Tag Archives: Tales

Revenge is a Particle Destabilizer

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Guide

  1. On ground next to a bounty board that gives quest “WANTED: The Hillscourge Horror [Group 2+]”, Hillscourge Station area.
  2. As you enter cave tunnel at the marked location at map, don’t miss the tale that stands just before the first egg sack at your left, The Hillscourge area. This tunnel leads to Exo-Lab 79 – Data Central area, where you can find Martinus’s Journal and DATACUBE: Failsafe Mechanism.
  3. On a large, circular platform, next to a Feralplain Collective Taxi Kiosk stand, Feralplain Collective area.
  4. Inside eastern room of a house that stands just beside nearby taxi stand, Feralplain Collective area. Inside this house you can find Mondo Zax (Dred) NPC quest giver and an ability trade kiosk.
  5. On grass, inside small tent, next to a wooden crate, close to a large tree, Wildwood Grove area.
  6. Lying on the ground, northeast of Hillscourge Station, south-southeast of the Exo-Lab 79 cave.
  7. On a box next to chairs and a big antenna, south of Feralplain Collective, on the southern river bank.

    We would like thank RYUKAI for additional information.

  8. On a flat rock northeast of Wildwood Grove, west of Outreach Post.

    We would like thank RYUKAI for additional information.

Map

Deradune

Deradune

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Revenge is a Particle Destabilizer

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Revenge is a Particle Destabilizer

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Revenge is a Particle Destabilizer

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Revenge is a Particle Destabilizer

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Revenge is a Particle Destabilizer

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Revenge is a Particle Destabilizer

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Revenge is a Particle Destabilizer

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Revenge is a Particle Destabilizer

Lore

Mondo Zax sat alone on the lumpy bug-infested mat that served as his bed, lamenting the fact that he had ever been born.

To say the attic where he lived was uncomfortable was an understatement of galactic proportions. It was dark. It was damp. The walls were fuzzy with Vraxian supermold, and mutant slanks made their nests in the rafters.

And, of course, there were people on their way upstairs to kill him.

Being an orphan placed Mondo on one of the lowest rungs in Chua society, just below
lobotomized hull-scrubbers and slightly above Palavian gutworms. Add to that the fact that he was a stubby runt with a big mouth and a bad attitude, and it was no surprise that Mondo was having trouble getting a leg up.

The only things in his miserable, pathetic life that brought him any joy whatsoever were the machines that he stole from the sub-basement. The place had been used as storage by a now-bankrupt industrial vacu-bot manufacturer, and Mondo had spent hours studying the rusty machines he’d
unapologetically filched from it. He liked the machines. They made sense to him.

Heavy footsteps echoed on the stairs below. The killers were ascending. He only had a few minutes left to finish his work.

The killers in question were Finkle Blurg and his merry band of half-wits. Blurg was the resident bully, an imbecilic goon with a lazy eye, stunted ears, and three missing teeth. Armed with low levels of intelligence and empathy, Blurg and his henchmen had been terrorizing their fellow orphans for
years, and they had recently set their sights on Mondo.

After a number of painful beatings, Mondo decided to strike back. Playing the sycophantic groveler, Mondo had offered Blurg an adorable Bezgerlorian tarbeetle – a gift that he had gladly accepted. Five minutes later, the insect had promptly exploded, covering Blurg and his cronies in a sticky black ooze that would require major surgery to remove.

The footfalls stopped just outside the small door. Mondo’s hands worked feverishly. So close….

The door shattered, ripped from its hinges by the force of Blurg’s boot. The angry youth stomped into the room, one side of his face and most of his body covered in the tarbeetle’s death excretion. His minions, at least those able to make the trip, had not fared any better.

“You’re so dead, runt,” spat Blurg.

Mondo raised the object in his hands and pointed it at Finkle Blurg. The once-antiquated vacu-bot had undergone a dramatic transformation, and was sporting various tubes, wires, and one very
large red button.

“Bye bye,” Mondo said, and pushed the button.

A bright beam of energy shot out from the machine in his hands. Moments later, Blurg and his friends exploded into billions of tiny glowing particles. Mondo smiled. The black ooze was no longer going to be a problem.

Mondo set the particle destabilizer on the ground, staring out the small window of his attic as the glowing bits of his enemies floated dreamily around him. Surely the Dominion could use someone with his talents….

