By wielding specially designed mag pistols, Spellslingers manipulate arcane energy to create powerful magic sigils – greatly increasing their accuracy and infusing their projectiles with destructive power.
Along with their deadly weapons, WildStar Spellslingers also use acrobatic agility to quickly move around the battlefield – positioning themselves to inflict the most damage upon their enemies. These deadly abilities, coupled with steely-eyed resolve, make the Spellslinger a truly frightening foe in battle.
Spellslinger Available Races
Aurin | Draken | ||
Cassian | Human | ||
Chua | Mordesh |
Spellslinger Statistics
- Role: Ranged DPS, Healer
- Equipment: Dual Pistols
- Armor Weight: Light Armor
- Ability Resources: Spell Surges and Mana
- Primary Attributes: Finesse (DPS), Insight (Healing)
- Primary support stat: Will
Spellslinger Combat Mechanics
Spellslinger uses Mana and Spell Surges to take enemies down:
- Mana – most Spellslinger abilities require Mana to cast
- Spell Surge – You have three stacks of Spell Surge, when fulfilled enable you to activate powerful attacks. Spell Surges recharge over time.
Your main goal as a Spellslinger is to keep your enemies at distance and blast them with powerful spells.
Spellslinger Abilities
Icon | Ability | Details |
---|---|---|
Mobile Fire | Deal 71 physical damage 3 times over 1s to 5 foes. Surge Bonus: | |
Charged Shot | Deal magic damage to 5 foes. C1: 158 dmg, 2.0s cd Surge Bonus: | |
Ignite | Deal 127 magic damage on impact and 372 magic damage over 8.0 seconds to 5 foes. Periodic damage increases over time and applies more frequently. Surge Bonus: | |
Wild Barrage | Deal 67 physical damage 12 times over 2.5s to 5 foes. Surge Bonus: | |
Frozen Bolt | Deal 176 magic damage to 5 foes. Snares by 35% for 4.5s. Surge Bonus: | |
Rapid Fire | Deal 86 physical damage 3 times over 1s to 5 foes. Surge Bonus: | |
Flame Burst | This ability can only be used after a Critical Hit. Deal 369 magic damage to 5 foes. Surge Bonus: | |
Assassinate | Deal 269 physical damage to a single foe. If the foe’s health is critical (red), damage is increased to 411. Ability Charges: 3 Surge Bonus: | |
True Shot | Deal 394 physical damage to 5 foes. Pierces 35% armor. Fires 3 shots before going on cooldown and each shot fires 50% faster than the last. Surge Bonus: | |
Magic Missiles | Deal 196 magic damage every 0.6s for 1.801s divided up amongst up to 3 foes. Debuffs Magic Resist by 6% for 12s If a single target is impacted, applies debuff twice. Surge Bonus: | |
Gate | Blink forward 20 meters. Stun 5 foes in your path for 3s. | |
Cone of Frost | Deal 151 magic damage to 5 foes. Roots for 3.35s | |
Void Slip | Transition into the Void for 3.5s. Removes all disables and drops the caster from any creature threat lists. Using the ability a second time will cause the caster to exit the Void early. | |
Arcane Shock | Apply a sigil to 5 foes which will automatically Interrupt them if they start casting a spell in the next 2.4s. If a spell is interrupted, all foes will suffer 140 magic damage. | |
Gather Focus | Restore 80 Focus. Reduces the effect of all outgoing healing by 35% for 6s. | |
Purify | Remove 1 debuff effect from an ally and 4 other allies within 5 meters. Heal for 155 health. | |
Void Pact | Create an 8 meter aura that lasts for 3.5s and buffs allies that enter for 10s. Increases Movement Speed by 25% | |
Spatial Shift | Switches your position with a single foe’s. During the 1.5s cast, the caster and target are Held in place. Additionally, the trip causes the target to become Disoriented for 6s. | |
Phase Shift | Increase Deflect chance by 80% for 3.2s. | |
Affinity | Increase all healing an ally receives from you by 12% for 22s. Affinity can only affect 1 ally at a time. | |
Distortion | Apply an absorption shield with 747 health to yourself and 5 allies for 10s. Surge Bonus: | |
Runic Healing | Heal an ally 97 health every 0.5s for 2.0s. If cast while moving, the healing effect is reduced to 63. Surge Bonus: | |
Vitality Burst | Heal yourself and the 5 closest allies. C1: 201 health, 4.0s cd Surge Bonus: | |
Astral Infusion | Heal an ally for 980 health instantly and 109 health every 2.0s for 6.0s. Once buffed, the ally cannot be affected by Astral Infusion or Phantasmal Armor again for 15s. Surge Bonus: | |
Healing Salve | Apply a buff to yourself and the 5 closest allies for 20s that heals for 109 health when damage is taken. This effect cannot occur more than once every 3.0s. Surge Bonus: | |
Dual Fire | Restore 133 health to 5 allies and deal 115 magic damage to 5 foes. Increase ally Strikethrough chance by 3% and decrease foe Strikethrough chance by 3% for 13.5s. Surge Bonus: | |
Healing Torrent | Restore 470 health to yourself and the 5 closest allies. The Focus cost of this ability increases by 9 each time it is used within 8s of its previous use, stacks twice. Surge Bonus: | |
Call the Void | Create a 10 meter zone that heals 10 allies within the zone for 42 health every 1s for 12.0s. Surge Bonus: | |
Regenerative Pulse | Restore 649 health divided up amongst up to 5 allies. Surge Bonus: | |
Sustain | Heal yourself and the 5 closest allies. C1: 346 health, 3.0s cd Surge Bonus: |