Tag Archives: Celestion

Dish Network Protocols

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Guide

On a small table, at the end of a metal platform. One of the many quests that lead you here is “Tampered Signals”, part- Deactivate Communication Controls.

Map

Celestion

Celestion

1.
Dish Network Protocols

Lore

Big horns! Too many errors in calibrations. Dominion dish network going out of whack. Not Chua fault. BIG HORN’S fault! So pay attention!

Dish network very sensitive. Calibrations very complicated. Big horns no good at calibrations. So big horns don’t try!

Is very simple. Need calibrations? Network go out? CALL A CHUA! Any Chua will do, but try to call Chua in charge of calibrations if big meaty claw-hands capable of properly using
datachron without stabbing self.

Why Draken even try to use machines? This should be Chua work! Must talk to superiors.

Anyway! Dish Network Protocols!

1. Call Chua before you do anything!
2. Don’t touch dish controls!
3. Seriously don’t!
4. Don’t touch auxiliary dish controls!
5. Don’t touch backup auxiliary controls!
6. See #1!

– Network Tech Rondo

Quick Facts

Faction: Exile

Type: Journal

Perils of the Lost Planet

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Guide

  1. On a small wooden table, next to the NPC Queen Myala Everstar.
  2. Inside of a tree (Western Embertree). At the lower underground level tunnel. Quest that takes you here is “Restoring the Balance”, part- Commune with the Shrine of Protection.
  3. Inside of a tree (Eastern Embertree). In the lower underground level. Next to a yellow pillow, carpet and lamp. Quest that takes you here is “A Fiery Escape”, part- Rescue Trapped Aurin.
  4. On a small table, bellow tent’s cloth rooftop. Inside of this small settlement you can acquire “WANTED: Grevitch the Gruesome [GROUP 2+]” quest from nearby Bounty Board.
  5. On a table, inside of a house. Quest that leads you to this house is “End of the Elders”, part- Kill Elder Marok.
  6. Inside of a Darkloam Hole. Next to a pile of bones, inside of the biggest Darkloam cave room, southern part. Near this tale you can find grave that is dig able and part of the quest “Grave Robbery”, part- Dig up Graves to steal Ritual Relics.
  7. Inside of a small, cloth, yellow tent. NPC Ashrynn Strongstem stands in front of it. This NPC starts quest “Vegging Out”.

Map

Celestion

Celestion

1.
Perils of the Lost Planet

2.
Perils of the Lost Planet

3.
Perils of the Lost Planet

4.
Perils of the Lost Planet

5.
Perils of the Lost Planet

6.
Perils of the Lost Planet

7.
Perils of the Lost Planet

Lore

Klaxons blared on the bridge of the Blue Horizon, and Dorian Walker tapped the ship’s life-support display. Not good. As he’d been in kind of a hurry when stealing the ship, there hadn’t exactly been time to kick the tires.

Like he’d always said, a stupid plan could only go two ways: bad and worse. Now he only had a few minutes of air left, and no idea where he was going.

Still, it wasn’t like he’d had much of a choice. The Exile Fleet was in a bad spot, heavily damaged after they’d rescued
the Aurin on Arboria. Time and resources were running out, and it was only a matter of time before the Dominion caught up to them. They needed a new home, and Dorian was going to find it.

Of course, that depended on him surviving the next few minutes. He had enough air and fuel left for one more hyperjump, and then it was the end of the road.

Dorian’s weathered volume of The Book of Dominus sat propped open on a nearby console. Worn, dog-eared and heavily annotated, the apocryphal book had been in
his family for centuries. Like many of his ancestors, Dorian was convinced it held the secret to finding Nexus, which, of course, had led to stealing the Blue Horizon.

That questionable decision had been after he’d spoken to Klegg, a grizzled old spacer he’d met in a bar on the Gambler’s Ruin. After hearing Klegg describe an oddly shaped nebula he’d seen way out beyond the Fringe, Dorian had been convinced that that it pointed the way to Nexus. And from there, things had gone downhill.