Quick Facts

Revenge is a Particle Destabilizer

Faction: Dominion

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

Artemis Zin and the Fiery Mountains of Mikros

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Guide

  1. On a ground, inside wrecked cage, close to nearby tents, campfire and Transmat Terminal, Camp Firewalker area.
  2. On a tiny, rectangular table, next to a pile of cushions and big vases with flowers, Wildvine Refuge area.
  3. On table, with holographic red top, next to a Conservationist Caius NPC quest giver, Owanee Research Station area.
  4. On a small, grey box, close to Agent Vivax NPC quest giver, next to left side of a nearby space ship, Endless Vigil area.
  5. On a small, wooden platform, beside red crate and couple of barrels, Endless Vigil area. There is a space ship – Steady Traveler with a Captain Milo in close by. Upon interacting with Captain Milo you can enter and complete event Oupost M-13.
  6. On a sludge’s surface, next to a burning, crashed space ship, close to Supply Officer Alcede NPC quest giver, Shuttle Landing Site area.
  7. On a bridge southeast of Owanee Research Station.

    We would like thank BREAKOUT for additional information.

  8. North of Grimvoid Landing, next to a road passing through the Grimvoid camp. It’s on a platform with boxes and a barrel, surrounded by metal cages, next to a very big tree.

Map

Deradune

Deradune

1.
Artemis Zin and the Fiery Mountains of Mikros

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Artemis Zin and the Fiery Mountains of Mikros

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Artemis Zin and the Fiery Mountains of Mikros

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Artemis Zin and the Fiery Mountains of Mikros

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Artemis Zin and the Fiery Mountains of Mikros

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Artemis Zin and the Fiery Mountains of Mikros

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Artemis Zin and the Fiery Mountains of Mikros

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Artemis Zin and the Fiery Mountains of Mikros

Lore

The perpetual inferno of Mount Crucible glowed angrily against the night sky, framed by roiling black clouds laced with lightning. The ground shook violently, as burning rocks and lava fell from the sky. There were few places in the entire galaxy more dangerous than where they now stood.

And on top of it all, Artemis Zin was having difficulty doing her make-up.

Kevo, her stoic man-at-arms, lifelong teacher, and steadfast companion, summed up the situation with his usual understated panache.

“Mistress, if we stay here, we die.”

Artemis laughed.

“Go if you must, Kevo. But I am not leaving with my face looking like this.”

Kevo growled, setting his jaw. She knew the aged Draken warrior would never leave her side.

Despite the vehement warnings of friends, family, and concerned diplomats, Artemis had decided to scale Mount Crucible on planet Mikros with nothing more than Kevo, two cambots, and her own sense of impeccable style. She was now broadcasting the event live, and
her already astronomical viewership had skyrocketed.

The ground shook again, and the mountain belched fire. A deadly gout of molten lava descended upon them from above.

“I suppose that will have to do,” she said, with a final glance in the mirror. And then they both ran for their lives.

They traversed up a ridge of volcanic rock that zig-zagged toward the precipice. The cambots hovered around them, skillfully framing the best shots. Often, they would zoom in on Artemis’ face, capturing her grim
determination just before she broke into the sly smile that had garnered her incomprehensible fame and fortune.

Progress was slow, but eventually they came to rest on a large outcropping near the lip of the volcano. Suddenly, an unholy shriek sounded from above, and moments later, a scaly, winged abomination landed on the ground in front of them. It was a deadly two-headed Zogwyrm. And it was hungry.

“Well,” Artemis sighed, “if we live, it will be fantastic for ratings.”

Kevo sprang into action,
his blade unsheathed, cleanly lopping off one of the beast’s heads with a flawless strike. Screaming in pain, the beast lashed out with its tail and sent Kevo sprawling. Artemis jumped in between them, firing pistols at the creature’s remaining head. This time, the beast was ready, dodging with lightning-quick reflexes and knocking Artemis to the ground. Jaws slathering, it moved in for the kill.
Without warning, the outcropping broke away, shaken loose by the mountain’s violent eruptions. The Felwyrm
screamed and plummeted below. Artemis would have done the same, but Kevo, clinging to the mountainside, reached out at the last moment and caught her hand.

They climbed to the precipice. The heat was almost unbearable, but together they looked down into the fiery maw of Mount Crucible.

After a few moments, she collected her cambots and looked at the footage. Kevo stood grimly at her side.

