I
can’t say that I know any masters.”

“We serve the Masters, but the Masters are gone,” the Pell said. “Still, their great work must continue.”

“Ah. Well, I can see you’re busy. If you’d be so kind to untie me, I’ll just be on my way.”

“You will aid the Disciples. You will continue the great work.” A chill ran down Dorian’s spine, as the priest raised a staff into the air. “As a sacrifice to the Masters!”

The staff crackled with blue electricity. Dorian figured time for peaceful first contact
had officially run out.

Using the strength of his cybernetic arm, Dorian broke free of the ragged ropes that held him. As the priest screamed in surprise and rage, Dorian leapt to his feet, grabbed a hyperflare from a pouch on his belt, clenched his eyes shut, and threw it to the ground with all his might. The flare exploded with the light of a small sun, casting giant twisted shadows on the surrounding canyon walls.

“Masters’ Fire!” the high priest shrieked, and the assembled Pell fell to the
ground and collectively wailed in agony. That gave Dorian the opening he needed. With every ounce of energy in his septuagenarian frame, he charged back to the Blue Horizon, disabling the security lockouts as he ran. By the time the Pell saw he was gone, the ship was blasting off into the atmosphere on a column of blue-white smoke.

“I really did regret that,” Dorian would later write in his journal, “They seemed like nice enough folk. Once you looked past the fact that they wanted to kill you.”

Quick Facts

Dorian Walker and the Lost Valley of the Pell

Faction: Exile

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

Durek Stonebreaker and the Mercenaries of Gnox

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Guide

  1. On top of one out of tree wooden crates, bellow the brown, 4 sticks tents at the center of Clearfield Farm.
  2. On ground, inside of a house that is behind Researcher Danella, Stormwing Fortress.
  3. On small, wooden platform with Granok on it, behind quest giver Scout Grekka (Skywatch Strike Force), Grosswidn Post.
  4. On ground, near pile of junk and a plate with fire on it, Kel Vishal. This is area of map where you can complete the quest “WANTED: The Osun, the Witch , and the Warlord [GROUP 5+]”.
  5. Close to a back side of a nearby house, inside of what it seems a nest with eggs, Feathersquall Ridge.
  6. On ground, next to Satellite Scramble, Temple of Osiric.
  7. On a wooden platform, behind group of sandbags, next to a cannon, southwestern Skywatch.
  8. On ground, of a burned out tent, northeast of Crosswind post, southeast of Skywatch.

    We would like to thank AZULLES for additional information.

Map

Galeras

Galeras

1.
Durek Stonebreaker and the Mercenaries of Gnox

2.
Durek Stonebreaker and the Mercenaries of Gnox

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Durek Stonebreaker and the Mercenaries of Gnox

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Durek Stonebreaker and the Mercenaries of Gnox

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Durek Stonebreaker and the Mercenaries of Gnox

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Durek Stonebreaker and the Mercenaries of Gnox

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Durek Stonebreaker and the Mercenaries of Gnox

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Durek Stonebreaker and the Mercenaries of Gnox

Lore

The sound of a horn shattered the deep silence of the Blackridge Plain. Surrounded by a throng of heavily armed warriors, the tribal leaders of the Seven Stone Nations exited their tent and stood in a solemn line before the murmuring crowd.

The war against the Dominion invaders had been raging for weeks. Although the battle-hardened Granok had fought fearlessly, the superior technology of the Dominion was too powerful. Hundreds of thousands of the Seven Nations’ mightiest warriors had fallen in battle.
The War of Gnox was all but done.

“We will not betray the ancient creed,” they said. “To the end, we will follow the Way of Stone.”

Their words were terse and few. They would not adopt the ways of these strange invaders. They would not steal their weapons or use their machines of war. If this path led to death, then so be it.

The assembled Granok stoically accepted their fate – all but one. Driven by a seething hatred of the Dominion, a young warlord named Durek refused the elders. Proud and
defiant, Durek and a band of bold warriors gathered in secret, then swore a blood oath that they would destroy the invaders or die trying.

“That was the hard part,” Durek rumbled to his followers. “Tomorrow, we get to have some fun.”

They attacked a Dominion military camp at dawn. With a thunderous shout, Durek waded into battle wielding a mighty warhammer. The Dominion soldiers who challenged him were scattered like broken toys, their armor shattered from the force of his attack. Dropping his ham
mer, Durek reached down and picked up a Dominion rifle, his finger just barely fitting inside the trigger guard. The weapon let loose a powerful barrage of energy, felling another dozen soldiers. Other Granok warriors soon did the same.

Moments later, a massive explosion threw Durek to the ground. Stunned but alive, he staggered to his feet and ran towards the armored Dominion vehicle that had launched the explosive. Closing the distance in a matter of seconds, Durek leapt on top of it, ripped off its
access hatch, and threw the vehicle’s terrified driver to the ground.

Durek squeezed into the cockpit, looking over the blinking lights on the console. Despite the disapproval of the tribal elders, Durek had closely studied the shattered wrecks of Dominion machines – and now he placed his hands gingerly on what he assumed was the steering mechanism. The machine lurched, and then rumbled forward in response.

