This is my dungeon/group content build for early levels. I used this a lot during runs of the first dungeons (Stormtalon's Lair and Ruins of Kel Vorath) and it served me well. Menacing strikes build up Kinetic Energy and I found Taunt to be irreplacable for long range pulls or getting your teammates out of trouble. Bolstering strike is unlocked through AMPs and is good to increase your damage mitigation and Emergency Reserves is your "oh sh*t" button. I picked up Defense grid towards lvl 21 because I think it is a nice addition to help my group. Kick is there for those much needed interrupts and stuns.
GROUP / warrior Votes: 4 06/13/2014 - 08:41
Lvl 20 Warrior tank build
Abilities
AMPs (0/55)
Assault
Support
Utility
Path
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Description