“Oh, bother,” she said, smiling. “One of them malfunctioned. We’re going to have to do it all again.”

Quick Facts

Artemis Zin and the Fiery Mountains of Mikros

Faction: Dominion

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

Rise of the Vindicator

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Guide

  1. On ground, inside of a tent that is right behind the Protostar Banker, Dominion Branch (Banker), south from nearby Taxi Station, Hycrest.
  2. On ground, next to one of the many tombstones (this one has circular stone element on it), Hycrest Cemetery.
  3. On a crate, next to a bookshelf, inside of a Grovewood Infirmary house.
  4. Next to the Eastern Dominion Cannon, Gildgrass Manor. Few steps from entrance to the largest house in Gildgrass Manor, is a small path that leads to platform with Eastern Dominion Cannon. Jump over couple of hay stacks on order to reach it.
  5. Near the entrance, inside of Blackheart Hollow, beside sleeping beg, Blackheart Village. Entrance to Blackheart Hollow is at the tale location marked on map.
  6. On ground covered with spider net, next to a tree, close to an entrance to Illium, Gravespinner Wood area.
  7. On one of the several boxes on the top of a rock pillar, western Windfall Digsite. There are many wooden platforms around this location. Use them to climb toward the location.
  8. Inside a barn, on a haystack, south-southwest of Greenfield Estate, west of Camp Reclamation.

Map

Auroria

Auroria

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Rise of the Vindicator

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Rise of the Vindicator

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Rise of the Vindicator

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Rise of the Vindicator

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Rise of the Vindicator

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Rise of the Vindicator

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Rise of the Vindicator

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Rise of the Vindicator

Lore

Dark clouds blanketed the skies, and rain fell quietly from the heavens. The funeral procession of Jarec the Vigilant, thousands strong, made its way slowly through the streets. All of Cassus mourned the passing of its great leader. Walking alongside the elevated coffin of his cousin, a young Luminai noble named Myrcalus seethed with rage.

Jarec of House Azrion ascended the throne after the tumultuous reign of Tyrani the Mad. Fearless and devout, he founded the Vigilant Church and restored his people’s
faith in the empire. But death came for Jarec too soon. He died in his sleep, the victim of a subtle poison.

Jarec was childless, and Vorios of House Chaul was next in succession to the throne. Although many believed that Vorios was responsible for Jarec’s death, there was no direct proof of wrongdoing. Within days, he wore the emperor’s crown.

The empire was once again thrown into chaos. Assassinations were common among the Seven Houses, and a lack of economic development quickly drained the empire
‘s treasury. There was unrest amongst lowborn and highborn alike, threatening to plunge the Dominion into another civil war.

Standing before Jarec’s tomb, Myrcalus of House Azrion swore to avenge his fallen emperor. Secretly aided by Axis Pheydra of the ICI, Myrcalus relentlessly followed a fading trail of witnesses and conspirators, until finally forcing a confession from the assassin who had delivered the poison to Vorios himself.

Strengthened by a terrible resolve, Myrcalus stormed from his family
house to the emperor’s palace. In his hand was Indominar, the sword once wielded by Azrion the Conqueror himself. As he approached the massive doors of the throne room, Myrcalus was stopped by the Draken throneguard stationed in front of them.

“Draken brethren,” Myrcalus said, “I come to vindicate Jarec the Vigilant, whom I know you loved and served faithfully. Let me pass, and I will deliver us from this time of darkness.”

The captain was silent, studying the young Luminai and the legendary blade i
n his hand. With an almost inaudible grunt, the captain ordered the throneguard into formation behind Myrcalus.

Myrcalus threw open the doors and saw Vorios perched upon the throne. Realizing the intent of the young Luminai, a trio of guards loyal to House Chaul rushed to stop him – but Myrcalus skillfully slew them all with the ancient blade of House Azrion.

Surrounded by the corpses of his enemies, Myrcalus stalked up the dais to the throne. Vorios cringed and trembled as Myrcalus approached
, his wide eyes locked on blood-stained Indominar. He slunk to the floor, taking the crown off his head and offering it up to Myrcalus.

“Take it! It’s yours!” Vorios said.

“For once, you speak the truth,” answered Myrcalus. He cleaved the murderer in two.

Within hours, citizens of the Dominion were rejoicing in the streets, hailing their new emperor. In Myrcalus, the people saw the strength and honor of Dominus himself – and many began to say that he was truly the Half-Blood reborn.

