Tag Archives: guide

Before They Escape!

Description

Some especially suspicious Marauder behavior has been spotted at the Corsair’s Cove, and Trocin needs someone to interfere. Stop the Marauders from leaving the transportation bay!

Objectives

1. Investigate the Loading Dock at Corsair’s Cove.

2. Stop the Grimvoid Marauders from loading stolen cargo at Corsair’s Cove.

Completion

Speak with Trocin

Reward

  • 15527XP

Quick Facts

Faction: Exile, Dominion

Level: 48

Required Level: 50

Difficulty:

Zone: Grimhaven

Security Protocol

Description

Scientist Hrezz and his Collegium associates are being kept out of Bio-Mech Facility 498 by members of the Vigilant Church. He’s asked you to collect Inner Hyper-Modular Mechanism from bio-mech constructs inside Bio-Mech Facility 498 so that he can examine them.

Objectives

1. Collect Inner Hyper-Modular Mechanism from Bio-Mech Constructs in the Bio-Mech Facility 498

Completion

Return to Scientist Hrezz at Excavation Site Alpha

Reward

  • 467XP
  • 376 The Ellevar Sanction Reputation Points
  • 376 Vigilant Church Reputation Points

Quick Facts

Faction: Dominion

Level: 10

Required Level: 7

Difficulty:

Zone: Ellevar

Category: Zone – Ellevar

The Blue Wire

Description

A collection of stolen Dominion Hoverbikes is located inside of Corsair’s Cove, the Grimvoid’s main Transportation hub. Make it past their searchlights and guards to the bikes and rewire them.

Objectives

1. Rewire Stolen Dominion Hoverbikes without being seen at Corsair’s Cove.

Completion

Speak with Fenann Greenwalk

Reward

  • 15527XP

Quick Facts

Faction: Exile, Dominion

Level: 48

Required Level: 50

Difficulty:

Zone: Grimhaven

Antiquities Below the Soil

Description

Sariah Lumentis wishes to bless the mineral samples that have been taken from Bio-Mech Facility 498, but her excitement has gotten the better of her. She’s asked you to gather Irradiated Bio-Mech Minerals for her, instead.

Objectives

1. Collect Irradiated Bio-Mech Minerals in Bio-Mech Facility 498

Completion

Return to Sariah Lumentis at Excavation Site Alpha

Reward

  • 234XP
  • 188 The Ellevar Sanction Reputation Points
  • 188 Vigilant Church Reputation Points

Quick Facts

Faction: Dominion

Level: 10

Required Level: 7

Difficulty:

Zone: Ellevar

Category: Zone – Ellevar

It Could Be Anything

Description

A large number of Marauder goods continually arrive at The Cap’n’s Stash that could be useful to Project Monolith. Search the goods to determine what’s inside so the Coalition can send a shippingbot in later.

Objectives

1. Scan Marauder Cargo containers at The Cap’n’s Stash.

Completion

Speak with Brema

Reward

  • 15527XP

Quick Facts

Faction: Exile, Dominion

Level: 48

Required Level: 50

Difficulty:

Zone: Grimhaven

Ultrasonic Barriers

Description

Lowland Canimid are slowing the progress of Bio-Mech Facility 498’s excavation. Scientist Hrezz has a plan to annoy them into leaving the dig site, but it involves you using his ultrasonic pulsing ray on the creatures.

Objectives

1. Use the Ultrasonic Pulsing Ray on Lowland Canimid in the Bio-Mech Facility 498

Ultrasonic Barriers 1331 Step over the holes in the ground to get a canimid out.

Completion

Report to Scientist Hrezz via your Datachron

Reward

  • 467XP
  • 376 The Ellevar Sanction Reputation Points
  • 376 DRED Reputation Points

Quick Facts

Faction: Dominion

Level: 10

Required Level: 7

Difficulty:

Zone: Ellevar

Category: Zone – Ellevar

Weapons Testing

Description

Use the Plasma Saw to give the killing blow against armored Marauders at Corsair’s Cove or The Cap’n’s Stash. When you’ve killed enough Marauders with the Plasma saw, bring back your thoughts on how it works.

Objectives

1. Give armored Marauders the killing blow with the Plasma Saw at Corsair’s Cove or The Cap’n’s Stash.

Completion

Speak with Trocin

Reward

  • 15527XP

Quick Facts

Faction: Exile, Dominion

Level: 48

Required Level: 50

Difficulty:

Zone: Grimhaven