Tag Archives: path mission

ANALYSIS: Occult Observation

Description

Scan the Robo-Cultist Freebots in Shinemire Mine

Communicator

The Preacherbot’s code looks like it might have been originally created by Protostar, so the Preacherbot could convert Freebots back into standard workerbots.

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What could make the Robo-Cultists in Shinemire Mine behave so strangely? Scan them to see if you can determine the cause.

Quick Facts

Faction: Exile

Zone: Malgrave

Path: Scientist

Episode: Malgrave Scientist Mission

Coordinates:

  1. X: 1213 Y: 4078 Z: -983
  2. X: 1313 Y: 4020 Z: -1005

OPERATIONS: Spy Ops

Description

Place Spy Cameras in Swindler’s End to track the Darkspur Cartel’s movements

Communicator

The Spy Cameras are already getting fantastic data – kurg rustling, illicit cactus juice dealings, even trade in ancient Eldan screensavers!

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We need to keep an eye on the Darkspur Cartel’s activities in Malgrave. Place some holographically camouflaged Spy Cameras in Swindler’s End to help us monitor them in their own base!

Quick Facts

Faction: Exile

Zone: Malgrave

Path: Explorer

Episode: Malgrave Explorer Mission

Coordinates:

  1. X: 2800 Y: 4283 Z: -809
  2. X: 2992 Y: 4397 Z: -794

Map

Malgrave

ANALYSIS: Dregging Up the Past

Description

Scan objects in the Dreg camp to learn more about their history

Communicator

The Dreg have been here for thousands of years – killing everything that they saw, judging by the variety of bones.

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The bones and sinew construction of Dreg villages may offer some insight into their culture. Scan flammable bones, logs, and poles in the Dreg village.

Quick Facts

Faction: Exile

Zone: Malgrave

Path: Scientist

Episode: Malgrave Scientist Mission

Coordinates:

  1. X: 495 Y: 4075 Z: -973

BIOLOGY: Cataloguing the Massive Ones

Description

Scan Massive Skulls throughout Malgrave.

Communicator

Like the Dreg, it appears that these skulls come from Eldan experiments.

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Giant skulls litter the Malgrave Landscape. If we obtain more data about them, we may learn more about the ancient history of Nexus.

Quick Facts

Faction: Exile

Zone: Malgrave

Path: Scientist

Episode: Malgrave Scientist Mission

Coordinates:

  1. X: 1919 Y: 3886 Z: -949
  2. X: 3048 Y: 4383 Z: -808
  3. X: 440 Y: 3959 Z: -866

STAKING CLAIM: Malgrave

Description

Claim territory in Malgrave

Communicator

Good job! With Malgrave in our keepin’, we can start settin’ into other close-by territories.

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If we’re gonna survive out in Malgrave then we gotta know the lay of the land. That means laying a claim to it before the Dominion gets there first!

Quick Facts

Faction: Dominion

Zone: Malgrave

Path: Explorer

Episode: Malgrave Explorer Mission

STAKING CLAIM: Malgrave

Description

Claim territory in Malgrave

_poi_STAKING_CLAIM_Malgrave_image_WildStar64_2014_06_20_13_08_57_498.jpg Location (1).
_poi_STAKING_CLAIM_Malgrave_image_WildStar64_2014_06_20_13_09_07_986.jpg Location (1).
_poi_STAKING_CLAIM_Malgrave_image_WildStar64_2014_06_20_13_09_53_292.jpg Location (1).
_poi_STAKING_CLAIM_Malgrave_image_WildStar64_2014_06_20_13_10_49_353.jpg Location (2).
_poi_STAKING_CLAIM_Malgrave_image_WildStar64_2014_06_20_13_13_25_849.jpg Location (3).

Communicator

Exemplary work. The reach of the Dominion now extends throughout all of Malgrave!

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The Dominion outposts in Malgrave will need local resources if they are to survive. Proceed into the desert and lay claim to these resources before the Exile do the same!

Quick Facts

Faction: Exile, Dominion

Zone: Malgrave

Path: Explorer

Episode: Malgrave Explorer Mission

Map

Malgrave

ANALYSIS: We’re Going Full Stream

Description

Scan spectral bandits in the Gravestone area of Malgrave

Communicator

In death, as they were in life… those bandits are bad news. Also, apparently ghosts are real. On Nexus, at any rate.

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A ghost town full of actual ghosts? We need to get some PKE readings, stat!

Quick Facts

Faction: Exile

Zone: Malgrave

Path: Scientist

Episode: Malgrave Scientist Mission

Coordinates:

  1. X: 1814 Y: 3796 Z: -956