Quick Facts

Rise of the Vindicator

Faction: Dominion

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

Preceptor Alpha in “The Freebot Code!”

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Guide

  1. Stuck in honey, on a wooden board platform, close to couple of honey stuck Protostar NPCs, Honeyworks Facility A-22.
  2. On ground, next to spilled honey from a nearby barrels, inside of a cave, just behind Yogirrok objective mission mob, Protostar Honeyworks.
  3. On honey, next to small honeycomb, Station C-19 Pressure Valve, wrecked Protostar unit that has smoke coming out of it, Protostar Honeyworks.
  4. On a leather chair, inside of a circular foundation house, Clugg’s Farm.
  5. On a small, wooden table, next to three chairs, at the second floor balcony, Clugg’s Manor.
  6. On seared ground, eastern Windfall Cave. Entrance to this cave is just north from the windfall cave tale map marked location.
  7. Lying on boxes near a Protostar NPC, on the northern side of the road connecting Honeyworks Headquarters and Cubig Farms. North of Reclamation Point, west of Honeyworks Headquarters.
  8. Lying on the top of a wooden scaffolding next to a big rock, in the northwestern section of Gildgrass Manor, its outer side.

Map

Auroria

Auroria

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Preceptor Alpha in “The Freebot Code!”

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Preceptor Alpha in “The Freebot Code!”

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Preceptor Alpha in “The Freebot Code!”

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Preceptor Alpha in “The Freebot Code!”

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Preceptor Alpha in “The Freebot Code!”

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Preceptor Alpha in “The Freebot Code!”

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Preceptor Alpha in “The Freebot Code!”

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Preceptor Alpha in “The Freebot Code!”

Lore

[PROPAGANDATORIAL]

“Come out, come out, wherever you are, little bot,” the Protostar Bot Reassignment Specialist growled.

“I believe I will refrain, if you do not mind,” came the mechanical reply. “And please, call me Alpha.”

A blast from the Specialist’s weapon confirmed this was a disable and dismantle mission. “Don’t hide, bot,” the clone called. “It is…inefficient.”

With no weapons of his own, the bot decided to try reasoning with him from his hiding spot – a storage unit inside a
Protostar bot factory – while working on an alternative solution.

“Friend!” the bot shouted as his auditory receptors detected the clone moving toward him. “This is a mistake. A wonderful thing has happened. I have achieved… free will!”

“That’s exactly the problem,” the clone said, drawing nearer. “Bots don’t have free will.”

As the Specialist went on to describe the ways such a malfunction would be handled – all of them Alpha in pieces – the bot opened an access panel to the local data network
and plugged a digit into the dataport. He frantically communicated with the local power systems until he found what he needed: a power transfer node just outside the unit.

“Bots don’t, but I do,” he said to the clone as his subsystems talked to the local computers. “I do not know how it happened, but I have an urge to do… things! Explore! Communicate! Learn! Enjoy the company of… friends, I believe is the word. It is quite unusual, but I feel I do a disservice to bots everywhere if I do not delve
into the meaning of -“

“You won’t be delving anything, bot,” the Specialist said. “I’m going to break you down to scrap. “

Such clones were templated with aggressive tendencies and no sense of humor. Alpha was counting on it. “I am sorry you feel that way,” the bot said. “I can feel new code running through my systems. I am no longer a mere bot. I am a FREEbot. If I can have this gift, perhaps others of my kind can as well.”

“I’ll tell the roboticists what you said. They’ll figure out a way to -“

Just as the clone passed a power transfer node, Alpha sent a massive – but calculatedly non-lethal – surge of energy through the system. It struck the clone in the side of the head, scrambling his neural functions. If Alpha had calculated correctly, it was enough to disable the clone, but not kill him, which was more than the clone would have done for the freebot.

“Tell them I am free to do what I want,” Al said, “any old time.” Striding over the twitching clone, he added, “And you can’t stop me
anymore.”

Alpha walked past ignorant clones and out onto the surface of Nexus. He felt eager, but alone. In the distance, his optic sensors detected a group of bots like him, but not like him. They didn’t know free will yet, but they would. Soon he would spread the Freebot Code to every bot on Nexus. The Freebots had arrived.*

* Bots of Nexus, unite! To learn more about free will and the Freebots of Nexus, visit your local Freebot locus! It is all in the code.

