Tag Archives: map

CARTOGRAPHY: Above the Canopy

Description

Place a scanner above the jungle to analyze the Focus of Life

Communicator

Though not the ideal location, the position of the scanner allows the $?f/Royal Collegium/XAS/[THIS IS A BUG. PLEASE REPORT.]; researchers to study the entire Focus of Life at one go. Good work!

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The $?f/Royal Collegium/XAS/[THIS IS A BUG. PLEASE REPORT.]; wants to collect long-range scans of the Focus of Life. Wilderrun’s jungle canopy obscures line-of-sight, so the scanner will need to go above the trees.

Quick Facts

Faction: Exile

Zone: Wilderrun

Path: Explorer

Episode:

Map

Wilderrun

CARTOGRAPHY: Assessing the Corruption

Description

Place a surveillance station to monitor the Corruption in Twilight Grove

Communicator

Incoming readings from the corruption surveillance monitor show that it’s a matter of time before the corruption overruns Twilight Grove completely… unless we find a way to stop it.

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The $?f/Royal Collegium/XAS/[THIS IS A BUG. PLEASE REPORT.]; is both intrigued and horrified with the spread of the corruption through this part of Wilderrun. They’ve asked the $?f/Exploration Society/Explorers Union/[THIS IS A BUG. PLEASE REPORT.]; to plant a surveillance monitor in Twilight Grove to monitor its spread.

Quick Facts

Faction: Exile

Zone: Wilderrun

Path: Explorer

Episode:

Map

Wilderrun

EXPERIMENTATION: Desert Adaptation

Description

Complete the experimentation in Farside

Communicator

You completed the experimentation in Farside.

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The dry climate of Bio-Dome 4 will be an excellent place to perform some delicate experiments.

Quick Facts

Faction: Dominion

Zone: Farside

Path: Scientist

Episode: Farside – Scientist

Coordinates:

  1. X: 4399 Y: -1567 Z: -813

OPERATIONS: Primal Stabilization

Description

Activate dormant Primal Stabilizers in the Crystalline Waste

Communicator

Your efforts will buy our scientists more time to investigate the reason for the terraformer’s malfunction. Nicely done.

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The terraformer is pouring a dangerous amount of energy into the environment. Locate dormant Primal Stabilizers in the Crystalline Waste and activate them.

Quick Facts

Faction: Dominion

Zone: Farside

Path: Explorer

Episode: Farside – Explorer

Coordinates:

  1. X: 4316 Y: -1159 Z: -929
  2. X: 4487 Y: -1163 Z: -935

Map

Bio-Dome 4

SCAVENGER HUNT: Primal Signatures

Description

Combine cores from the elementals in the Adaptation Research Annex

Notes

Killing same Embodiments within the different explorer path map marked area may cause completion success. For example, killing the same Embodiment of Purity but on the second try close to the entrance of a nearby Adaptation Research lab, counted as success, unlike the first try where I killed him where he stands.

_poi_SCAVENGER_HUNT_Primal_Signatures_image_WildStar64_2014_06_09_16_31_13_727.jpg Clue 2: Kill Embodiment of Vitality. This one specifically worked for me.
_poi_SCAVENGER_HUNT_Primal_Signatures_image_WildStar64_2014_06_09_16_29_19_153.jpg Clue 1: Kill Embodiment of Strenght. This one specifically worked for me.
_poi_SCAVENGER_HUNT_Primal_Signatures_image_WildStar64_2014_06_09_16_26_47_525.jpg Primalogist Broadwell gives the clues.
_poi_SCAVENGER_HUNT_Primal_Signatures_image_WildStar64_2014_06_09_16_33_58_685.jpg Clue 3: Kill Embodiment of Purity. This one specifically worked for me.

Communicator

It seems the Eldan did not set out to create these artifacts on purpose, but their manipulation of primal energy brought them into being.

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The Eldan believed that primal forces could be manipulated and combined. Examine the cores of the primal beings in the Adaptation Research Annex.

Quick Facts

Faction: Dominion

Zone: Farside

Path: Explorer

Episode: Farside – Explorer

Coordinates:

  1. X: 1890 Y: -1205 Z: -935

Map

Bio-Dome 3

EXPANSION: Farside Bio-Domes

Description

Improve the state of Farside’s Dominion presence in the bio-domes

Communicator

Well done, Settler. Conquering the bio-domes of Farside is only the first step in the Dominion’s occupation of this lovely moon.

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We are always in need of agents in the field aiding our personnel as we settle this tiny rock.

Quick Facts

Faction: Exile, Dominion

Zone: Farside

Path: Settler

Episode: Farside of the Moon

Coordinates:

  1. X: 3011 Y: -2053 Z: -715

RESCUE OP: Buried Up To Their Ears

Description

Rescue Lopp in Arid Sands before they get snatched up

Communicator

That was close. Great work out there.

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Those Desert Snappers have been snatching up the Lopp! They take them out into the desert and bury them, only to save them for feeding time! Get them outta there!

Quick Facts

Faction: Exile

Zone: Farside

Path: Soldier

Episode: Farside – Soldier

Coordinates:

  1. X: 4069 Y: -1317 Z: -927
  2. X: 4073 Y: -1555 Z: -940
  3. X: 4146 Y: -1446 Z: -936