Author Archives: Joshua Smith

WildStar Music Tracks Availible For Public Consumption

Are you one of the lucky people who has got a chance to play the WildStar beta? If you are then I’m pretty damn jealous, and I’m guessing I’m not the only one. Luckily those of us who have not got a chance to dive into WildStar can still immerse ourselves in a semblance of the game thanks to some free music tracks courtesy of the game’s composer, Jeff Kurtenacker.

12 tracks from the upcoming game have been posted over on SoundCloud. Some of the tracks have been released before, but it’s still nice to have a little collection of the music put together for players to enjoy. Check them out, and let us know how you think the game’s musical score is sounding in the comments below.

A Look At The Engine Of WildStar

The folks over at ZAM recently sat down with WildStar’s Lead Software Engineer Steve Moret to talk about the engine that powers the WildStar world. The interview is quite extensive and gives a nice look into all the hard work the team is doing to give us players an amazing world to have fun in.

Even if you’re not familiar with code jargon yourself the interview is still worth a read, Steve does his best to keep his answers a streamlined as possible for those of us who only know that the long string of 1s and 0s that exist behind any program somehow let us do amazing things in game. It’s a great chance to see how the game engine combines with all other aspects of the game to bring the complete package together.

Check out the full interview over at ZAM.

 

Econ Devblog Shines Light on the Circuit Board Crafting System

Today we were treated to a nice developer blog going over some of the aspects of what the WildStar team is calling their “Circuit Board Crafting System”, or CBC for short. The CBC is the basis for one of our two crafting systems, and is also used by non-crafters to modify their items.

The post mainly focuses on modding items, but it includes a few nice teasers for the crafters out there as well. The blog focuses heavily on the idea of each item in the game having a schematic that contains slots that can be filled with items known as microchips. These microchips can affect stats, abilities, and the power of the weapon itself.

Continue reading to check out the full blog post itself, and let us know in the comments what you think about the CBC. Continue reading

Developers Talk PVP In The Latest “What is WildStar”

Anyone who’s a fan of Player vs Player combat should be sure to check out the most recent “What is WildStar” post over on the official WildStar site. In it we get some of our first information on the unique type of Arena Combat players can expect to engage in while playing WildStar.

Players will get to face of against each other in 2v2, 3v3, and 5v3 combat, and will have the ability to make formal teams for each size in order to earn team rating pints. Check out the full post below for all the info, and let us know what you think in the comments below! Continue reading

Video: Housing DevSpeak

Today marks the beginning of a new series of a new WildStar video series, DevSpeak. In these videos we will get a run down on some of the exciting features in WildStar straight from the developers themselves.

This first video is all about a feature that I know a bunch of players are excited about; player housing. If the video is any indication you can expect maintaining your house to be a exciting affair that does not lack for the quirky fun that WildStar is becoming known for. But don’t take my word for it, check out the video yourself and let us know what you think!

WildStar Talks Player Housing At PAX East

WildStar made a big splash at PAX East this year among not only players who have been following the game’s development, but also among people who were just hearing about the game for the very first time. Part of it was due to the dedication and friendliness of the team, part of it was due to the quirky humor and art style of the game, but one big feature really caught the eyes of anyone who checked out the game; player housing.

Player housing is set to become one of the big features in WildStar, something that has many players very excited. After seeing some of the ways players can utilize and customize their house at PAX it is not hard to understand why they are excited. From unique designs to special bonuses, the housing system is sure to be a feature players will be able to sink many hours into in their WildStar adventure. Keep on reading to learn all about the different features that were shown off and that have players pumped. Continue reading

WildStar Dungeon Lead Promises Big, Dynamic Content For Raiders

The WildStar dungeon lead, who goes by the name Timetravel, spoke today on a bunch of different features the team wants to implement for endgame raids. Engaging fights based on the games combat system, dynamic and challenging content, weekly challenges, and rankings are all features that the development team wants to deliver for WildStar players.

Continue reading to see the whole article straight from WildStar’s official site, and make sure to sign up for the beta if you want some firsthand experience in testing out all the raiding fun for yourself! Continue reading