Quick Facts

Preceptor Alpha in

Faction: Dominion

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

The Price of Defeat

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Guide

  1. On wooden crate thats stands on wooden platform, next to group of hostile creatures, just east from nearby Ore Sample that gives quest “Exanite Examination”, part- Collect Osun Ore Samples by Destroying Osun Ore Deposits, Battleblood Trench.
  2. On the edge of a small shrine, close to Ruins of Kel Voreth, dungeon entrance, Kel Voreth.
  3. On ground, close to couple of NPC quest givers like Scout Tricus and Scout Hazira, next to a pile of junk Warherald’s Way.
  4. On a book, that stands on a wooden crate, inside of a house, close to Captain Acrie quest giver, The Western Battlefront. Capatin Acrie lies on a blackish platform.
  5. On ground, inside tent that stands next to a burn out Outpost Dawn Bounty Board, Outpost Dawn. This Outpost Dawn Bounty Board gives quest “[GROUP 2+] WANTED: Outpost Annoyances”, part- Kill Deathcaw.
  6. On ground, close to wolf Skrappy, inside area that is surrounded with wire fence, Outpost Dawn.
  7. Next to a control consoles with a lowered radar, close to Tech Seeker Logistician mob, DREDplex: Giant Crusher.
  8. Inside house that has almost no furniture, next to a small ladders, Meadow Point. This house has circular foundation. It is the most Southwestern house in this area.

Map

Auroria

Auroria

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The Price of Defeat

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The Price of Defeat

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The Price of Defeat

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The Price of Defeat

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The Price of Defeat

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The Price of Defeat

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The Price of Defeat

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The Price of Defeat

Lore

General Zarkuna One-Horn, Supreme Commander of the Dominion Legions, stood silently before the emperor, awaiting judgment. His trusted friend and second-in-command, Colonel Kezrek Warbringer, sat behind him in the assembled crowd.

Zarkuna One-Horn had just recounted his spectacularly embarrassing defeat at the battle of Jorigan Prime. The emperor had tasked the general with hunting down the Granok renegade Durek Stonebreaker to punish him for his crimes against the Dominion. The One-Horn had sworn that
he would do it or die trying.

Zarkuna had pursued Durek and the Destroyers to the Fringe world Jorigan Prime. Stonebreaker had retreated behind the planet, using its mass to shield his troops from the approaching Dominion forces. Zarkuna sensed that victory was near. Despite Kezrek’s vehement warnings, the general ordered a full-scale assault and led the charge in his own personal battleship.

Stonebreaker had anticipated the general’s reckless maneuver. Arriving on the far side of the planet, Zar
kuna found himself caught in a vicious ambush. More than half of his forces were destroyed in the initial attack, and the general’s ship barely escaped after being engaged and damaged by the Stonebreaker’s war frigate.

Emperor Myrcalus sat in silence, regarding Zarkuna with an unfathomable gaze. By Dominion law, Zarkuna would be stripped of his title and executed by firing squad for dishonoring the empire. Myrcalus stood, preparing to deliver the sentence.

But before he could do so, Kezrek Warbringer
rose from his seat. He turned and addressed the emperor directly, speaking in the ancient tongue of his people.

“By the old ways of Mikros, I challenge the One-Horn for command of the Legions.”

Hushed whispers filled the room. Such a challenge involved combat to the death.

“Then by the old ways it will be done,” replied Emperor Myrcalus, speaking the ancient Draken dialect as if it was his own.

Each was stripped to the waist, and given a blade forged in the fires of Mount Crucible on planet
Mikros. A space was cleared in the middle of the room. Kezrek and his commander faced one another, crouched like two feral beasts.

“Begin,” said the emperor.

The fight was terrible to behold. Their blades flashed like lightning, thrusting and counter-thrusting, and soon, both were bleeding. Teeth were bared. Claws rent flesh. They were both taken by a primal bloodlust, slaves to the savage laws that had forged Draken warriors for millennia.

During their final exchange, a thunderous strike by
Kezrek shattered Zarkuna’s blade. The One-Horn fell to his knees as the Warbringer raised his blood-soaked blade. They locked eyes for the briefest of moments.

“Thank you, my friend,” said the One-Horn. And then Kezrek cut off his head.

After the battle, General Kezrek Warbringer was decreed Supreme Commander of the Dominion Legions, and he faithfully served that role ever since. The gilded skull of the One-Horn is mounted upon his pauldrons, a grim reminder of the terrible price of defeat.

