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Deflect/utility dps to be partnered with an esper or spellslinger with hybrid dps/heals.

Herra PVP / engineer Votes: 4 06/12/2014 - 11:53

This build is viable for lv17-20 dungeons.

phennex PVE / warrior Votes: 4 06/04/2014 - 22:35

cctman PVE / spellslinger Votes: 4 05/27/2014 - 22:12

Zxeion PVE / warrior Votes: 4 05/25/2014 - 00:24

High DPS, good mobility. If needed replace Wild Barrage(Base) with Ignite(Base)

tykkorr PVE / spellslinger Votes: 3 12/02/2014 - 21:21

This a build is for tanking end game content. The abilities needed to maintain aggro are kept to the very minimum needed to maximize the slots on your bar for situation abilities. its a mix of the Volatility Rising, and shield mitigation specs you see all over the place. I find a streamline threat rotation from the Volatility Rising build, and the 2 main abilities of the Shield Mitigation build combine quite nicely. As an Engineer myself i focus on my shields the increased mitigation we have on our shields is our strongest tanking characteristic.

The first 5 abilities are the required for this build. using dash which we do all the time, hyperwave and Volatile Injection as our volatility builders.

Use Volatile Injection on CD, while its on CD that is when you drop your Repairbots circle of mitigation. If the situation dictates your able to have Personal Defense Unit on your baron your bar, I cast it on myself as soon as the repairbots circle is gone. the tiered up damage mitigation on Personal Defense Unit make it a very strong ability If you don't need that slot for a stun rotation.

You can change out PDU, Code Red, and Shatter Impairment to be tailored to every fight boss or trash. More than likely it'll be for Zap T4 and Obstruct Vision for a stun rotation. Just use the correct tool for any job presented to be more successful.

If your at 70 or above volatility you need to use unsteady miasma to keep you in the zone between 30 and 70.

In between all of the above you should be using Particle Ejector. You want it maxed out due to the extra threat generation.

On my amps i used my first collection of elder gems to buy an amp instead of ability point because i had an immediate very strong amp available to me Boosted Armor.

The most important thing to remember over all is experiment with your builds and play styles till you find what works best for you....... and well your healer.

Good Luck and I hope this helps Engineer Tanks a little more than what i found out on the internet.

Techr PVE / engineer Votes: 3 07/31/2014 - 04:40

Basic start for a tanking build for an engineer tank.

Bpkersten PVE / engineer Votes: 3 06/28/2014 - 05:38

This is the build I used for leveling through the first two major zones. This is max damage build to go through the mobs as fast as possible so you do not waste time while questing. Due to heavy armor and difficulty of mobs in early zones you do not need much survivability or many skills in that regard. Just have fun. AMPs I chose are the ones I managed to unlock through random AMP drops from mobs. Rotation is pretty basic. In early levels go for Relentless Strikes to build your Kinetic Energy and Whirlwind/Rampage through mobs. I use Leap to initiate the fight because it looks cool and Tremor is there because it freakin' looks cool. Kick is there to get me out of a tough spot or interrupt some nasty spells and that's it...

Serge PVE / warrior Votes: 3 06/13/2014 - 08:28

Mobile, high damage, medium CC and survivability Build...

nakid PVP / spellslinger Votes: 3 06/11/2014 - 16:41

Schyy PVE / medic Votes: 2 08/17/2014 - 22:10

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