I feel like everyone over looks CKs cooldown reduction, and the fact that it fires twice every 8s, this + the 15% amp reduction makes punish and analyze almost no cooldown, giving you less of a "priority" and more of true rotation. Even gives you a lot to do if your Neut is at 7 and you need to wait it out. Swap out the last three for whatever you need ATM.

Loggrim PVE / stalker Votes: 7 06/24/2014 - 02:47

PvE Cooldown Reduce

Abilities

AMPs (0/55)

Assault

Support

Utility

Path

Username

Password

or register me

Username

E-mail

A password will be e-mailed to you.

Type

Description