WildStar Spellslinger Class

WildStar Spellslinger
Spellslingers are deadly and dangerous pistoleers, often found beyond the Fringe working as bounty hunters, bodyguards, and guns-for-hire. Spellslingers fight with a unique style that’s a lethal combination of magic, reflexes and instinct – making them some of the most feared combatants in the galaxy.

By wielding specially designed mag pistols, Spellslingers manipulate arcane energy to create powerful magic sigils – greatly increasing their accuracy and infusing their projectiles with destructive power.
 
Along with their deadly weapons, WildStar Spellslingers also use acrobatic agility to quickly move around the battlefield – positioning themselves to inflict the most damage upon their enemies. These deadly abilities, coupled with steely-eyed resolve, make the Spellslinger a truly frightening foe in battle.

Spellslinger Available Races

wildstar aurinAurinwildstar drakenDraken
wildstar cassianCassianwildstar humanHuman
wildstar chuaChuawildstar mordeshMordesh

 

Spellslinger Statistics

  • Role: Ranged DPS, Healer
  • Equipment: Dual Pistols
  • Armor Weight: Light Armor
  • Ability Resources: Spell Surges and Mana
  • Primary Attributes: Finesse (DPS), Insight (Healing)
  • Primary support stat: Will

Spellslinger Combat Mechanics

Spellslinger uses Mana and Spell Surges to take enemies down:

  • Mana – most Spellslinger abilities require Mana to cast
  • Spell Surge – You have three stacks of Spell Surge, when fulfilled enable you to activate powerful attacks. Spell Surges recharge over time.

Your main goal as a Spellslinger is to keep your enemies at distance and blast them with powerful spells.
 

Spellslinger Abilities

IconAbilityDetails
Mobile FireMobile FireDeal 71 physical damage 3 times over 1s to 5 foes.

Surge Bonus:
Damage increased to 96 per shot.

Charged ShotCharged ShotDeal magic damage to 5 foes.

C1: 158 dmg, 2.0s cd
C2: 198 dmg, 3.0s cd
C3: 396 dmg, 5.0s cd
C4: 792 dmg, 7.0s cd

Surge Bonus:
Reach full charge in 1.2s

IgniteIgniteDeal 127 magic damage on impact and 372 magic damage over 8.0 seconds to 5 foes.

Periodic damage increases over time and applies more frequently.

Surge Bonus:
Deals 171 on impact and 502 over 8.0 seconds.

Wild BarrageWild BarrageDeal 67 physical damage 12 times over 2.5s to 5 foes.

Surge Bonus:
Deals damage 16 times

Frozen BoltFrozen BoltDeal 176 magic damage to 5 foes.

Snares by 35% for 4.5s.

Surge Bonus:
Deals 202 magic damage
Snares by 50% for 4.5s

Rapid FireRapid FireDeal 86 physical damage 3 times over 1s to 5 foes.

Surge Bonus:
Damage increased to 116 per shot.

Flame BurstFlame BurstThis ability can only be used after a Critical Hit.

Deal 369 magic damage to 5 foes.

Surge Bonus:
Damage increased to 498

AssassinateAssassinateDeal 269 physical damage to a single foe. If the foe’s health is critical (red), damage is increased to 411.

Ability Charges: 3

Surge Bonus:
Damage is increased to 362 normally and 555 if the enemy’s health is critical

True ShotTrue ShotDeal 394 physical damage to 5 foes. Pierces 35% armor.

Fires 3 shots before going on cooldown and each shot fires 50% faster than the last.

Surge Bonus:
Initial cast time reduced to 1.2 seconds.

Magic MissilesMagic MissilesDeal 196 magic damage every 0.6s for 1.801s divided up amongst up to 3 foes.

Debuffs Magic Resist by 6% for 12s

If a single target is impacted, applies debuff twice.

Surge Bonus:
Deals 265 damage

GateGateBlink forward 20 meters.

Stun 5 foes in your path for 3s.

Cone of FrostCone of FrostDeal 151 magic damage to 5 foes.

Roots for 3.35s

Void SlipVoid SlipTransition into the Void for 3.5s.

Removes all disables and drops the caster from any creature threat lists.

Using the ability a second time will cause the caster to exit the Void early.

Arcane ShockArcane ShockApply a sigil to 5 foes which will automatically Interrupt them if they start casting a spell in the next 2.4s.

If a spell is interrupted, all foes will suffer 140 magic damage.

Gather FocusGather FocusRestore 80 Focus.

Reduces the effect of all outgoing healing by 35% for 6s.

PurifyPurifyRemove 1 debuff effect from an ally and 4 other allies within 5 meters.

Heal for 155 health.

Void PactVoid PactCreate an 8 meter aura that lasts for 3.5s and buffs allies that enter for 10s.

Increases Movement Speed by 25%
Increases Assault Power by 8%

Spatial ShiftSpatial ShiftSwitches your position with a single foe’s.

During the 1.5s cast, the caster and target are Held in place.

Additionally, the trip causes the target to become Disoriented for 6s.

Phase ShiftPhase ShiftIncrease Deflect chance by 80% for 3.2s.
AffinityAffinityIncrease all healing an ally receives from you by 12% for 22s.

Affinity can only affect 1 ally at a time.

DistortionDistortionApply an absorption shield with 747 health to yourself and 5 allies for 10s.

Surge Bonus:
Shield health increased to 1009

Runic HealingRunic HealingHeal an ally 97 health every 0.5s for 2.0s.

If cast while moving, the healing effect is reduced to 63.

Surge Bonus:
Healing increased to 130 while stationary and 85 while moving

Vitality BurstVitality BurstHeal yourself and the 5 closest allies.

C1: 201 health, 4.0s cd
C2: 310 health, 6.0s cd
C3: 805 health, 8s cd

Surge Bonus:
Reach full charge in 1.3s

Astral InfusionAstral InfusionHeal an ally for 980 health instantly and 109 health every 2.0s for 6.0s.

Once buffed, the ally cannot be affected by Astral Infusion or Phantasmal Armor again for 15s.

Surge Bonus:
Heals for 1323 health instantly and 147 health every 2.0s.

Healing SalveHealing SalveApply a buff to yourself and the 5 closest allies for 20s that heals for 109 health when damage is taken.

This effect cannot occur more than once every 3.0s.

Surge Bonus:
Healing increased to 147

Dual FireDual FireRestore 133 health to 5 allies and deal 115 magic damage to 5 foes.

Increase ally Strikethrough chance by 3% and decrease foe Strikethrough chance by 3% for 13.5s.

Surge Bonus:
Healing increased to 199
Damage increased to 173

Healing TorrentHealing TorrentRestore 470 health to yourself and the 5 closest allies.

The Focus cost of this ability increases by 9 each time it is used within 8s of its previous use, stacks twice.

Surge Bonus:
Healing increased to 671

Call the VoidCall the VoidCreate a 10 meter zone that heals 10 allies within the zone for 42 health every 1s for 12.0s.

Surge Bonus:
Heal increased to 57 per second

Regenerative PulseRegenerative PulseRestore 649 health divided up amongst up to 5 allies.

Surge Bonus:
Restores 876 health

SustainSustainHeal yourself and the 5 closest allies.

C1: 346 health, 3.0s cd
C2: 629 health, 6.0s cd

Surge Bonus:
Reach full charge in 0.9s