A red button was blinking just above his thumb. Weapons systems.

Durek hesitated, his
finger poised. The words uttered by the Chief Elder the day before echoed in his head: To betray the Way of Stone is to renounce what makes us Granok. It chips away our identity and will lead only to suffering, misery, and death

He gazed through the viewscreen at the Dominion soldiers. They had invaded his home. Killed his people. Destroyed everything that he held dear.

Setting his jaw, he hit the button.

Quick Facts

Durek Stonebreaker and the Mercenaries of Gnox

Faction: Exile

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

Explorer Juliet’s Geocache No. JN001

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Guide

Found on higher ground, northwest of Mercenary Terek. You have to to jump over wooden platforms in order to reach it. Once you have read the Explorer Juliet’s Geocache No. JN001 you get achievement “Juliet’s Lost Items”. You need to read it twice in order to add this Journal into Zone Lore.

We would like to thank BLADEHAWK for additional information.

Map

Algoroc

Algoroc

1.
Explorer Juliet’s Geocache No. JN001

Lore

If y’all are reading this, well hot damn and congratulations! You done made it all the way up one o’ the most treacherous paths it’s ever been my distinct and harrowing pleasure to follow. Now I know what you’re thinking. This is just a box and a bottle with a note in it. What’s the big deal? Simple. I just want to get other Exiles like me to keep exploring this world and everything in it!

See, I’ve had me a few months to survey this place, and I’ve
been looking for the biggest challenges, the toughest routes, and the hardest roads on this planet. And I reckon I done found a lot of them. If someone finds this here message in a bottle, I reckon it might be worth it to plant a few more!

Until then,
– Explorer Juliet

Quick Facts

Faction: Exile

Type: Journal

Dorian Walker’s Journal: Landing

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Guide

On ground, near wooden crate with red bottle on, rock, two metal barrels … XAS Forward Camp.If you proceed with quests in this area without acquiring this Journal, it becomes unavailable for obtain later on.

Map

Galeras

Galeras

1.
Dorian Walker’s Journal: Landing

Lore

Nexus Landing Day 003.1
All right, that’s the orbital survey done, and I’ve made a few low passes in the Blue Horizon so’s to make sure I ain’t missed anything too glarin’ obvious. Near as I can tell, this planet has almost NO advanced civilizations of any kind. Sure, I see the remains of some pretty amazin’ tech, but when I dipped down to take a gander, I didn’t see no signs of the Eldan.

Now is there life? Oh hell, yes. And a lot of them
life forms look to be pretty smart, or at least they seem capable of buildin’ homes and villages in caves and such-like. But there ain’t no all-powerful godlike bein’s what hold the power’a life and death in their hyper-advanced little hands, not that I can detect on the Horizon’s scanners. And I got some high-powered military-grade equipment on this little ship. What I do detect is six spots on the surface where the power readin’s are off the damn charts!
Each power signature is distinct – what them alchemists might call “primal power,” I’m thinkin’ – but the strongest is in a wind-swept region what’s split in half by a pretty good-sized rift canyon. Time to set down and see what ol’ Dorian Walker can see.

Nexus Landing Day 003.2
I got the Blue Horizon tucked away at the end’a the canyon farthest away from that power source, some gigantic artifact I could see from the air when I was
enterin’ the atmosphere, just to be safe. Don’t want anything or anyone gettin’ in the way of my escape route. Now that I’m on the surface, I’m detectin’ a lotta life signs on the far end of the rift in the direction’a that power source. Reckon I better plant a copy’a this journal when I disembark, just in case I run into trouble. Scanners are also detectin’ more’a them crummy little huts, but also quite a bit’a Eldan tech still runnin’ – I can tell from the
power signatures. And while it ain’t my usual style, I reckon I oughta strap on that sidearm Belle made me take along. I don’t aim to shoot nobody, but sometimes it helps to bring the roof down when ya gotta make a quick exit.

Wish me luck.

— Dorian Walker

Quick Facts

Faction: Exile

Type: Journal

Virtual Analysis

Guide

  1. Found inside any adventure Sim Core. This is a room from where you can manually enter adventure. The one located on the map is “War of the Wilds” Sim Core location.
  2. This datacube is inside of an adventure “Riot in the Void” preparation room. You can reach it, after you walk over a small, green teleportation plate at location marked at map.

Maps

Whitevale

Whitevale

1.
DATACUBE ENTRY: Virtual Analysis

Illium

Illium

2.
DATACUBE ENTRY: Virtual Analysis

Lore

Jariel: The Archon

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The Transimulator is a fascinating device. Utilizing the almost unlimited computational power of the Datascape, the subject is digitally scanned, and then subjected to a series of tests in an array of virtual environments. These tests are designed to analyze the subject’s physical and mental capabilities, in order to prepare them for further experimentation. It shall be a most useful tool as we near the completion of the Project.

Quick Facts

Type: Datacube