Tag Archives: Algoroc

The Grim Necro-Alchemist’s Lament

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Guide

On a small table that stands on metal platform inside southern Grimbone Tomb, in front of hostile mob Grim Alchemist Nekijel. Entrance to Grimbone Tomb is a sinkhole marked with the location of the journal.

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Find and climb this rock in southern Algoroc.

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Players with explorer path can use an Unusual Rock to create boulders that you can use to climb on.

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And reach a Sinkhole. Open and jump inside.

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This takes you to Grimbone Tomb.

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Journal.

Map

Algoroc

Algoroc

1.
The Grim Necro-Alchemist’s Lament

Lore

They tell me I’m mad, and yes, it may be true. And why not? Why not embrace madness? It is the only way to accept – to face – a mad universe. A universe where she does not laugh. Where she does not sing. Where my love breathes no more. So madness, or what the fools at the Exile Academy of Science call madness.

Very well. They call me “necro-alchemist.” They call me “monster.” As if bringing life from death, stealing from the infinite fate that awaits us all is something to be feared. So I throw my
lot in with the Grims. As long as I brew up concoctions and poisons for them to use taking their slaves, they don’t give a damn what I do out here in my own little workshop.

And so when one of their slaves does not survive capture – what a vile euphemism! – I harvest what I can, for her sake.
If she is to live again, she must be made whole again.

So yes, I cull from anything I can. From the beasts. From the thrice-damned and forty-times-cursed girrok monsters that tore into her dear sweet face. From the vulcarrion that desecrated her remains. And I take from the savage
blue demons that stole her bones.

Yes, they died by the score, didn’t they? They didn’t want her to come back to me. The Skeech, they loved her too. But she was mine. Is mine. Will be mine. Life, from lifelessness. Not the shambling half-life of walking bones. True life, for my one true love.

This will not be easy. To begin, I require many more —

[The rest of this page has been eaten away by some form of acidic chemical.]

Quick Facts

Faction: Exile

Type: Journal

EXPANSION: Tremor Ridge

Description

The Pioneering League needs all Settlers in the area to help the locals

Communicator

Nice work, Settler. You helped the people of Tremor Ridge get back on their feet.

Unlock Text

The folks of Tremor Ridge are tough, but they need the Pioneering League to help them get settled. Time to get to work.

Quick Facts

Faction: Dominion

Zone: Algoroc

Path: Settler

Episode: The Algoroc Frontier

Coordinates:

  1. X: 3857 Y: -4590 Z: -1011
  2. X: 3330 Y: -4915 Z: -826
  3. X: 3664 Y: -4111 Z: -1050
  4. X: 2948 Y: -3853 Z: -972

SWAT: Seeing Deadstars

Description

Use the new flashbang grenade prototypes on Deadstar Marauders in Tremor Ridge

Communicator

Mission complete. FCON Command has approved the new flashbang grenades for production. Good work, Soldier.

Unlock Text

Weapons Division has developed a new flashbang grenade prototype. Test it on Deadstar Marauders in Tremor Ridge.

Quick Facts

Faction: Dominion

Zone: Algoroc

Path: Soldier

Episode: Defending Algoroc

Coordinates:

  1. X: 3402 Y: -4396 Z: -1034
  2. X: 3367 Y: -4417 Z: -1030
  3. X: 3261 Y: -4335 Z: -1014
  4. X: 3112 Y: -4326 Z: -1028

BIOLOGY: Irradiated Wildlife

Description

Scan irradiated creatures and upload the data for analysis

Communicator

This data teaches us a lot about the effects of radiation on this planet’s wildlife. Your efforts are appreciated, Scientist.

Unlock Text

A Protostar ship has crashed in Coldwater Gulch, irradiating the local wildlife. Scan the affected and upload the data for analysis. More data can be gathered from highly irradiated creatures near the spills.

Quick Facts

Faction: Dominion

Zone: Algoroc

Path: Scientist

Episode: Researching Algoroc

Coordinates:

  1. X: 3185 Y: -4951 Z: -878

HOLDOUT: Chua Target Practice

Description

Diminish the Chua population

Communicator

Nice numbers! The Chua body count was impressive. All in a day’s work!

Unlock Text

Chua have overrun the area. Get in your target practice.

Quick Facts

Faction: Dominion

Zone: Algoroc

Path: Soldier

Episode: Defending Algoroc

Coordinates:

  1. X: 3479 Y: -3932 Z: -1046

CHEMISTRY: Loftite Crystals

Description

Scan large loftite formations near Tremor Ridge

Communicator

Remarkable! The chemical structure of these crystals is unlike anything we’ve ever seen. Well done, Scientist!

Unlock Text

There appears to be an abundance of loftite near Tremor Ridge. It’s certainly a fascinating element, but we need data on its chemical structure.

Quick Facts

Faction: Dominion

Zone: Algoroc

Path: Scientist

Episode: Researching Algoroc

Coordinates:

  1. X: 3884 Y: -4703 Z: -1051
  2. X: 3714 Y: -4701 Z: -1087
  3. X: 3617 Y: -4604 Z: -1063
  4. X: 3426 Y: -4048 Z: -1022

HOLDOUT: Counting Crowes

Description

Show the Crowe outlaws who’s in charge

Communicator

Nobody moves into our back yard. Nice work, Soldier.

Unlock Text

Crowe outlaws are trying to lay claim to our territory. Teach them a lesson, and make sure it’s a painful one.

Quick Facts

Faction: Dominion

Zone: Algoroc

Path: Soldier

Episode: Defending Algoroc

Coordinates:

  1. X: 4192 Y: -4298 Z: -1030