Journal

List of all Wildstar Journal collectibles with marked map locations of where to find them and screenshot guides.

DREDplex: Skyhammer Official Progress Report to the Emperor

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Guide

On small, circular table, next to a sandbags and small sofa, in Southeastern part of DREDplex: Skyhammer cave. Entrance to this cave is Northwest from the journal map marked location, at the end of white road. There is a tale piece “A Duel for Deadeye” near its start.

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Find and enter DREDplex: Skyhammer.

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Dredplex Skyhammer mine entrance map location.

Map

Algoroc

Algoroc

1.
DREDplex: Skyhammer Official Progress Report to the Emperor

Lore

Projekto Skyhammer alproksimigas finajon! Kaj la Exile suspektas nenion, kvankam ilia sorto estas proksima! Sed kvankam mi estas nura gloating pri tiu fakto kiel estas guste kaj tauga, mi lasos ci peze cifrita dosiero en la tuneloj en grava aspekto loko por konfuzi ajna malsaga interlopers kiuj provas lerni la sekretojn de ci DREDplex.

Ili kredas ke tiu estas kodita mesago por la imperiestro – kvazau li estus koncernis – kaj uzas tiun specialan
sub-dialekto de antikvaj Bezgelorian konfuzi tiujn interlopers kaj Mi faros ilin malspari tempon tradukante ci relative sensignifa teksto dum la horlogo daure tik, tik, tak for! Jes, faru vian bona, malsaga Exile. Se vi legas ci tion, estas bona por vi. Vi figured it out! Sed vi faris gin gustatempe? Mi suspektas ke ne. Kaj nun estas momento por morti morti die!

Via amiko, Mondo Zax

Quick Facts

Faction: Exile

Type: Journal

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Protostar Emergency Procedures Manual

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Guide

On a rock, at the bottom of a Southeastern part of a lake, Coldwater Gulch area.

Map

Algoroc

Algoroc

1.
Protostar Emergency Procedures Manual

Lore

Vol. 7: So You’ve Crashed Your Ship

Congratulations! If you’re reading this, you’ve survived a no-doubt traumatizing starship crash of some kind. And if you’ve survived, that means other Protostar employees or passengers might also have survived. Remember: your first priority is to ensure these survivors meet their obligations to the Protostar Corporation, so make sure to collect all pertinent tickets and/or employee identification tags before proceeding.

Have all the
remaining survivors within your immediate vicinity paid up or expired? Good! Now to explore your current situation. If your ship is still spaceworthy, press 1. If your ship is not spaceworthy, but still repairable, press 2. If your ship is neither spaceworthy nor repairable, please trigger all intact emergency beacons, mark all remaining cargo or other Protostar assets, and then see the recommended self-termination procedures in Vol. 8: So You’ve
Outlived Your Usefulness.

Congratulations! You’ve selected option 1: Spaceworthy! Please trigger all available emergency beacons. You are now authorized to transmit petty cash payments to any independent contractors required to return your vessel to space, up to and including the value of your cargo. Note that these payments will be deducted from your hazard pay. If you have no hazard pay, they will be deducted from your regular pay. If you are not a paid Protostar employee, please see Vol. 8.

Quick Facts

Faction: Exile

Type: Journal

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WARRANT for the Darkspur Cartel

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Guide

Just above the corpse of Peacekeeper Williams Corpse, that is hanged at the center of a main crossroad in Gallow area. Cutting down his corpse is part of quest “A Noble Deed”. If you have done this quest before, his corpse is not going to be there again. The stand where he is/was hanged is a circular, blueish object that is surrounded with two half circular wooden parts.

Map

Algoroc

Algoroc

1.
WARRANT for the Darkspur Cartel

Lore

By order of Judge Kain and the Exile Judiciary, any and all members of the criminal organization calling itself the Darkspur Cartel are hereby considered WANTED for crimes against the Exile Accords.

These crimes include multiple counts of murder, slave trading, extortion, racketeering, kidnapping, blackmail, smuggling, bootlegging, production of banned narcotics, and conspiracy to commit all of the above. These charges stand against any member of this organization at any rank.

FORCE
AUTHORIZATION
The Darkspur Cartel is a Class 1 criminal syndicate with operations spanning the galaxy. In the event the suspected Darkspur Cartel member resists arrest, the law officer in possession of this warrant is hereby ordered and expected to end negotiations and immediately employ deadly force as soon as possible.

Executions are expected.

Judge Kain

Quick Facts

Faction: Exile

Type: Journal

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The Chronicle of Gallow’s Name

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Guide

On a blueish, rectangle table inside of the largest house in Gallow, across the Merchant Clearfield (The Algoroc Accord).