Dorian’s vision began to fade, as he slumped over the navigation console. He had been searching the quadrant for weeks, hadn’t eaten in days, and now his air was running out. There were still dozens of possible star systems to investigate, but he only had time to choose one.

That was when he saw her.

At first, Dorian thought he was hallucinating. An ethereal girl had appeared next him on the bridge, floating above the deck, the hood of a robe obscuring her delicate features. Light from the command
consoles seemed to bleed through her translucent form. Smiling enigmatically, she raised her arm to the ship’s viewscreen, where Dorian saw three faint stars blinking in the black void. When he looked back, she was gone.

Struggling to breathe, Dorian mapped the coordinates and set a course. Moments later, the field of stars exploded into a brilliant burst of light, followed by blackness.

When Dorian awoke, the blue-green surface of a pristine world filled the viewscreen. Chemical composition good.
Atmosphere compatible. Life form readings off the charts.

Two moons. A set of rings. That weird nebula. Everything just as the Book of Dominus had described it.

A home. He had found them a new home.

Dorian set the ship’s autopilot for a landing and stumbled toward the airlock. Soon, it would open, flooding the ship with fresh air. Looking back to the viewscreen on last time, he finally allowed himself to speak the planet’s name.

“Nexus….”

Quick Facts

Perils of the Lost Planet

Faction: Exile

No. of Collectibles required: 7

Type: Tales from Beyond the Fringe

LolliGagging

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Guide

On a small burning crate, next to a Bounty Board that gives quest “WANTED: Gormash the Lopp-Crusher [Group 2+]”.

Map

Celestion

Celestion

1.
LolliGagging

Lore

Choose the Lopp life. Choose a Lopp job. Choose a village. Choose a bride. Choose a great big shiny pile of shinies, choose kurg-washers, kurg, compact shinies and underwater shinies and electrical shinies and shinies and shinies and more shinies! Choose friends. Choose hat. Choose spear. Choose future. Choose bride. I say that already? Choose kurg again because Lopp love kurg. Choose shinies. Choose Lopp life.

But Lopp say why?
Lopp learn secret. Lopp not have to choose. Lopp choose not to choose! Lopp choose something else. Why? Who cares! Lopp not need reasons when Lopp have Lolli-Lopps!

-Anonymous

Quick Facts

Faction: Exile

Type: Journal

Lopp Combat Techniques

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Guide

Inside of a box. This box is on a small wooden platform. South from this platform many lopps train hard to succeed perfection.

Map

Celestion

Celestion

1.
Lopp Combat Techniques

Lore

[This instructive book by the famed Lopp bounty hunter Marshal Yubbi outlines the basics of Lopp combat. It is not a lengthy book.]

SPEAR
Spear is chosen weapon of Lopp, especially. Most Lopp make own spear or inherit spear from family. Spear really useful! Spear make holes in things with the stabbing. Also useful to see how deep water is before walking kurg across it. And for stabbing!

KURG
Kurg! Every Lopp love kurg. Lot of kurg
to love! But kurg also useful weapon. Why? Big! Way bigger than Lopp! Kurg-stomp work just as good as spear-hole, if not hunting! If are hunting, kurg-stomp good for tenderizing meat!

CRAZY BIG-FOLK WEAPONS
Big-folk make lots of crazy weapons! But Nexus big scary place. Makes sense! Lopp love spears, but Lopp have to learn guns too. Just remember: point the glowy end away from face!

RUNNING
Lopp’s best friends are
hippity-hoppity feet! Stay out of way, and be Lopp brave. Then lure baddies into scariness! Lots of big scaries on Nexus. Also, could just run away. Running always good for Lopp! Good exercise too.

TEETH
I know! Controversial. But Lopp have good teeth for the chompy-chomp! Get bitey. Go crazy! Nobody expects Lopp bites! Just make sure not to bite somebody trying to bite you already. That gets complicated.

SPEAR
Really! Best
weapon! Been a while since we talked about it. Don’t forget! Also good for hanging laundry, or for measuring how far Lopp can jump. And the stabbing! Always the stabbing.

Quick Facts

Faction: Exile

Type: Journal