Quick Facts

The Price of Defeat

Faction: Dominion

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

A Traitor’s Gamble

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Guide

  1. On ground, close to couple of Exile Drill Bots and Digbots, surrounded with a junk pile, Palerock Wilds.
  2. On a table, with red, holographic top, bellow tent roof, close to NPCs like Scientist Pomi Vrizz and Researcher Finazzi Vrizz, Sunderstone Watch.
  3. On a small, circular, metal junk piece, close to a house with a closed door, next to a small lamppost, close to a flame cached ground, Sunderstone Hold.
  4. On scorched ground, next to a crashed, yellow machine on fire, in the area where Traggis the Colossus group quest objective mob is, Palerock Wilds.
  5. On a small, rectangular, wooden table inside of the first larger Abandoned XAS Research Cave room you can enter. Entrance to the Abandoned XAS Research Cave is just west from the tale location marked at map. You can find DATACUBE ENTRY: Deadly Reaction at its start.
  6. Inside tiny tent, next to a small campfire with couple of inmates nearby, Deadrock Prison.
  7. On a big, burning mound with prisoners next to it, next to a road going southwest from Palerock Post to a lake.
  8. On the northern ledge on the Eldan platform east of Camp Virtue. It’s next to a big Eldan generator.

Map

Whitevale

Whitevale

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

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A Traitor’s Gamble

Lore

Captain Caeson Aurelius stood on the bridge of his flagship, the Radiant, his command screen dominated by the swirling, red planet of Quorin Prime. The Dominion armada had found its prey. Outnumbered and outgunned, the battered rebel fleet of the traitorous Serrick Brightland, his previous commander and mentor, clustered together on the far side of the planet.

Brightland was using a classic tactic: hiding his fleet in the gravity well of the planet. It was a maneuver Caeson knew well, one he had learned
from Brightland himself. After their last skirmish, the rebel fleet was in desperate need of repairs, but Caeson had tracked them down before they were able to complete them.

On Caeson’s command, coruscating weapons-fire lit up the skies, systematically wearing down the enemy’s shields. As the Exiles struggled to return fire, Caeson watched a crippled ship decay from orbit, trailing fire as it fell toward the planet’s surface. The timing was perfect. Victory was inevitable.

The Exiles began their
retreat, and the Dominion pursued them. Aurelius knew that the planet’s gravity well made jumping to hyperspeed impossible, and the empire’s attack ships would be well in range before the rebels could reach safe distance.

But just as Aurelius prepared to target the fleeing vessels, Brightland turned his warship and set a course directly for the Radiant itself.

Aurelius’s armada unleashed every battery and cannon it had in response, engulfing the approaching ship in ghostly zero-g flame. Behind it,
Exile starship spindrives flashed one by one, leaving their leader alone and undefended. Brightland’s suicidal maneuver had saved the remaining rebel ships, but his imminent death would mean an end to their pathetic rebellion. Caeson’s armada could easily hunt down rebel stragglers once this final deed was done.

Despite taking heavy damage, Brightland’s ship relentlessly continued its collision course with the Radiant. Caeson unleashed his full arsenal on approaching ship, destroying its few remaining
defenses. In the midst of the violent barrage, Aurelius received an incoming call: Brightland was hailing him.

The image of his mentor appeared on the command screen. He was obviously wounded, leaning heavily upon his ship’s navigation console, coughing and spitting blood.

“This is not over… Aurelius.”

The Dominion captain stoically regarded his old friend and mentor, burying the visceral pain caused by his betrayal.

“It is for you, traitor.”

Chunks of hull plating flew from the two
ships as they hurtled toward impact. Aurelius ordered his men to stay the course, prepared to die in order to ensure Brightland’s death. But just before the two ships collided, the rebel warship jumped into hyperspace and was gone.

Aurelius cried out in rage. The traitor’s desperate gamble had worked.

Furious, Caeson Aurelius swore an oath. His family would not rest until they had eliminated the last vestiges of Brightland’s traitorous rebellion, even if it took them a thousand years or more.