Map

Algoroc

Algoroc

1.
The Chronicle of Gallow’s Name

Lore

Martin Goldcastle first suggested the name, and it was for dark reasons the first Exile settlers in Algoroc – well, the first who weren’t here strictly to mine the place dry – called their new home Gallow. For like any group of people, there were good among the new settlers, and a few of the bad as well. In the case of Gallow’s founding, the bad were pretty bad indeed, and it meant the good folk who wanted to live here had to build a gallows before they even built the first home alongside
the dusty thoroughfare.

We didn’t even have a peacekeeper in town then, which made folk vulnerable to the worst kind of instincts humans got. The worst of the lot was a fellow name of Crowe and his family full of ne’er-do-wells and murderous thugs. Old Pappy Crowe had raised all his children mean and nasty, turning them into more a gang than a family. Eventually, all you had to do to earn the name “Crowe” was do something wicked on Pappy’s orders.

So, expecting trouble, the
town founders rounded up all the Crowes in town and told them they should take their business elsewhere. Naturally, this didn’t go over so well, and Pappy sent two of his biggest – Alf Crowe and his bigger brother Ugor – to burn down the tents and temporary structures that made up the as-yet-unnamed settlement. But the people of this new settlement were still Exiles, and Exiles fight for
what’s theirs, whether it’s a three-hundred-year-old starship or a spot of dirt on a distant planet they aim to call home. The settlers caught Alf and Ugor in the act and built the first permanent structure in town: the gallows what gave the place its name.

Pappy Crowe didn’t like it much, but the folk of Gallow – as it was now called – had made their point. Pappy took his family up to the hills and stayed mostly out of town business. Folk here don’t want any trouble with slush, that nasty
drink what the Crowes seem to specialize in, and the Crowes are keeping to themselves. Some say they’ve made contact with another criminal group, others that the Crowes are just making so much gold selling their foul brew offworld that they just ain’t got time to bother with Gallow anymore. And a lot of folk say Pappy’s running with the Krogg now and the Darkspur Cartel’s the ones really pulling the strings. We’ll just see about that.

If you ask this chronicler, this is a situation what can’t hold. Pappy Crowe’s always been one to hold a grudge, and he’s had plenty of time to nurse this one. As I write this, a lot of folk are saying that our new peacekeeper can’t show up soon enough. This chronicler tends to agree.

Quick Facts

Faction: Exile

Type: Journal

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A Bloodstained Map

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Guide

On ground, close to one of the few outside cages, with a quest “Breakout” blue holographic top, Grim’s Lumber Mill area.

Map

Algoroc

Algoroc

1.
A Bloodstained Map

Lore

[This piece of paper appears to depict the layout of the slave camp and its location relative to nearby Exile settlements, including Gallow. You can see a simple note in one corner scrawled in what appears to be a mixture of blood, dirt, and charcoal. Considering the medium employed, the stilted grammar is understandable.]

Taken in night. Grims hunting us. All in Gallow – danger. Big operation. Darkspur connected. Saw Krogg.

So far,
Grims making us work Algoroc. No one sent offworld. Yet. Big cages. Big ships coming, they said. Going to space mines. Don’t care if we hear. They want our spirits broken. They don’t know Exiles!

Getting dizzy. Blood loss. If you find this, send for help. Don’t be a hero if you can’t handle a fight. You’ll just end up a slave. But if you can… save us!

Quick Facts

Faction: Exile

Type: Journal

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Tonight’s Listings

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Guide

On top of a small radio / TV, that stands on wooden platform, with a tiny ladders, close to a northern wall of Halsen’s Claim cave. Entrance to Halsen’s Claim is at northern Gallow Fields, south from the journal map marked location, at the southern part of mountain formation at west.

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Find and enter Halsen’s Claim.

Map

Algoroc

Algoroc

1.
Tonight’s Listings

Lore

8:00 Nexus Mean Time
Network 24
ALL THE THINGS with BUNGZ and BINGZ
A stinky situation arises when Bezgelor’s most famous explorer siblings visit the burning lava fields of Mikros in mostly flameproof suits. Is it just burning hair, or did Bingz break his promise to give up eating Grumpel food?
BUNGZ…..Himself
BINGZ…..Himself
CLANLORD GRUVAK…..Gruvak Foolslayer
THE MIKROS MAGMA MONSTER…..Hylav Ponterius
Directed by Axis Pentax

9:00 Nexus Mean Time

Network 49
FACE-OFF/FACE-ON
Host Brock Masterton welcomes Doctor Mikhal Kuhlhart of the Grismaran Revival League, an organization that wants Mordesh everywhere to stop living with the Contagion and let themselves die out; and Doctor Victor Lazarin, the infamous creator of both the Everlife Elixir and the Vitalus Serum, who has spent, in his words, “every waking moment” seeking a cure. Will they come to blows? Tune in to find out!

