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Exile Investigator’s Notes

Guide

Inside western part of Strain Tunnels, northern part of the map, Spineridge Nest area – eastern Corrupted Installation Teleporter.

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Find and enter Strain Tunnels.

Map

Southern Grimvault

Southern Grimvault

1.
Exile Investigator’s Notes

Lore

Grimvault Investigation Day 031

Can it truly be a month since we launched this ill-fated enterprise?

There is nothing living here in the Grimvault, at least not as we know life. There is movement here, murder and gore being spread by the tentacles and tendrils of something raw and evil. Beasts of corrupt origin spit forth from foul spawning grounds and the eyes….

The eyes. Watching. Always and forever, watching. They are everywhere.
Watching from the stalks, watching from the grasping fingers of the great one who watches over all. The Entity which no living thing can know, not if that living thing wants to survive.

I have no way of knowing this. Yet I do. The Medics on our expedition believe I am showing signs of stress. They say I may break. Someone else should take over.

I fear our Medics may be lost to the Entity. Perhaps they will have to die.

Grimvault Investigation Day 032

The Medics attempted to ply their foul potions on my form today. This will not be allowed, must not be allowed to happen. I cannot allow it. If I do, he will be… displeased.

When the Entity is displeased, he eats. Eats lives. Eats souls. Swallows them whole.

We have lost six since yesterday. No one who will be missed. Guard. Porters. An apprentice. I should miss the apprentice, but I will not.
I should honor the guards, but I cannot.

What is happening to me?

Grimvault Investigation Day 037

Yes. I can…speak into. This. Thing. I can…speak. I will…speak. The song of the Strain is mine to hear, now. It calls. I speak in reply. I speak.

Speak to me, lord of the Skurge, defiler of worlds. Speak to me with blood and disease. Death and corruption. The Strain.

It is all one. And we, we foolish small mortals with our foolish, small wars. We. Are going to. Die.

Quick Facts

Faction: Exile

Type: Journal

Honey Expedition Distress Call

« Back to the list of all Everstar Grove collectibles

Guide

The Journal is left on the ground, next to the road and large honeycombs, in Bloodbloom Vale area.

Map

Everstar Grove

Everstar Grove

1.
Honey Expedition Distress Call

Lore

[This Chua’s datachron has been set to distress mode, but the emergency transmitter switch is stuck in the off position by an unfortunately placed glob of honey. You are no doubt the first to read his final tragic message.]

Calling High Lord Mucky Muck Malvolio Portius! Hellooooooo! This Tizgo Gopp, in command of Firestorm expedition to go find you some STUPID HONEY for your STUPID TEA! Got news for Your Royal Fancypantsness –
honey in this area already spoken for by bees. BEES the size of SHUTTLES! You ever hear of buzzbings, Baron Von Stuck-Uppington? No? Me neither! Not until Tizgo and crack team of Firestorm Scouts got sent on ridiculous mission to collect tea-sweetener!

Sure, there are regular bees here. Ordinary kind, only as big as Tizgo’s thumbs. But they’re just the babies!

Anyhoo, Tizgo has been stung about seven hundred times so far.
Can’t feel pain anymore. Mouth only thing moving… and… not easy. So good job… Duke… Dumb-face. Killed us for… tea.

Hope… you choke… on… your… tea.

Quick Facts

Faction: Exile

Type: Journal

Operation Stinger Status Report

« Back to the list of all Celestion collectibles

Guide

This Journal is on ground. There are Dazeroot Hiveguard mobs near him, one cage with lazer beam bars, crashed “capsule” …

Map

Celestion

Celestion

1.
Operation Stinger Status Report

Lore

Status Report OS32975X32
ATTN: The Zax
DRED Operative Zungo Gopp Reporting

Status report to Director Zax: Status is dire! The Zax was smart, very smart, to contact Zungo after Zungo’s brother Tizgo killed by bees in Everstar Grove. Gopp brothers know bees! But Zungo never seen bees like these buzzbings!

Knew they were huge. Planned for that. Brought lots of guards. Lots of weapons. Best science available.
And buzzbing weaponization formula worked perfectly during trials.

Who knew buzzbings mutate at such a stupidly fast rate?

Formula worked all right. Bonerazer test subjects reacted as expected, with the dying and the hurting and the sometimes exploding. Then formula started to change buzzbings. Instead of just stinging enemies, started emitting venom in gaseous form. Team wasn’t ready. No antitoxin equipment.
Formula was supposed to make buzzbings fight Exiles? Buzzbings fighting everyone and poisoning everything!

Zungo has to admit this is pretty cozmotronic. But Zungo also has to admit Zungo got stung right through the chest. Really hurts. But also kind of blissful.

Note to the Zax: Weaponizing dazeroot buzzbing might be stupid. Turn venom into low-grade narcotic instead. Market to Exiles. Win-win!

Okay, Zungo dying now. For science!

Quick Facts

Faction: Exile

Type: Journal

Logical Selection

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Guide

On top of the highest point in Scourwind Peak. Follow a path from east.

Map

Malgrave

Malgrave

1.
DATACUBE ENTRY: Logical Selection

Lore

Ionis: Order of the Watchers

———————————————————————–

At first I was hesitant about accepting the Archon’s proposal, but the longer I consider its implications, the more confident I am that I made the right choice. Vorion has been very explicit about the fact that the consciousness of each individual vessel will be fused into the more powerful and collective consciousness of the Genesis Prime, and I think that my presence among the six lends a certain stability to the process.
It has always been the responsibility of the Watchers to impose Order upon the chaos. Once I have been made a part of the Genesis Prime, perhaps I will, however unconsciously, continue to do so.

Quick Facts

Type: Datacube

Cube Security

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Guide

Hidden on a barrel, next to NPC Flame-Watcher and a tiny house behind him, Flame-Watcher’s Overlook area.

Map

Malgrave

Malgrave

1.
DATACUBE ENTRY: Cube Security

Lore

Jariel: The Archon

———————————————————————–

The construction of the Elder Cube security facility is almost complete. Given the incalculable value of the data that it contains, this facility has been built to protect the device in the case of a security breach at Star-Comm Station. I have also requested that the access to the complex below be extremely limited. Only myself and a few others will even know where the entrance is hidden.

Quick Facts

Type: Datacube

Cognitive Influence

« Back to the list of all Malgrave collectibles

Guide

On ground, at the center of the Flamedancers camp, in front of an eldan structure, The Flamedancer Mainframe area.

Map

Malgrave

Malgrave

1.
DATACUBE ENTRY: Cognitive Influence

Lore

Ionis: Order of the Watchers

———————————————————————–

It has come to my attention that the Elder Cube was engineered with a low-level neural matrix, imbuing it with simple cognitive capabilities. This allows it to make simple decisions as they relate to its own security, but it also has another unexpected result. Lower-level life forms, such as our servants the Pell, could possibly be influenced or even controlled by the Cube itself if left too long in its presence.
I will raise my concerns to the Archon – but I fear that at this stage of the Project, they will more than likely be ignored.

Quick Facts

Type: Datacube

Neural Download

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Guide

On top of a small plateau, Flamedancer Enclave. In order to reach you have to use the jumping boost of a Whirlwind.

Map

Malgrave

Malgrave

1.
DATACUBE ENTRY: Neural Download

Lore

Zarkonis: Order of the Makers

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As a final precaution, I have installed a neural transfer algorithm into the Elder Cube. This will allow it to choose an acceptable organic host, and then download the totality of its information into the host’s brain. In the case of a catastrophic event on Nexus, this might be the only way that the truth of what we are about to achieve is preserved.

Quick Facts

Type: Datacube