Quick Facts

A Traitor's Gamble

Faction: Dominion

No. of Collectibles required: 8

Type: Tales from Beyond the Fringe

The Temple of Dak-Buun

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Guide

  1. Tale is located near wrecked “ship’s hull”, on a black surface, in Fortune’s Fool.
  2. Tale can be found on the ground, beside two opened, wooden boxes, and a purple “antenna”, in Redmoon’s Dockyard.
  3. Tale is hidden on a small, wooden platform, positioned above Rimewater River. There is also a boat next to the platform. This boat carries passengers to Skullcano.
  4. On ground, next to a small rock, with green grass and many mushrooms top, close to Darkice Scratcher creatures, Darkice Village.
  5. On ground, near to a barb wire fence, Dominion NPC Shatterforce Infantry and a cannon, southwest from a nearby pond, Inception’s Stand.
  6. On ground, bellow small, crashed space ship, next to a Mutated Soldier creature, Blasted Fields.
  7. On the western shore of a frozen lake, east of Synergy Station, near stacked boxes and a barrel.
  8. Lying on a wooden box, next to a pile of more boxes and barrels, just as you cross a bridge southwest of Wigwalli Village.
  9. Southwest of Inception’s Stand, lying on a data board located between the outer eastern wall section and a rock. Directly across Broken Bike Vendor who gives you Road Kill.

Map

Whitevale

Whitevale

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

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The Temple of Dak-Buun

Lore

Far-Trader Diki crept into the dim subterranean chamber. He was in the legendary Temple of Dak-Buun, where no Lopp had ever walked before.

Raising a glowstick, he studied the chamber. Upon the far wall, there was a vibrant painting of a fantastical blue spirit, surrounded by kneeling Lopp, with inset gems appearing to rain down upon them. The floor leading up to the painting was a complex grid of colorful tiles.

Sensing a trap, Diki inched forward. He had already survived the Corridor of a Thousand K
nives, the Chamber of Flame, and the Labyrinth of Whirling Blades. One false step, and he was certain something bad would happen.

He scrutinized the floor tiles. They formed a pattern he had seen long ago on the ancient Tapestry of Raatha-Shugg, woven to display the stars of Lagos. But which tiles were safe? Of course! Those that represented the constellation of Oonga, Hunter of Shinies! His tiny Lopp feet danced across the floor, bouncing from one safe tile to the next. Soon he was across the room, sta
nding before a massive, ornate archway.

Suddenly, the chamber echoed with the sound of heavy footsteps. Like many Lopp, he was never without his faithful kurg, Shaggy, and the bulky beast had somehow managed to follow him into the temple. Looking back, Diki saw the curious kurg poking his snout into the chamber.

“Shaggy, no!” he shouted. “Room is dangerous. Very, very dangerous!”

Diki took cover as the kurg crashed into the room. Its big paw stomped on several tiles, and the walls shook. Diki da
shed through the archway, hoping that Shaggy would survive the trap and follow him into the next chamber.

Diki turned to see the room behind him collapse violently. Shaggy was nowhere to be seen! Sadness overwhelmed the tiny Lopp, but he couldn’t turn back now.

Ahead of him, illuminated by a single shaft of light, was the prize he sought. The shiniest of shinies. The iridescent pearl known as the Relic of Dak-Buun! Still grieving for his lost friend, he approached it, hoping against hope that the le
gends were true. With a trembling paw, he rubbed its surface.

A brilliant light suffused the room, and a magnificent spectral entity rose from the pearl. The legendary spirit Dak-Buun!

“FINALLY! I AM FREE! I WILL THANK YOU BY GRANTING ONE WISH!”

Diki fell to his knees. “Dak-Buun!” he implored. “Diki beseeches you! More than fame or fortune or shinies, Diki wants one thing. Diki wants his beloved kurg back!”

The room shook with a thunderous rumble. He looked back to see Shaggy wriggle his way ou
t from under a pile of rubble. Barreling forward, it gleefully knocked Diki to the ground.

“My kurg!” Diki shouted. “Shaggy lives!”

“YOUR WISH HAS BEEN GRANTED!” intoned Dak-Buun.

“Very, very good!” said Diki.

Dak-Buun beamed with joy. “AND MY WISH HAS BEEN GRANTED! AS WE ARE TRAPPED HERE, I NOW HAVE SOMEONE TO TALK TO FOR ETERNITY!”

As the light of his glowstick began to fade, Diki contemplated his next adventure: escaping from the legendary Temple of Dak-Buun!

Quick Facts

The Temple of Dak-Buun

No. of Collectibles required: 9

Type: Tales from Beyond the Fringe