Tag Archives: Whitevale

ASSASSINATION: Brother Vasker

Description

Assassinate Brother Vasker where the Ascendancy have taken root

Communicator

With the Ascendancy rooted out, we can look to other threats. Great job, Soldier.

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You will have to take out Brother Vasker. He’s become too much of a threat.

Quick Facts

Faction: Exile, Dominion

Zone: Whitevale

Path: Soldier

Episode: Conflict in Whitevale

Coordinates:

  1. X: 2322 Y: 105 Z: -986
  2. X: 2514 Y: 218 Z: -1031

SWAT: Destabilization

Description

Use the Destabilizer on creatures in the Abandoned XAS Research Caves

Communicator

Mission complete. Good job!

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Use the destabilizer to weaken creatures in the Abandoned XAS Research Caves.

Quick Facts

Faction: Exile, Dominion

Zone: Whitevale

Path: Soldier

Episode: Conflict in Whitevale

Coordinates:

  1. X: 2689 Y: -233 Z: -976
  2. X: 2895 Y: -249 Z: -1021

ANALYSIS: Augmented Monstrosities

Description

Scan the two Augmented Creatures behind force fields in the Ascendancy camp

Communicator

These creatures appear to have undergone extensive Eldan augmentation, and are much more aggressive.

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The augmentation of creatures is monstrous and fascinating. See what data you can gather from the Ascendancy camp.

Quick Facts

Faction: Exile, Dominion

Zone: Whitevale

Path: Scientist

Episode: The Science of Whitevale

Coordinates:

  1. X: 2465 Y: 88 Z: -1027

TRACKING: Fighting Foes With Fire

Description

Daniel Flint requests that you use his “brilliant” method against Squirg

Communicator

Haha! The ol’ Flint Special works again! Now ya know that zombies can’t catch you while you’re on fire!

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Hey there! Wanna help a feller deal with this squirg infestation? I’m by the laser impact crater.

Quick Facts

Faction: Dominion

Zone: Whitevale

Path: Explorer

Episode: Whitevale Exploration

Coordinates:

  1. X: 4090 Y: 358 Z: -952

Map

Whitevale

ASSASSINATION: Kill the Chef

Description

Kill the Marauder Chef Garnua

Communicator

Good work taking out that chef. You saved lives and hurt the Marauders.

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These Marauders are holding a bunch of innocent Lopp as food! Take out the chef and we free them and starve the Marauders!

Quick Facts

Faction: Dominion

Zone: Whitevale

Path: Soldier

Episode: Conflict in Whitevale

Coordinates:

  1. X: 3433 Y: -441 Z: -942
  2. X: 3875 Y: -181 Z: -938

ASSASSINATION: Kill the Chef

Description

Kill the Marauder Chef Garnua

Communicator

Good work taking out that chef. That oughta starve ’em out!

Unlock Text

Soldier, we need to take out these Marauders! Let’s take out their food supply.

Quick Facts

Faction: Exile, Dominion

Zone: Whitevale

Path: Soldier

Episode: Conflict in Whitevale

Coordinates:

  1. X: 3433 Y: -441 Z: -942
  2. X: 3875 Y: -181 Z: -938

BIOLOGY: Lopp Treasure Hunters

Description

Scan the Lopp Treasure Hunters outside Wigwalli Village

Communicator

Fascinating, the Lopp brain compartmentalizes all logic when it is exposed to the presence of Shiny objects. You could exploit this when haggling over merchandise.

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Why are the Lopp so fascinated with shiny objects? Use your scanbot’s neuro-imager to analyze their brainwaves and find out. The Lopp treasure hunters outside Wigwalli Village are perfect specimens for this study.

Quick Facts

Faction: Exile

Zone: Whitevale

Path: Scientist

Episode: The Science of Whitevale

Coordinates:

  1. X: 3603 Y: -278 Z: -939
  2. X: 3911 Y: -306 Z: -940
  3. X: 3767 Y: -595 Z: -930
  4. X: 3890 Y: -856 Z: -953