BRONK MASTERTRON’S HAIR…..Henrad Smithwick
DOCTOR KUHLHART…..Himself
DOCTOR VICTOR LAZARIN…..Himself (hologram only)

10:00 Nexus Mean Time
Network 13
THE NIGHT ZONE
Hosted by Dorian Walker
The most famous explorer in the history of the Exile Fleet – the pathfinder who found the planet Nexus – invites you to join him on a terrifying journey into THE NIGHT ZONE, a new horror anthology for Network
13 Studios! True, Walker’s only connection to these stories is the large stipend Network 13 Studios is paying him to read the narration, but don’t let that reality dim the warm glow of wonder that strikes when you see his grizzled visage fill up YOUR holoscreen. That’s THE NIGHT ZONE with DORIAN WALKER, only on Network 13!
DORIAN WALKER…Himself, Allegedly
JAUNSON…..Grent Weatherford
JONSUN…..Jara Starward
THE ELDAN GHOST…..Zalko Ivyneck

Quick Facts

Faction: Exile

Type: Journal

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Throg’s Personal Journal

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Guide

Southwest of Gallow, inside First Strike Mine cave, use Strange Lever to reveal hidden cave part. Inside of it you can find portal that leads to Morek Throg’s Lair. Note: You need to have quest The Final Showdown completed or in process of doing, in order to reach this part of the map.
Inside Morek Throg’s Lair, behind Morek Throg, on a small hill, there is Throg’s Personal Journal.

We would like to thank ERIN RADER for additional information.


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Find and enter First Strike Mine.

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Use Strange Lever.

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Go through portal to Morek Throg’s Lair.

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Path to the Journal.

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Journal.

Map

Algoroc

Algoroc

1.
Throg’s Personal Journal

Lore

Krogguary 7

This town is a joke. One peacekeeper to deal with the strongest arm of that blasted Darkspur Cartel? I couldn’t have found an easier place to roll. Of course, it’s all just another way to get rich if I don’t manage to get Kain’s attention this time. That damned Granok owes me another fight. No one locks up Morek Throg without giving him a chance to fight back. Judge Kain was a damned coward, using my own people against me.

Well, guess what, high and might Judge Kain? You locked me up,
but I broke out, stronger than ever. And this place? This planet? You idiots think it’s some safe, happy paradise. You didn’t dig too deep at all, did you? There’s a lot more than valuable rocks and easy-to-grab slaves here in Algoroc. And I’m going to be the Krogg to find it, take it, and use it to carve out my own little empire on this stars-forsaken planet.

The best part? Kain won’t be able to resist when these whining losers cry for help. He won’t wait a minute. And when he shows up, I’ll be
ready.

MT

Kroggust 31

So we got us another little justice-loving do-gooder in town, eh? All the better. Me and my boys already gave the judge what he had coming to him. His justices are in pieces and Kain’s bleeding out on the mountainside. This new idiot will give us a chance for some target practice. Never expected that son of a fulgurite to go down so easy.

Of course, this newcomer thinks the judge can be saved, I hear. That’s a laugh. Between my Grim slavers tearing down the forests or
the Crowes making a fortune off the slush, it’d take an army of Kains to stop me now. Gallow’s as good as mine!

MT

Kroggtober 2

So it seems my plans might’ve been a little premature. A smart boss learns when to recognize he made a bad call and cop to it, and maybe I made a few. Never saw that whole thing with the botsmith and the robot arm for Kain. My spybots snapped some holoshots, and the bastard looks pretty badass, if I do say so myself. Too bad he’s got his rocks set on justice more’n
ever, ’cause I could use a guy like him to deal with other guys like him.

Take that no-good busybody who saved the judge, for example. If I could turn Kain against that useless piece of crap….

Eh, no helping it now. Can’t go back to the Cartel bosses empty-handed, and the Exiles are getting too thick out here. Can’t do business like a Krogg should. That means collecting a bounty. I got the rest of my boys lined up to take out Kain and any do-gooders who want to help him, and I’ve left clues
to this location obvious enough even for a Granok. Shouldn’t be long now until I get my final payback against hizzoner.

MT

Quick Facts

Faction: Exile

Type: Journal

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