Tag Archives: Journal

Deployment Orders: Operation Moonshot

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Guide

On ground, close to Spigo’s crashed ship, close to blueish metal cargo box, Fatalis Fields.

Map

Farside

Farside

1.
Deployment Orders: Operation Moonshot

Lore

DEPLOYMENT ORDERS: Operation Moonshot

OFFWORLD OP

Welcome to the Farside of Halon, mercs. You’re standin’ on one of this planet’s last two moons. Hope ya weren’t gettin’ too settled in on Nexus, because ya got a lotta fightin’ to do before ya get back there again.

Primary antagonists in the area are called Ikthians. Fish-men with tech that would make the Eldan sit up and take notice and no use for anyone but themselves.
Got word from the Widow says they’re kidnappin’ Exiles and Dominion alike. I don’t give two rock-pits about the Dommies, but if they’re takin’ our people for some kinda freaky fish-man science experiments, that crap ends right slaggin’ now.

That ain’t all they’re up to. The main objective is that big, green, glowin’ thing in the middle of the op zone. XAS tells me it’s called the Plasmic Equalizer for some damn reason. It’s a gun. A big,
asteroid-blastin’ gun. Techs say it might even be powerful enough to take out Nexus its own damn self. Don’t know what the hell the Eldan were thinkin’ buildin’ the damn thing, but you ain’t here to determine the secrets of the damned universe. You’re here to smash them secrets in the face when they come against the Exiles. More specific-like, you’re gonna make sure the Ikthians don’t turn that Eldan superweapon against the Exile Fleet, or Thayd,
or anywhere else there are good, hardworkin’ Exiles who are lousy card players and probably owe me money.

I don’t like it when people owe me money. And I don’t like stinkin’ fish-men. Flush ’em, mercs. Flush ’em good.

-Stonebreaker

Quick Facts

Type: Journal

Cortex Analysis: Inferior Species

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Guide

On a small, circular table, next to a control console and other medical gear, Crescent Heights.

Map

Farside

Farside

1.
Cortex Analysis: Inferior Species

Lore

SPECIES DESIGNATION: GRANOK
Species consists of sentient organic carbon-silicon structure. Potential design evident in genetic profile, although additional testing required to determine whether subquantum filaments have been manipulated by unknown source.
INTELLIGENCE: 12% Ikthian Norm
PHYSIOLOGY: 82% Ikthian Norm
AGGRESSION: 138% Ikthian Norm
RECOMMENDATION: Additional specimens optional. Elimination authorized.

SPECIES DESIGNATION:
HUMAN
Species shows wide variety of genetic diversity within traditional carbon-based structure. No design evident in genetic profile. Evidence of relic genes bearing markers designated ELDAN in 34% of local population.
INTELLIGENCE: 17% Ikthian Norm
PHYSIOLOGY: 21% Ikthian Norm
AGGRESSION: 85% Ikthian Norm
RECOMMENDATION: Additional specimens with markers designated ELDAN requested. Elimination of other specimens authorized.

SPECIES DESIGNATION: DRAKEN
Species shows narrow variety of genetic diversity within traditional carbon-based structure. Evidence of isolated gene pool and low historic populations. No design evident in genetic profile.
INTELLIGENCE: 9% Ikthian Norm
PHYSIOLOGY: 68% Ikthian Norm
AGGRESSION: 226% Ikthian Norm
RECOMMENDATION: Additional specimens optional. Elimination authorized.

SPECIES DESIGNATION: MORDESH
Species
shows advanced biological necrosis. Continued body function and brain activity due to artificial modification and nutritive supplements. Unknown disease detected in 100% of subjects.
INTELLIGENCE: 27% Ikthian Norm
PHYSIOLOGY: 71% Ikthian Norm
AGGRESSION: 31% Ikthian Norm (Unafflicted)/374% Ikthian Norm (Afflicted)
RECOMMENDATION: Additional specimens requested for study. Disease designated “Contagion” shows potential
for future Ikthian operations. Elimination authorized if necessary. Use extreme caution when handling all biological samples.

SPECIES DESIGNATION: CHUA
Species shows wide variety of genetic diversity within traditional carbon-based structure. Moderate design evident in genetic profile. Genetic scan required to determine sex of subjects.
INTELLIGENCE: 28% Ikthian Norm
PHYSIOLOGY: 11% Ikthian Norm
AGGRESSION: 119% Ikthian Norm
RECOMMENDATION:
Additional specimens optional. Elimination authorized.

SPECIES DESIGNATION: MECHARI
Species is entirely mechanical. Clear evidence of technology designated ELDAN. Genetic profile not applicable.
INTELLIGENCE: 86% Ikthian Norm
PHYSIOLOGY: 102% Ikthian Norm
AGGRESSION: Variable
RECOMMENDATION: Technology designated ELDAN is of utmost interest to the Cortex. Capture required. Elimination authorized only to save Ikthian life.

Quick Facts

Type: Journal

LolliGagging

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Guide

On a small burning crate, next to a Bounty Board that gives quest “WANTED: Gormash the Lopp-Crusher [Group 2+]”.

Map

Celestion

Celestion

1.
LolliGagging

Lore

Choose the Lopp life. Choose a Lopp job. Choose a village. Choose a bride. Choose a great big shiny pile of shinies, choose kurg-washers, kurg, compact shinies and underwater shinies and electrical shinies and shinies and shinies and more shinies! Choose friends. Choose hat. Choose spear. Choose future. Choose bride. I say that already? Choose kurg again because Lopp love kurg. Choose shinies. Choose Lopp life.

But Lopp say why?
Lopp learn secret. Lopp not have to choose. Lopp choose not to choose! Lopp choose something else. Why? Who cares! Lopp not need reasons when Lopp have Lolli-Lopps!

-Anonymous

Quick Facts

Faction: Exile

Type: Journal

Lopp Combat Techniques

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Guide

Inside of a box. This box is on a small wooden platform. South from this platform many lopps train hard to succeed perfection.

Map

Celestion

Celestion

1.
Lopp Combat Techniques

Lore

[This instructive book by the famed Lopp bounty hunter Marshal Yubbi outlines the basics of Lopp combat. It is not a lengthy book.]

SPEAR
Spear is chosen weapon of Lopp, especially. Most Lopp make own spear or inherit spear from family. Spear really useful! Spear make holes in things with the stabbing. Also useful to see how deep water is before walking kurg across it. And for stabbing!

KURG
Kurg! Every Lopp love kurg. Lot of kurg
to love! But kurg also useful weapon. Why? Big! Way bigger than Lopp! Kurg-stomp work just as good as spear-hole, if not hunting! If are hunting, kurg-stomp good for tenderizing meat!

CRAZY BIG-FOLK WEAPONS
Big-folk make lots of crazy weapons! But Nexus big scary place. Makes sense! Lopp love spears, but Lopp have to learn guns too. Just remember: point the glowy end away from face!

RUNNING
Lopp’s best friends are
hippity-hoppity feet! Stay out of way, and be Lopp brave. Then lure baddies into scariness! Lots of big scaries on Nexus. Also, could just run away. Running always good for Lopp! Good exercise too.

TEETH
I know! Controversial. But Lopp have good teeth for the chompy-chomp! Get bitey. Go crazy! Nobody expects Lopp bites! Just make sure not to bite somebody trying to bite you already. That gets complicated.

SPEAR
Really! Best
weapon! Been a while since we talked about it. Don’t forget! Also good for hanging laundry, or for measuring how far Lopp can jump. And the stabbing! Always the stabbing.

Quick Facts

Faction: Exile

Type: Journal